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Thread: Food poisoning and dysentery

  1. #16
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    Quote Originally Posted by snatchedalmond View Post
    There comes a point where you need to prioritize stuff being fun over "realism".
    No!

  2. #17
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    Quote Originally Posted by snatchedalmond View Post
    ...What is it with you people and trying to use logic to defend dumb design decisions when you can look at a blueprint or kill freaking zombies and magically be able to craft a god damn gyrocopter on a workbench. There comes a point where you need to prioritize stuff being fun over "realism".
    I've never understood people quoting realism while talking about mechanics in a video game. Oh you are fine with zombies, skill points, reviving after you die, and everything like that but you draw the line at whether you get food poisoning from certain foods or not?
    Last edited by Sjustus548; 3 Weeks Ago at 11:32 AM.

  3. #18
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    Better cooking skill should equal lower food poisoning chance?

    Who says that the food poisoning is from poor cooking?

    This is the zombie apocalypse. There are animals running around, many of which are already diseased and rotting. Who KNOWS how the zombie plague is affecting the deer, snakes, chickens, wolves, rabbits, and boars in the game. Are they diseased with some form of the zombie plague? are they just diseased in general? Sick?

    There are also burned forests, rotting corpses, and radiation zones in the world...and we're drinking standing groundwater? We expect a little bit of boiling to completely remove the danger from doing that? We're also eating plants grown in compromised soil, affected by who knows what toxins and radiation. Heck, "rotting flesh" is even one of the ingredients in the farm plots. This flesh is diseased by some zombie-making super-plague, don't forget. And we're eating corn grown in it, and surprised when we get sick.

    The lore, and common sense, completely supports the sickness chance from non-canned food.

    What's more, it's a gameplay decision as well....If food should have a danger associated with it, and the Devs seem to think so, then they need to be somewhat balanced. canned food requires an up front risk of zombies and death and infection in order to loot it. It also isn't endlessly renewable. Grown food has no innate risk up front, but you COULD lose all the food you ate and more if the food poisoning hits. It requires an investment of time, effort, maybe skills, and land area though, so the risk for the grown food is tempered somewhat by the fact that if you CAN mass produce enough of it, then the risk of losing your food to food poisoning is significantly mitigated.

  4. #19
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    Quote Originally Posted by Limdood View Post
    Better cooking skill should equal lower food poisoning chance?

    Who says that the food poisoning is from poor cooking?

    This is the zombie apocalypse. There are animals running around, many of which are already diseased and rotting. Who KNOWS how the zombie plague is affecting the deer, snakes, chickens, wolves, rabbits, and boars in the game. Are they diseased with some form of the zombie plague? are they just diseased in general? Sick?

    There are also burned forests, rotting corpses, and radiation zones in the world...and we're drinking standing groundwater? We expect a little bit of boiling to completely remove the danger from doing that? We're also eating plants grown in compromised soil, affected by who knows what toxins and radiation. Heck, "rotting flesh" is even one of the ingredients in the farm plots. This flesh is diseased by some zombie-making super-plague, don't forget. And we're eating corn grown in it, and surprised when we get sick.

    The lore, and common sense, completely supports the sickness chance from non-canned food.

    What's more, it's a gameplay decision as well....If food should have a danger associated with it, and the Devs seem to think so, then they need to be somewhat balanced. canned food requires an up front risk of zombies and death and infection in order to loot it. It also isn't endlessly renewable. Grown food has no innate risk up front, but you COULD lose all the food you ate and more if the food poisoning hits. It requires an investment of time, effort, maybe skills, and land area though, so the risk for the grown food is tempered somewhat by the fact that if you CAN mass produce enough of it, then the risk of losing your food to food poisoning is significantly mitigated.
    Canned food is endlessly renewable and is easier to obtain than farming and hunting for animals to kill. With just a little bit of money you can buy so much canned food from the different vending machines located around. They also renew their inventory every day. So every day you can go to a couple different buildings and possibly get a ton of food a lot easier than you can with the other methods. Also canned food, after a time, does become unsafe to eat. Just because something is canned doesn't automatically make it last forever. So why shouldn't we have a chance to get sick from eating that food as well? Also, why doesn't boiling water get rid of the sickness but using that same water to turn it in to tea magically does?

  5. #20
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    Hello, just to throw in my 2 cents. I DO like the new A18 mechanic, the more complex the meal, the more you get from the individual ingredients, but also less chance to get food poisoning or dysentery per max stamina point gained. Beacon and eggs is IMO the best early-mid game meal so far, and I haven't reached farming, I spawned and stayed in the desert biome and Yucca juice is my only drinking source, as far as I know, other biomes give ingredients for more juices/teas. Vitamins are somewhat easy to find and the occasional herb remedy too, even more so in other biomes.
    The one thing that players should now, is that not all biomes have the same difficulty, grassland/forest/dessert are easy while the other are somewhat harder, and that's based on food and medicine access

  6. #21
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    It is strange that canned food now has advantages over self-prepared food after it was always the other way around in the past.
    But you can adapt to it if you play very methodically, which I fortunately do. I don't see it as an additional challenge. Rather an inconvenience.

  7. #22
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    Everyone acts like canned food is so OP. At best you get 15 max stamina back per can. To get back your stamina from empty to full takes a heck of a lot of canned food. I don't know what you are all doing all day but I have to refill my stamina bar a few times a day. Unless I spend all my time looking for and buying canned food I can't keep up.

  8. #23
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    Quote Originally Posted by Limdood View Post
    Better cooking skill should equal lower food poisoning chance?

    Who says that the food poisoning is from poor cooking?

    This is the zombie apocalypse. There are animals running around, many of which are already diseased and rotting. Who KNOWS how the zombie plague is affecting the deer, snakes, chickens, wolves, rabbits, and boars in the game. Are they diseased with some form of the zombie plague? are they just diseased in general? Sick?

    There are also burned forests, rotting corpses, and radiation zones in the world...and we're drinking standing groundwater? We expect a little bit of boiling to completely remove the danger from doing that? We're also eating plants grown in compromised soil, affected by who knows what toxins and radiation. Heck, "rotting flesh" is even one of the ingredients in the farm plots. This flesh is diseased by some zombie-making super-plague, don't forget. And we're eating corn grown in it, and surprised when we get sick.

    The lore, and common sense, completely supports the sickness chance from non-canned food.

    What's more, it's a gameplay decision as well....If food should have a danger associated with it, and the Devs seem to think so, then they need to be somewhat balanced. canned food requires an up front risk of zombies and death and infection in order to loot it. It also isn't endlessly renewable. Grown food has no innate risk up front, but you COULD lose all the food you ate and more if the food poisoning hits. It requires an investment of time, effort, maybe skills, and land area though, so the risk for the grown food is tempered somewhat by the fact that if you CAN mass produce enough of it, then the risk of losing your food to food poisoning is significantly mitigated.
    While I am not as irked as some about the whole food poisoning from food you make I would like to point this out: Being a better cook in real life does actually equal less run in's with food poisoning. That's because a good cook practices proper food safety procedures! They recognize the tell tell early signs of food spoilage and throw food out that is unsafe to eat or turning. they understand how long something can be kept before it turns, and understand how to properly fix/store food so it is safe to eat later.

    Every person I've ever known who was dumb in the kitchen was feeling it later when they are frequently ill due to food borne illness. I've sat down and talked people through their entire procedures when cooking at home to figure out why they keep getting sick so they stop calling out over food illness. You'd be surprised how many people who cook don't follow basic food safety procedures and feel the consequences later. I can see how a point or two into Master Chef could reduce food poisoning percentage because they just understand how to cook/handle food better.

  9. #24
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    Quote Originally Posted by snatchedalmond View Post
    Yeah, the 4% food poisoning chance should go down with Master Chef skill. Food poisoning is nothing but a pain in the ass, especially after the first day or two, it becomes nothing more than an annoyance. The Iron Gut skill seems like it was added just to counter the new food poisoning, and creating a new annoyance that can be fixed by investing a skill point or two is pretty r-word, and imo just not good game design.
    Good thing is that vending machines spawn need foods every day. And easier it gets when you keep finding more vending machine locations. Doing couple of mission to trader you buy food for days. And now when eating better food doesnt affect your max health. It comes by player level. So there is away around it. And now need to waste skill points on early game to iron gut.

  10. #25
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    Quote Originally Posted by Sjustus548 View Post
    Canned food is endlessly renewable and is easier to obtain than farming and hunting for animals to kill. With just a little bit of money you can buy so much canned food from the different vending machines located around. They also renew their inventory every day. So every day you can go to a couple different buildings and possibly get a ton of food a lot easier than you can with the other methods. Also canned food, after a time, does become unsafe to eat. Just because something is canned doesn't automatically make it last forever. So why shouldn't we have a chance to get sick from eating that food as well? Also, why doesn't boiling water get rid of the sickness but using that same water to turn it in to tea magically does?
    And what happens, pray tell when said "Food Gods" (vending machines) Eventually get nerfed to only have food say...once a week? and less of it. I doubt they get filled by a single person, or heck a flock of people daily, too much risk* of drawing hordes to whatever convoy is transporting all this canned food and bottled teas to these vending machines (I mean, it makes no sense in the case of the POI vending machines at all, if anything, those ones should be One and Done with its inventory and require old cash as payment)

    I tend not to use vending machines for this very reason, they make no sense from both a game-play and lore perspective...the ones in the traders get a pass as a way for them to entice people to spend more on the way IN and OUT, just like those shelves near check stands with candy and gum, impulse buys...but otherwise they shouldn't exist anywhere else unless they were one and done inventories.

    IMO canned food is wonderful as quest rewards (buried supplies) and occasionally in loot. (Shamway, it makes sense as it was a grocer for the area)

    &Canned Foods& (at least veggies and meats excluding tomatoes and citrus fruits can last 5+ years in cans, and even longer if keep in the dark away from water

    @Boiled water/[email protected] Boiling water wouldn't remove particulates from the water itself so yes, it would make you sick, chances would be much lower than straight from the source, and as for teas making it "magically ok" might be due to antioxidant effects of the herbs we added, they would neutralize the leftover sickness inducing bits and still retain enough potency to have a beneficial effect


    *This is lore based for the game, driving vehicles, dealing with lights, existing, and sounds draw infected to you, filling a vending machine, which works on a drop mechanic to dispense its items would create a gathering point for the dead, because it makes noise to run (low hum from cooling/electricity) and the food dropping in the chute

    #These are all my personal views and opinions and I don't expect a lot of support on my views
    Last edited by Synvastian; 3 Weeks Ago at 07:27 AM.

  11. #26
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    "Ramethzer0 has died of Dysentery."

    I keep waiting for this to happen. I've had it twice now.

    I've also started to rationalize cooking in this game (as a professional chef myself) that the animals are just plain sick to begin with.

  12. #27
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    The only time i can see either of the 2 being any kind of problem is when you are first starting out. after a couple days it is very easy to never have to deal with either again. food is not hard to get, if u get poison you just eat more. and dys is probably the easiest thing ever to avoid or get rid of if u get it. pick red flowers or yucca make drink, never get dys. if you do get it, pick yellow flower make drink and its gone. i just keep a few in the chest just in case so its gone instantly.

  13. #28
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    Quote Originally Posted by Synvastian View Post
    And what happens, pray tell when said "Food Gods" (vending machines) Eventually get nerfed to only have food say...once a week? and less of it. I doubt they get filled by a single person, or heck a flock of people daily, too much risk* of drawing hordes to whatever convoy is transporting all this canned food and bottled teas to these vending machines (I mean, it makes no sense in the case of the POI vending machines at all, if anything, those ones should be One and Done with its inventory and require old cash as payment)
    Totally agree, and i myself keep this vending machine thing ridiculous. Probably those machines will not be removed from the game, at least sync them with trader resupply which seems to be horde interval.
    But for other more casual or normal players they might be the life line or starting players who are just learning the game.

    In my own games i am going to modify whole vending machine, so it just one object in world which can be taken apart with wrench. And not to drop any loot, just parts.

  14. #29
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    Quote Originally Posted by Birkenhoff View Post
    I still have 50 meat/vegi stews so whenever I puke I shove in some stews afterwards. That's not a real challenge.
    until it happens in the middle of a trader quest and you have 5 pieces of food on you

  15. #30
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    Quote Originally Posted by Synvastian View Post
    AI tend not to use vending machines for this very reason, they make no sense from both a game-play and lore perspective...the ones in the traders get a pass as a way for them to entice people to spend more on the way IN and OUT, just like those shelves near check stands with candy and gum, impulse buys...but otherwise they shouldn't exist anywhere else unless they were one and done inventories.
    What lore does it go against?

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