Page 2 of 2 FirstFirst 12
Results 16 to 24 of 24

Thread: How to make the game still exciting after you became a "god"?

  1. #16
    Inventor Doctor3D's Avatar
    Join Date
    Apr 2015
    Posts
    960
    Rep Power
    1
    Some good ideas, OP. A lot of us have been saying the same things for a long time now. A continual motivation and need that can somehow recycle with repeated pressure is what the end-game needs. I just burn out too quickly on this game due to how immediate end-game becomes. I'm just holding on to the hope bandits will make end-game better. Until then, keep on em'!

  2. #17
    Colony Founder
    Join Date
    Jun 2016
    Posts
    1,067
    Rep Power
    1
    Turn up the bloodmoons to every day. That should give plenty to do once you are established.

  3. #18
    Refugee
    Join Date
    Mar 2018
    Posts
    25
    Rep Power
    0
    As i mentioned before, my problem is not the difficulty. Waiting for harder hordes is boring, i want to do something that needs a lot of effort and have some global effect on the world itself. Like reclaiming a town, pimping up the trader, find something that is really rare or hard to craft.
    I mean it's fun to kill hordes every night but really that's all that this game can give? It have a really great potential and about 5% of it is in the current gameplay.
    Last edited by hunluki; 4 Weeks Ago at 06:04 PM.

  4. #19
    Colony Founder
    Join Date
    Jun 2016
    Posts
    1,067
    Rep Power
    1
    Quote Originally Posted by hunluki View Post
    As i mentioned before, my problem is not the difficulty. Waiting for harder hordes is boring, i want to do something that needs a lot of effort and have some global effect on the world itself. Like reclaiming a town, pimping up the trader, find something that is really rare or hard to craft.
    I mean it's fun to kill hordes every night but really that's all that this game can give? It have a really great potential and about 5% of it was the current gameplay.
    Fair enough and a good point.

  5. #20
    Colony Founder AtomicUs5000's Avatar
    Join Date
    Nov 2018
    Location
    US
    Posts
    1,750
    Rep Power
    1
    It sounds to me like you should be exploring mods and/or creating them.
    I havenít made any mods yet, but when I have burned out in the past, I started building my own POIs using the in-game editor and polishing them up in the tool thatís available in the mods section (itís really good btw). When that gets old, I work on custom maps. Someday I hope complete a mod that goes well with those POIs and maps.

  6. #21
    Colony Founder Viktoriusiii's Avatar
    Join Date
    Jan 2015
    Posts
    1,469
    Rep Power
    1
    Quote Originally Posted by Kattla View Post
    Aye, like 20 more guns.
    to be fair... more guns was like one of the most desired features on the list for quite a while... between A12 and 15 everyone was talking abut it... and I do like the nades... gives it a more military feel

    but yea... get your point...
    Players:
    "We want endgame content, more quests, npcs and a better progression system!"
    TFPs:
    "Look at this cute mountain lion. It has a brand new leap ability!"
    Players:
    "But spider zombies already..."
    TFPs:
    "A BRAND NEW LEAP ABILITY!!!"

    :'D

  7. #22
    Refugee
    Join Date
    Mar 2018
    Posts
    25
    Rep Power
    0
    Good point, but I don't have time to make mods
    But who knows, maybe some day I jump into it when I bacame tired of TFPs:
    "A BRAND NEW LEAP ABILITY!!!" mentality

  8. #23
    Refugee
    Join Date
    Nov 2018
    Posts
    17
    Rep Power
    0
    I'd honestly rather better replayability than end-game stuff. Give me more reasons to start over whether it's map diversity, build diversity, increasing challenge, etc. Games that focus on end-game content are boring/grindy and it usually trivializes the rest of the game so that end-game is all that matters.

  9. #24
    Arch Necromancer Morloc's Avatar
    Join Date
    Jan 2014
    Location
    Spread'n your ankles...
    Posts
    1,518
    Rep Power
    1
    Quote Originally Posted by Shillen View Post
    Give me more reasons to start over whether it's map diversity, build diversity, increasing challenge, etc. Games that focus on end-game content are boring/grindy and it usually trivializes the rest of the game so that end-game is all that matters.
    A dynamic colony and NPCs that you actually need to defend. That's the ticket.


    -Morloc

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •