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Thread: Alpha 18 feedback and balancing thread

  1. #2581
    Ranger spud42's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    oh be quiet, you only speak 2 languages, english and bad english, and you speak neither well.
    whilst we are correcting grammar . I took the liberty of adjusting your statment.. lol( all in fun)

  2. #2582
    Inventor Bubo's Avatar
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    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by Bubo View Post
    Me at school

  4. #2584
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by spud42 View Post
    whilst we are correcting grammar . I took the liberty of adjusting your statment.. lol( all in fun)
    oh no, I did it the way I intended. a southern thing

  5. #2585
    Hunter SeabeeMan's Avatar
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    Hi...

    I was just wondering why when upgrading frames to wood blocks, then to reinforced wood blocks, they then go to cobblestone???

    How come they do not go to reinforced wood with the steel bars then the cobblestone? We are missing a step in the upgrading I sure hope you do fix this

    Thanks You , Game is Awesome I've only got aroung 13,200 or so hours in the game lol
    SeabeeMan....

  6. #2586
    Zombie Hunter NukemDed's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    oh no, I did it the way I intended. a southern thing
    do you mean "ah sowthern thang"?

  7. #2587
    Community Moderator Crater Creator's Avatar
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    UI/UX Feedback

    I've played about 100 days deep into A18 now, and I've been collecting my feedback for this thread the whole way through. I'll post it in stages, starting with... interface and user experience stuff.

    • The character stats page has a value for the player character's "Food". But the stats page on a food item has no value for "Food". Yes, players have to learn that food = max stamina. But this would be communicated more clearly if food items had a stat labeled e.g. "Food/Max Stamina Gain".

    • The items something scraps to, or is repaired with, seem like stats: fields with a single fixed value (that happen to be strings instead of numbers). So I would expect to find this information on the stats page, rather than the description page.

    • If you're at a campfire and drag over or shift-click a stack of cooking pots in your backpack, the entire stack of cooking pots moves to the campfire. But 1 pot is all you need, so installing more than 1 is pointless. All tools for all stations are the same way. So consider limiting the interface to only accept 1 of a tool.

    • The "Sell Price" when viewing an item is a little confusing. Is that the price to sell the whole stack, or one unit? I know now that it's for the whole stack, but the interface doesn't make this clear, and this would be an area of confusion for new players.

    • On the "Ingredient" page for an item, we learn you must have EVERY item in the list to craft it. On the "Unlock" page for an item, which looks very similar, you must have ANY of the items in the list to craft it. But this difference isn't communicated. After crafting a few unlocked items, it's easy to assume you need all the items on the Unlock page. E.g. the skill AND the schematic, instead of the skill OR the schematic.

  8. #2588
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by NukemDed View Post
    do you mean "ah sowthern thang"?
    southern, not hillbilly

    i will admit to the thang, a proper southern person knows a thang or three as we say. we just I say again we just wont have to go full Foghorn Leghorn on ya now do we?
    Last edited by wolfbain5; 01-07-2020 at 07:49 PM.

  9. #2589
    Refugee kakezeno's Avatar
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    Quote Originally Posted by Subquake View Post
    A lot of friends of mine from the 7 Days to Die community raised concerns about the new font introduced with A18.3 Experimental release including myself.

    I get that you had to either change the font to a different one or update the old one to support more languages and characters, but the new font makes the game look less attractive, at least in my opinion and from the people I know and have played the game for thousands of hours.

    Here's a comparison how it looked before and how it looks now:



    I can live with the letter changes, but the new look of the numbers don't feel right to me, they really don't (too bubbly and roundish), they way they look on the hud makes the game feel a lot more early accessy and unprofessional than before unless it was intentional to make it look more basic or cartoony.

    If you don't plan to make the font look better in vanilla game, then I would love to get an answer to a question: are we allowed to mod back in the old font in mods using the pre-A18.3 font from A18.2 and include the old font file or modify the new font to have English letters and numbers to look like in the old font and have it included the mods custom asset bundle?
    Cheer Subquake, +1 Agree, New font scale look fine cause it big like cartoon or RPG game that ok , But I hope we can Modlet font in future cause my country can not write any symbol message from our language (THAI),From bottom of my heart we have five thousand thai players for this game hope you understand, If you not believe you can check community in facebook : 7 Days to die Thailand or My global server MIGHTY-SE7EN RANK 25.

  10. #2590
    Zombie Hunter NukemDed's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    southern, not hillbilly

    i will admit to the thang, a proper southern person knows a thang or three as we say. we just I say again we just wont have to go full Foghorn Leghorn on ya now do we?
    I don't mind a bit of k fry... mmm those thighs

  11. #2591
    Refugee der-wespe's Avatar
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    There are a lot of pages, and I don't have a whole lot of time just now, so please forgive me if someone already brought this up.

    I have only clocked about 16 RT hours so far, made it to day 12. Is it just me, or does it seem nigh impossible to stay cool in the desert biome? No matter what I wear, don't wear, drink, etc... I am constantly sweltering. If it is not broken, can someone please advise how best to control temperature ( excepting the obvious modifying by way of the modifier numbers listed on certain clothing items ). I haven't seen any such numbers on the armor I've worn so far ( scrap and steel ).

    I wish I could elaborate this in a more technical way, but it just seems like being at 150 or above hydration, walking and not running, only wearing basic plant fiber clothes and not swinging anything should not push temp levels to over 105 degrees or more... I even tried swimming a bit, and no change even at 22% wetness.

    Thanks in advance for the help!

    Overall I am so jazzed about all the changes, so many vast improvements over A17. Aesthetically it is looking amazing btw! Keep up the good work gents!

  12. #2592
    Community Moderator meganoth's Avatar
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    Quote Originally Posted by der-wespe View Post
    There are a lot of pages, and I don't have a whole lot of time just now, so please forgive me if someone already brought this up.

    I have only clocked about 16 RT hours so far, made it to day 12. Is it just me, or does it seem nigh impossible to stay cool in the desert biome? No matter what I wear, don't wear, drink, etc... I am constantly sweltering. If it is not broken, can someone please advise how best to control temperature ( excepting the obvious modifying by way of the modifier numbers listed on certain clothing items ). I haven't seen any such numbers on the armor I've worn so far ( scrap and steel ).

    I wish I could elaborate this in a more technical way, but it just seems like being at 150 or above hydration, walking and not running, only wearing basic plant fiber clothes and not swinging anything should not push temp levels to over 105 degrees or more... I even tried swimming a bit, and no change even at 22% wetness.

    Thanks in advance for the help!

    Overall I am so jazzed about all the changes, so many vast improvements over A17. Aesthetically it is looking amazing btw! Keep up the good work gents!
    The desert is an advanced biome. If you want to stay there as a low-level character you have to find clothes that cool you. And yes, good armor won't cool you, but cooling mesh mods that you can put into the armor will.

    Normally you don't have all that as a low-level, so the other choices are investing in the perk "Well insulated" or simply, trivially .......... take lots of water with you.

  13. #2593
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by spud42 View Post
    it been too many years since i did Probability and statistics at uni... i agree on average. but 10 is not a statistically large enough sample.
    It was a basic example of the real world, since none of us are going to sit there and eat a million food items.

    My unit tests for loot count randomness do run a million checks each, which gives very narrow ranges of deviation.

  14. #2594
    Community Moderator meganoth's Avatar
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    Quote Originally Posted by faatal View Post
    It was a basic example of the real world, since none of us are going to sit there and eat a million food items.

    My unit tests for loot count randomness do run a million checks each, which gives very narrow ranges of deviation.
    Did you also do unit tests with different values of Loot Abundance? Asking for a friend.

  15. #2595
    Scavenger Stranded_Napkin's Avatar
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    Not sure how much people think that this is an issue but it makes little sense to use rebar frames in A18 right now. To upgrade from rebar frames to reinforced concrete costs you 20 concrete mix. That's the exact same for making concrete blocks and then upgrading them. The difference is that rebar costs you iron. You use more materials to go direct to reinforced concrete using rebar. I get setting it at something greater than 10 concrete mix, but 20 makes absolutely no sense. Personally I'd set it between 14-16 but that's just me. Finally went ahead and modded that change for myself. Iron > Concrete in value, at least how I see it.

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