Page 150 of 184 FirstFirst ... 50100140148149150151152160 ... LastLast
Results 2,236 to 2,250 of 2758

Thread: Alpha 18 feedback and balancing thread

  1. #2236
    Leader Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    5,620
    Rep Power
    1
    Quote Originally Posted by iamnuff View Post
    ...I can't throw grenades straight down from my roof (only throwing area that I can find)...
    Well theres one problem that you can adjust right there. There are plenty of base strats out there to fix that.

    Also, it would help if you list what difficulty settings you guys are using as well as which horde night (e.g. # of players, GS for each, etc.)

  2. #2237
    Fun Pimps Staff faatal's Avatar
    Join Date
    Jan 2018
    Location
    Indiana, USA
    Posts
    2,441
    Rep Power
    2
    Quote Originally Posted by iamnuff View Post
    I'm respecting your time and your intelligence by assuming that you can read a couple of hundred words in one go without getting bored or losing interest...
    It is not just your posts here, there are also a lot of others to read. And yes I also tend to skim over large posts as I'm sure others do too.

  3. #2238
    Fun Pimps Staff faatal's Avatar
    Join Date
    Jan 2018
    Location
    Indiana, USA
    Posts
    2,441
    Rep Power
    2
    Quote Originally Posted by iamnuff View Post
    Huh, I assumed it was per-hit or per-status-effect-applied.

    You could remove the bleed-chance and just leave a dismember chance, or...

    Well, I assume it's going to be rapid-attacking anyway, otherwise it probably wouldn't be very useful, so the rage-change is going to be pretty high anyway.

    Maybe they should remove the rage chance from bleed ticks anyway though, since it doesn't make a lot of sense anyway. Being enraged by being attack makes sense, but zombies shouldn't feel pain, so lingering wounds should have no effect on them.
    Also, it bladed weapons kind of need all the buffs they can get, given how powerful blunt weapons are.
    Bleed isn't really comparable to stun or knockdown, and lots of blunt weapons have both.
    On default difficulty, bleeds are 3% chance per second, so not that high.

    They can feel pain if we want them too. They see, hear, smell and think to some degree. If they could not feel, then you could just stab or bash them in the back and they would never turn around, since they would not feel it.

  4. #2239
    Tracker bayaholic's Avatar
    Join Date
    Jul 2017
    Posts
    192
    Rep Power
    0
    I am doing my first blade build. I feel like the bleeding debuff from zeds should not cause them to rage.
    As is with the knife and agility build, you are already at a disadvantage because once you slice them, they rage from your hit, then dont stop running because of the constant bleeding debuff rage.
    Clubs will stun and knock them down. Kind of a safer option but then they need to bring a blade to skin animals. Loss of inventory slot.

  5. #2240
    Survivor
    Join Date
    Jul 2014
    Posts
    77
    Rep Power
    0
    Quote Originally Posted by faatal View Post
    It is not just your posts here, there are also a lot of others to read. And yes I also tend to skim over large posts as I'm sure others do too.
    For a developer, reading through a feedback thread, a large post is much more valuable than a small one.
    You're getting more potentially usable data per line in a single 900 word post than you would in 20 posts that were each 1/10th of the wordcount, because it's dense and usually on all on the same couple of topics.

    Is it useful data? I couldn't say, since I'm not a developer on this game, And neither could madmole, since he didn't read it.

    Frankly, if you're not willing to put the effort in to read less than a thousand words of willingly provided high-density feedback, then I'm not sure why you're... in a feedback thread.
    Like, actually? Why bother?

    Also, the comment about time is kind of insulting.
    What? You think I just crapped that out? You think it didn't take me time to write it? More time than it'd take you to read it, that's for sure.
    But I spent that time, because I was willing to take a couple of minutes to try to provide something that just might be useful for the development of the game, as we all are in this thread.
    That's literally why we#re all in here.

    Does that obligate anybody to read my posts? No! Of course not!
    But at least don't act like i'm at fault for you being intimidated by a moderate amount of text.

    Read it or ignore it, as is your preference, but don't complain that I've provided too much data.
    Last edited by iamnuff; 12-08-2019 at 06:30 AM.

  6. #2241
    Colony Founder Jugginator's Avatar
    Join Date
    Mar 2017
    Location
    JarTosser HQ, TX
    Posts
    1,356
    Rep Power
    1
    Spoiler: 
    Quote Originally Posted by iamnuff View Post
    For a developer, reading through a feedback thread, a large post is much more valuable than a small one.
    You're getting more potentially usable data per line in a single 900 word post than you would in 20 posts that were each 1/10th of the wordcount, because it's dense and usually on all on the same couple of topics.

    useful data?

    less than a thousand words of willingly provided high-density feedback, then I'm not sure why you're... in a feedback thread.
    text.

    Read it or ignore it, as is your preference, but don't complain that I've provided too much data.


    Mate, data != huge amounts of feature suggestions/text... If you're going to go near 1000 words worth of things you think would be cool to add, that's something you can make an entire suggestion thread about. Feedback/balancing, not Pimp Dreams. Why they're saying that.

  7. #2242
    Inventor Jay_ombie's Avatar
    Join Date
    Nov 2013
    Location
    UK - Birmingham
    Posts
    897
    Rep Power
    1
    Quote Originally Posted by MigrantYeti View Post
    Agree, stun batons are cool in theory, but even with points invested pretty underpowered. The stunlock is great 1v1 but add a few more and your mediocre damage quickly gets you eaten unless you flee, maybe allow the glancing blow to apply the stun to a group (whenever it actually works as intended and not just as a zed rage bait to get you murdered)
    Likewise, I can never gel with the batons as they seem just to much fiddle work to get going compared to simple clubs, bam-hit-down like.

  8. #2243
    Scavenger
    Join Date
    Jan 2014
    Posts
    56
    Rep Power
    0
    Quote Originally Posted by meganoth View Post
    Sure it is difficult. Setting exp at 200% actually gives you less time to prepare for much more difficult horde nights that ramp up faster because your gamestage goes up faster than normal.

    If you don't want to mine you have to get your building resources mainly from cobblestone and cement stacks you find in POI's.
    Makes sense but, mining is mining even if it's a poi.

    I just think parts should be smeltable.

    Also, the descriptions for level 2 and 3 on demolitions expert are flipped/backwards. TNT unlocks grenades and Explosives unlocks TNT.

  9. #2244
    Fun Pimps Staff faatal's Avatar
    Join Date
    Jan 2018
    Location
    Indiana, USA
    Posts
    2,441
    Rep Power
    2
    Quote Originally Posted by iamnuff View Post
    For a developer, reading through a feedback thread, a large post is much more valuable than a small one.
    You're getting more potentially usable data per line in a single 900 word post than you would in 20 posts that were each 1/10th of the wordcount, because it's dense and usually on all on the same couple of topics.

    Is it useful data? I couldn't say, since I'm not a developer on this game, And neither could madmole, since he didn't read it.
    That is completely subjective. Some developers may love it and get whatever out of it. A lot of developers know what they want and are simply looking for like/dislikes or problems players have. Other developers don't care and read nothing or only read what seems related to their own job.

    MM was and I am letting you know that we as a general rule skim or skip over large posts. That lets you know, you can keep writing large posts knowing that we may only read the first paragraph or two or you can put what you care about most, up front in a smaller post, knowing you have a better chance of one or more of us reading it. If I'm posting on a company forum, I would like to know that.

    Also, we do only spend x amount of time per day reading these forums. Everything posted is competing for our attention and a lot of it is never read by a dev. You want to get read by a dev, then I would post in a manner that gets their attention in a good way.

  10. #2245
    Tracker bayaholic's Avatar
    Join Date
    Jul 2017
    Posts
    192
    Rep Power
    0
    Great work Pimps! I appreciate the amount of love you have for the game and the fact that you tend to the forums. Happy holidays Pimps and Pimpettes.

  11. #2246
    Colony Founder AtomicUs5000's Avatar
    Join Date
    Nov 2018
    Location
    US
    Posts
    1,992
    Rep Power
    1
    Been playing without a base with BM nightly. One of these nights, I climbed up on a boulder. The 30 or so zombies all huddled around a different boulder about 8 to 10 meters away and started jumping on it and beating on it. I was able to pick them all off from my boulder without a worry.
    Just pointing this out as it seems like an AI flaw.

  12. #2247
    Tracker bayaholic's Avatar
    Join Date
    Jul 2017
    Posts
    192
    Rep Power
    0
    You and the zombies rocked out all night. It was like a concert in my mind.

  13. #2248
    Leader Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    5,620
    Rep Power
    1
    Quote Originally Posted by iamnuff View Post
    For a developer, reading through a feedback thread, a large post is much more valuable than a small one.
    You're getting more potentially usable data per line in a single 900 word post than you would in 20 posts that were each 1/10th of the wordcount, because it's dense and usually on all on the same couple of topics.

    Is it useful data? I couldn't say, since I'm not a developer on this game, And neither could madmole, since he didn't read it.

    Frankly, if you're not willing to put the effort in to read less than a thousand words of willingly provided high-density feedback, then I'm not sure why you're... in a feedback thread.
    Like, actually? Why bother?

    Also, the comment about time is kind of insulting.
    What? You think I just crapped that out? You think it didn't take me time to write it? More time than it'd take you to read it, that's for sure.
    But I spent that time, because I was willing to take a couple of minutes to try to provide something that just might be useful for the development of the game, as we all are in this thread.
    That's literally why we#re all in here.

    Does that obligate anybody to read my posts? No! Of course not!
    But at least don't act like i'm at fault for you being intimidated by a moderate amount of text.

    Read it or ignore it, as is your preference, but don't complain that I've provided too much data.
    Actually, in many facets in life, not just development, shorter, clearer and more concise communication is more effective. So you shouldnt feel insulted by comments about time. Some game devs dont even reply back to the community...

    It's not that your feedback is not valuable, rather time is always limited and frankly trying to shuffle through all of the subjective feedback on the forums is alot of the time like finding a needle in a hay stack.

    I recommend bullet points and shorter and more concise feedback at a better chance at getting a response.
    Last edited by Laz Man; 12-08-2019 at 09:01 PM.

  14. #2249
    Leader Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    5,620
    Rep Power
    1
    Balance question (forumites dont shoot me..&#128514

    I just realized placing a mod in an item greatly increases its sell value versus selling the mod by itself. Is this intended? I think I have 1 point into better barter and the cigar as reference... (Stable 18.1)

    I even noticed kage in one of his videos buying all the mods from the trader just to install them in items for resell. Seemed slightly OP.
    Last edited by Laz Man; 12-08-2019 at 09:15 PM.

  15. #2250
    Refugee
    Join Date
    Sep 2019
    Posts
    11
    Rep Power
    0
    I'm having an issue that's just popped up since I started playing after the last patch, whenever I am using flaming arrows with my bow, I am suddenly catching on fire when I hit a zombie. The zombies are a good distance away.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •