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Thread: Announcement A18.1 b2 goes EXP

  1. #1
    QA Lead
    Join Date
    May 2014
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    Announcement A18.1 b2 goes EXP

    Hello everybody!

    We pushed A18.1 b2 to EXP with some decent fixes.

    Please report bugs here.

    Please do start a new game to not risk a problem when going back to A18 b155.

    To Opt in:

    Select 7 Days to die in your Steam games list
    Right click and select properties
    Under the Betas tab select latest_experimental Unstable build

    To potentially help with FPS problems:
    #1 lower game's texture quality
    #2 lower AF in driver settings or use "gfx af 0" ingame
    #3 lower game's screen resolution

    Have a great weekend!



    Here's what changed since A18 b155 stable:

    • Settings for Blood Moon Frequency of 2, 4, 5, 6, 8, 9, 10, 20 days
    • Settings for AI Block Damage and Loot Abundance of 33 and 67 percent
    • Settings for Blood Moon Count of 6 and 10 enemies
    • Customized club swing whoosh sounds

    • T5 clear and fetch/clear quests will have QL 6 items as a reward
    • PerkGreaseMonkey reduces cost of crafting vehicle parts, perkAdvancedEngineering reduces cost of crafting forge recipes, steel and electrical devices
    • Changed melee swing audio source to one which isn't 150 meters.

    • Minor exploit using campfire and wood block
    • Only original quester can see the red dots of zombies for clear quests
    • If a player dies on a very steep incline the backpack can disappear
    • Knife power attack damage was too low due to the rate of attack change
    • Drawbridges take damage while being driven over
    • Shadow artifacts from some impact particles.
    • Out of position collider on ice cooler.
    • Pummel Pete does not include bats in description
    • Client to client complete clear quests.
    Last edited by Hated; 10-25-2019 at 08:30 PM.

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