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Ranger
- Rep Power
- 1
You know what would be nice? Being able to repair/reactivate land claim blocks.
So this is a very minor thing, more a quality of life post than a complaint or bug report.
I have no problem with only one land claim block being active at one time, however like many I don't just live and work in one location on the map. I'll tend to have 3 main properties (look at me speaking like I'm playing Monopoly!): home, horde, workshop. The latter of these I will only ever need the land claim once, in order to pick up the crafting tables and forge and the like when I do a big move. So that's fine, the workshop can have a land claim created when needed.
However, with the horde and my house I am regularly shifting things about. I could of course create a new one each time, which is easy and requires next to no resources at all (5 stone? I'm guessing but it's about that), but it just seems a bit of a "faff".
What would be nice is that you could activate/deactivate them (in the same way you do with the visible borders), with the limit still being one active block at any given time. (ie: activate one, the other is automatically deactivated).
TL;DR:
Allow land claim blocks to be turned on and off rather than destroy/create.
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Reconstructionist
- Rep Power
- 1
I don't see any real problem with this idea
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Colony Founder
- Rep Power
- 1
New players I played with didn't understand they could create a new claim block that would neutralize the previous one. So yes, actual system isn't intuitive.
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Tracker
- Rep Power
- 0
you can change the amount of active lcb's allowed per player, theres an xml file for it somewhere so you cna have 50 if you want
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Scavenger
- Rep Power
- 0
Would be nice to have a few claim blocks active at once, its always fun to build a big base
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Refugee
- Rep Power
- 0
In the serverconfig.xml file you can set the number of land claim blocks per player. I usually run with two so I can have one over the main base and the horde base. Then other players can do their own thing with theirs.
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