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Thread: onSelfEquipStart Bugged

  1. #1
    Ranger Devrix's Avatar
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    Exclamation onSelfEquipStart Bugged (Confirmed & Reported)

    The onSelfEquipStart trigger is bugged for worn Armor/Clothing/Mods, resulting in double/triple/quadruple proccing of Buffs, CVars and related triggered actions.

    Problem #1: onSelfEquipStart triple/quadruple fires on entering a game for worn Armor/Clothing/Mods
    Expected Behavior: onSelfEquipStart is fired off once on entering a game for all Armor/Clothing/Mods

    Problem #2: onSelfEquipStart double fires when manually equipping Armor/Clothing/Mods (vs shift-click)
    Expected Behavior: onSelfEquipStart is fired off once on equipping a piece of Armor/Clothing/Mods

    Testing and Confirmation
    Attach the ModifyCVar action to onSelfEquipStart within an Armor/Clothing/Mod piece then manually equip/unequip > repeat:
    Code:
    <!-- BUGGED: onSelfEquipStart --><!-- EXPECTED: Add 1 on EquipStart, Subtract 1 on EquipStop when manually equipping Armor/Clothing/Mods -->
    <!-- ACTUAL: Add 2 on EquipStart when manually placing Armor/Clothing or Armor/Clothing/Mods -->
    <triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar=".onSelfEquipStartCount" operation="add" value="1"/>
    <triggered_effect trigger="onSelfEquipStart" action="CVarLogValue" cvar=".onSelfEquipStartCount"/>
    <triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar=".onSelfEquipStartCount" operation="subtract" value="1"/>
    <triggered_effect trigger="onSelfEquipStop" action="CVarLogValue" cvar=".onSelfEquipStartCount"/>

    Last edited by Devrix; 2 Weeks Ago at 04:58 PM. Reason: Confirmed & Reported

  2. #2
    Guppycurian Forum Whore Guppycur's Avatar
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    Can confirm.

    Dragging the item onto the wear slot has a different outcome than clicking the item onto the wear slot.

    https://youtu.be/cxw45tnwpak

  3. #3
    Ranger Devrix's Avatar
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    Directly related onSelfEquip bug demo and confirmation by xyth:


    @TFP thank you for acknowledging!
    Last edited by Devrix; 2 Weeks Ago at 04:53 PM.

  4. #4
    Community Moderator xyth's Avatar
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    This was verified by TFP and submitted.

  5. #5
    QA Tester schwanz9000's Avatar
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    Yup! Confirmed and Reported! Thanks xyth!-Schwanz9000

  6. #6
    Ranger Devrix's Avatar
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    Awesome news, thank you gents!

  7. #7
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    Would this bug be the reason my whisperers mod is playing up to. Even when not equipped the bugs activate deactivate etc. The whisperers mod has cvar onselfequip.

  8. #8
    Ranger Devrix's Avatar
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    Quote Originally Posted by stallionsden View Post
    Would this bug be the reason my whisperers mod is playing up to. Even when not equipped the bugs activate deactivate etc. The whisperers mod has cvar onselfequip.
    Very likely. It's most obvious with ModifyCVar but appears to be affecting every action relying on it.
    Pretty sure this bug is responsible for particle/prefab fx, such as Burning, mucking up too.
    (adds/removes firing when they shouldn't)

  9. #9
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    Quote Originally Posted by Devrix View Post
    Very likely. It's most obvious with ModifyCVar but appears to be affecting every action relying on it.
    Pretty sure this bug is responsible for particle/prefab fx, such as Burning, mucking up too.
    (adds/removes firing when they shouldn't)
    Argh I been hitting my head trying to figure out what went wrong lol with the whisperers mod it worked perfectly previously. I not very buff savvy but Thank you for finding this

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