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Thread: Can't Craft Springs

  1. #16
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    It feels like there are way more things I can craft now than there was in A16. I don't understand how anyone could think they are getting rid of crafting.

  2. #17
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    Quote Originally Posted by HungryZombie View Post
    It feels like there are way more things I can craft now than there was in A16. I don't understand how anyone could think they are getting rid of crafting.
    Not only the number of things you can craft counts, but also the depth of the crafting system.

    You process raw materials into usable materials that are then processed into parts and these are then assembled into more complex shapes. Mods like Ravenhearst take this principle to the extreme.

    Let's take tallow as an example. In earlier alphas, animal fat was processed into tallow which was then used to make candles or torches. This intermediate step has now been omitted and you can now use animal fat directly when crafting torches or candles. This means that one level of crafting has been lost due streamlining.

  3. #18
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    Quote Originally Posted by RipClaw View Post
    Not only the number of things you can craft counts, but also the depth of the crafting system.

    You process raw materials into usable materials that are then processed into parts and these are then assembled into more complex shapes. Mods like Ravenhearst take this principle to the extreme.

    Let's take tallow as an example. In earlier alphas, animal fat was processed into tallow which was then used to make candles or torches. This intermediate step has now been omitted and you can now use animal fat directly when crafting torches or candles. This means that one level of crafting has been lost due streamlining.
    And that is bad?

  4. #19
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    Quote Originally Posted by Onarr View Post
    And that is bad?
    Depends on what type of game you want. I like complex crafting systems. For others it's too much micromanagement.

  5. #20
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    So the idea behind forcing people to loot springs is to promote exploring, yet the end result is to keep resetting the same tier V POI in order to have a renewable resource for them.

    I am at the point now where I repeat the same day every day:

    1. Visit trader and get tier V POI quest
    2. Reset POI and just get the resources I need (plastic, main loot, etc).
    3. Leave without doing the quest
    4. Repeat 1-3 at least two more times before dark
    5. Craft and mine all night.

    I dont loot anymore. I speed rape POIs.

  6. #21
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Hazeree View Post
    I dont loot anymore. I speed rape POIs.
    Are these different things??

  7. #22
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    Quote Originally Posted by Onarr View Post
    And that is bad?
    Yes. Removing "unnecessary steps" from crafting is like removing digging from Buried Supplies quests. You work towards getting something, which makes the end result valuable to you.

    Any single example never really matters, but the totality just becomes bland and not really rewarding.

    No-one here seems to have crafted springs even when it was possible, but removing the ability to craft them at a pretty high cost (steel, 4 per, which for a mod recipe with 10 springs was an extra 40 steel) just feels straight up silly.

    The reason, "go out and scavenge" is silly, to the point of insulting; The springs are gated by steel. Mods are gated more so by their recipes, which you won't find at home. The only thing you can mass produce without "going out" by crafting springs is:
    couple mines (the other half of which you can still mass produce)
    both grenades (you can still do pipe bombs just fine, use two for same effect), once you've specced into INT 10 AND PER something.. 5 for the normals?
    doors and safes (convenience, not exactly the defining feature of a base usually, and these will take bones / duct tape, ie "going out" )

    Oh, BEDS. Damnit, I agree, can't have a fortress of beds, gotta ban them springs...
    Last edited by theFlu; 1 Week Ago at 11:33 AM.

  8. #23
    Colony Founder JaxTeller718's Avatar
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    Quote Originally Posted by theFlu View Post
    Yes. Removing "unnecessary steps" from crafting is like removing digging from Buried Supplies quests. You work towards getting something, which makes the end result valuable to you.

    Any single example never really matters, but the totality just becomes bland and not really rewarding.

    No-one here seems to have crafted springs even when it was possible, but removing the ability to craft them at a pretty high cost (steel, 4 per, which for a mod recipe with 10 springs was an extra 40 steel) just feels straight up silly.

    The reason, "go out and scavenge" is silly, to the point of insulting; The springs are gated by steel. Mods are gated more so by their recipes, which you won't find at home. The only thing you can mass produce without "going out" by crafting springs is:
    couple mines (the other half of which you can still mass produce)
    both grenades (you can still do pipe bombs just fine, use two for same effect)
    doors and safes (convenience, not exactly the defining feature of a base usually, and these will take bones / duct tape, ie "going out" )

    Oh, BEDS. Damnit, I agree, can't have a fortress of beds, gotta ban them springs...
    I feel like this is similar to metal pipes. No one ever crafts those because you get so much just harvesting for other things. But if that was removed in favor of looting them people would be upset.

  9. #24
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    Quote Originally Posted by JaxTeller718 View Post
    I feel like this is similar to metal pipes. No one ever crafts those because you get so much just harvesting for other things. But if that was removed in favor of looting them people would be upset.
    True, althou a lil backwards.. I do deliberately aim for springs already (as in, take all beds apart), and I accidentally end up with enough pipes mostly while doing that.

    But yeah, I'd be upset too; it's nice that not every resource is loot-only, with pipes I now have a choice of scrapping them for space, if made loot-only I'd have to drop them in a drop-off box next to the two mechanical parts that I'm actually never gonna bother with...

  10. #25
    Colony Founder Ghostlight's Avatar
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    Normally while looting, I'd auto-scrap Springs and Pipes to Iron, to save an inventory slot, safe in the knowledge that I could make either of them if and when I needed them.

    Now that I can't make Springs on demand, I need to not scrap them when looting, thus reducing my carrying capacity. So this is an annoying change that I hope they don't take any further.

  11. #26
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    I crafted springs once and never again because it felt like such a waste of steel. Dismantling cars and beds is the way to go. But it's funny, losing the ability to do things that were there before still stings.

  12. #27
    Inventor Boidster's Avatar
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    We looted one floor of the partially-destroyed apartment building last night and came home with 85 springs. Probably there are 300-400 springs in that building overall. I have been cured of McKayla Maroney face. It does take away some convenience - ooh I need a couple of springs well I'll just craft them - but eh, it's no Iron Oremageddon.

    For folks who get hundreds of days into a single world with multiple players, tho, I wonder if non-renewability will become a factor? I only play co-op and I doubt if we'll ever need even 1,000 springs over the full life of this world (especially with restarts due to new point releases). But an 8-player server? If PvP, the smart player will take over and jealously guard the Ostrich Hotel because, just you wait, the few dozen beds in there will become extremely valuable and he/she will be RICH. Or dead and his/her hotel looted.

  13. #28
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Boidster View Post
    it's no Iron Oremageddon.
    Love it

  14. #29
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    Just like removing the ability to craft blood bags this change doesn't make any sense.

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