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Thread: Please Stabilize What You Want This Game To Be

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    Please Stabilize What You Want This Game To Be

    Like many other games in the past you guys are changing up things drastically to the point of bringing back new systems, throwing out old, then bringing them back again. Personally speaking I get used to the last build then you completely change it in this one.

    I don't mind changes and improvements but these changes are drastic and not needed. Recipes are back in when it was fine that you get them with skill points in my opinion. I know I'm not being clear as I need to be here but reading the notes from the last major update to this one you can see what I'm talking about.

    And for anyone else this is solely my opinion so keep that in mind if you respond to this thread.

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    Quote Originally Posted by kaobserver View Post
    Like many other games in the past you guys are changing up things drastically to the point of bringing back new systems, throwing out old, then bringing them back again. Personally speaking I get used to the last build then you completely change it in this one.

    I don't mind changes and improvements but these changes are drastic and not needed. Recipes are back in when it was fine that you get them with skill points in my opinion. I know I'm not being clear as I need to be here but reading the notes from the last major update to this one you can see what I'm talking about.

    And for anyone else this is solely my opinion so keep that in mind if you respond to this thread.
    Wrong side of the forum

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    Quote Originally Posted by kaobserver View Post
    Like many other games in the past you guys are changing up things drastically to the point of bringing back new systems, throwing out old, then bringing them back again. Personally speaking I get used to the last build then you completely change it in this one.

    I don't mind changes and improvements but these changes are drastic and not needed. Recipes are back in when it was fine that you get them with skill points in my opinion. I know I'm not being clear as I need to be here but reading the notes from the last major update to this one you can see what I'm talking about.

    And for anyone else this is solely my opinion so keep that in mind if you respond to this thread.
    Yelp wrong section this is console section.

    But I will say welcome to an unfinish game. This is what alpha is. Some stuff comes as some stuff goes. Some stuff are place holder things while they work on other things. Some stuff might be in now because the other part that tries into it isn't finish yet. I mean it is like 100 different things and possibilities of why this and why that. So to sum it up welcome to alpha

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    Quote Originally Posted by crazywildfire View Post
    Yelp wrong section this is console section.

    But I will say welcome to an unfinish game. This is what alpha is. Some stuff comes as some stuff goes. Some stuff are place holder things while they work on other things. Some stuff might be in now because the other part that tries into it isn't finish yet. I mean it is like 100 different things and possibilities of why this and why that. So to sum it up welcome to alpha

    OP has perfectly valid observation despite the posters who want to instantly jump on other posters opinions that don't coincide with their own. On the above counter post, why is this still an unfinished game? They have had perfectly viable versions of the game (ala 16.4) that they have then taken U turns on and then continue to U turn on once again. How many years now is this an alpha version of a game? And why? Developers now seem like they can't decide what they want the game to be and just hit it with a "make it simple/ dumb it down" hammer as a result of their cluelessness. So, yeah to sum it up welcome to a clueless game project.
    Last edited by wastelandstoic; 12-06-2019 at 03:53 PM.

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    Quote Originally Posted by wastelandstoic View Post
    OP has perfectly valid observation despite the posters who want to instantly jump on other posters opinions that don't coincide with their own. On the above counter post, why is this still an unfinished game? They have had perfectly viable versions of the game (ala 16.4) that they have then taken U turns on and then continue to U turn on once again. How many years now is this an alpha version of a game? And why? Developers now seem like they can't decide what they want the game to be and just hit it with a "make it simple/ dumb it down" hammer as a result of their cluelessness. So, yeah to sum it up welcome to a clueless game project.
    A perfectly viable version of the game of 16.4 in your opinion. Doesn't mean it is what they seen the game they want in that version. Why is is starfield still being worked on? How long have they been working on that game? Since 2013 and it is being made by a way bigger company. So many other games been in development for years the only difference is you don't get to play those as they are being developed so you don't get to see all the twists and turns that they make while developing them. In alpha you get to experience the process and when someone opinion is goin this way (in this case what they see as a finished game) others don't. Either way it doesn't matter what we think we are not the ones developing the game it isn't our project it is the developers. Sometimes you might not see the logic or the reasons as they do but doesn't mean it isn't there. So as I previously said welcome to alpha if you don't like it I recommend to stay away from alpha and play complete finished games because not really any other way to say it.

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    Quote Originally Posted by kaobserver View Post
    Like many other games in the past you guys are changing up things drastically to the point of bringing back new systems, throwing out old, then bringing them back again. Personally speaking I get used to the last build then you completely change it in this one.
    Which system did they throw out and brought it back later?

    I think TFP is still looking what they want the game to be exactly. And what they changed doesn't essentially change the game. It's still open-world-crafting-survival.

    People like you want the hear that, i know, but it's overally true: If you don't want a game making such changes, don't buy early access games. NEVER!

    Neverthless 7d2d at least uses the steam beta branches, so you can roll back to whatever version you want if you don't like the current version or want to continue playing an older version for whatever reason.

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    Quote Originally Posted by wastelandstoic View Post
    OP has perfectly valid observation despite the posters who want to instantly jump on other posters opinions that don't coincide with their own. On the above counter post, why is this still an unfinished game? They have had perfectly viable versions of the game (ala 16.4) that they have then taken U turns on and then continue to U turn on once again. How many years now is this an alpha version of a game? And why? Developers now seem like they can't decide what they want the game to be and just hit it with a "make it simple/ dumb it down" hammer as a result of their cluelessness. So, yeah to sum it up welcome to a clueless game project.
    OP has a perfectly valid opinion, but not necessarily observation;

    Read the plans for the game when they started developing; 16 was not it. They're working towards their own vision, which they outlined in the goals initially. Things change, technology changes and the engine changes - but you can't decide what their vision is / was / will be - it's their game.

    recipes are back because the point and perk system wasn't what they wanted or what a lot of other players wanted and was unbalanced between SP and MP. Single player needed access to things they could not realistically get with a balanced MP perk system; and if SP could unlock everything they needed with perks then MP became OP.

    If you don't like it go play something else; or just roll back to alpha 16 and play that; but complaining that game still being developed is... still being developed is just sad.

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    Quote Originally Posted by Liesel Weppen View Post
    Which system did they throw out and brought it back later?
    Schmatics.

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    Quote Originally Posted by DeadGerry View Post
    OP has a perfectly valid opinion, but not necessarily observation;

    Read the plans for the game when they started developing; 16 was not it. They're working towards their own vision, which they outlined in the goals initially. Things change, technology changes and the engine changes - but you can't decide what their vision is / was / will be - it's their game.

    recipes are back because the point and perk system wasn't what they wanted or what a lot of other players wanted and was unbalanced between SP and MP. Single player needed access to things they could not realistically get with a balanced MP perk system; and if SP could unlock everything they needed with perks then MP became OP.

    If you don't like it go play something else; or just roll back to alpha 16 and play that; but complaining that game still being developed is... still being developed is just sad.
    Take it from the Consumer's perspective before you begin digging yourself a hole you got no way of leaving. People have put money, time and other priceless elements into something they deeply care about. People Complain mainly out of care becuase they want to see the game flourish. (I know ive already said quite a lot of negative things about the devs but) The Dev's seem unaware or oblivious to a lot of things the community requests, Its putting their own ideas above everyone else and its going to hurt them in the long run.

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    Quote Originally Posted by Linkhead2 View Post
    Take it from the Consumer's perspective before you begin digging yourself a hole you got no way of leaving. People have put money, time and other priceless elements into something they deeply care about. People Complain mainly out of care becuase they want to see the game flourish. (I know ive already said quite a lot of negative things about the devs but) The Dev's seem unaware or oblivious to a lot of things the community requests, Its putting their own ideas above everyone else and its going to hurt them in the long run.
    To be fair, 90% of what this community complains about can be modded in just 2 minutes of changing xml files. But they lack the will to actually do anything about it themselves. It's always someone elses job huh....

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    Quote Originally Posted by Telric View Post
    To be fair, 90% of what this community complains about can be modded in just 2 minutes of changing xml files. But they lack the will to actually do anything about it themselves. It's always someone elses job huh....
    I'd just like to pop in to say "If you don't like the product you bought you should fix it yourself" is an argument you'd accept from literally no other kind of company. I'll also point out that the 'two minutes' argument is only true if you're one, changing something very basic, two, already have all the tools, software, and knowledge to do it, and three, are willing to do it every single time the game updates and resets your changes. So it's certainly not something everyone's going to be willing or able to do.

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    Quote Originally Posted by Linkhead2 View Post
    Take it from the Consumer's perspective before you begin digging yourself a hole you got no way of leaving. People have put money, time and other priceless elements into something they deeply care about. People Complain mainly out of care becuase they want to see the game flourish. (I know ive already said quite a lot of negative things about the devs but) The Dev's seem unaware or oblivious to a lot of things the community requests, Its putting their own ideas above everyone else and its going to hurt them in the long run.
    Yes, putting their ideas above everyone elses is the privilege of self-employed developers. They usually want to make their own game, not the game of someone else. If they were content to implement the ideas of someone else they would get a job at EA, Ubisoft,... and get told what to do.

    Your post is simplifying the situation: There is no community pulling in one direction. Every player has his own ideas and suggestions and wants. If TFP listens to "the community" they would have to implement 20 different games for 20 years and still get complaints about being ignored.

    Tell me, does the community want more weapons, more zombie types, more end-game, LBD, a pure sandbox, a difficult survival game, no hard surivival stuff, more animals, food spoilage, definitely no food spoilage, more crafting, more building features and blocks available, more FPS optimizations, better graphics? it seems they want all of that.

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    I am really tired of Ford putting its own design ideas ahead of my own. BRING BACK WHITE SIDEWALL TIRES AS STANDARD!!!

    Also, we only bash you because we love you, TFP. Why do you make us complain like this, when you could make it all stop?

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    Quote Originally Posted by BobTheBard View Post
    I'd just like to pop in to say "If you don't like the product you bought you should fix it yourself" is an argument you'd accept from literally no other kind of company. I'll also point out that the 'two minutes' argument is only true if you're one, changing something very basic, two, already have all the tools, software, and knowledge to do it, and three, are willing to do it every single time the game updates and resets your changes. So it's certainly not something everyone's going to be willing or able to do.
    Yes but you didnt buy the product, you bought the prototype. You bought into the development process, which includes reworks and scrapping. They have given very easy to use tools to learn how to modify the game. XML is not a coding language. Its all in english... Plenty of people know english. Not only that, there are already modders that are happy to help you learn it the easiest way possible. And yes you should be starting with 2 minute simple mods. Not jumping into complex animations and such.

    I understand not everyone is up to the task of modding, but expecting the devs to change their plans and ideas to suit your wants and needs isnt the way to get things done.

    But, i know i wont win any argument in this forum... Everyones already set in the idea to complain and never get anything done rather than take the time to learn how to mod it in yourself... (Btw once you learn, it opens up endless possibilities. Just sayin...)

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    Quote Originally Posted by BobTheBard View Post
    I'd just like to pop in to say "If you don't like the product you bought you should fix it yourself" is an argument you'd accept from literally no other kind of company. I'll also point out that the 'two minutes' argument is only true if you're one, changing something very basic, two, already have all the tools, software, and knowledge to do it, and three, are willing to do it every single time the game updates and resets your changes. So it's certainly not something everyone's going to be willing or able to do.
    I'll pop in to say as well that most of the things people are saying need to be fixed are simply not broken. They just aren't what they prefer. If you hate spending points on perks and want it to just advance passively through actions then a mod that makes that happen is changing the game but it isn't fixing anything. If you can't play with dogs and feel they break the game that is your own personal preference. It doesn't mean the game is actually broken with dogs and by installing a mod that removes dogs you aren't fixing a product you bought. You're changing its nature to be more like you want it which literally is your responsibility and not the developers as they make the product.

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