Page 1 of 4 123 ... LastLast
Results 1 to 15 of 48

Thread: No perk points in vain!

  1. #1
    Refugee
    Join Date
    Jun 2017
    Posts
    28
    Rep Power
    0

    No perk points in vain!

    Hello survivors!
    If i remember right, madmole mentioned in one of his videos that you should always get something more from perks than just unlocked recipies, so you wont feel you wasted points if you find the schematic later.

    The perks "Living of the land", "Yeah, Science" and "Grease monkey" still contains ranks where you gain no additional effect other than recipie unlocks.
    This should be looked in to!

    Extra effects could include simple things like faster crafting time, cheaper crafting cost... Or more complex effects like unlocking a small chance of getting a seed from another crop-type when harvesting crops, or decrease fuel consumption when driving vehicles?

    Whats your thoughts?
    Last edited by Hyperbolt; 11-12-2019 at 10:57 AM. Reason: Wrong perk name

  2. #2
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,943
    Rep Power
    1
    They do sound good, and yeah, perks should get you more than just a recipe.

  3. #3
    Colony Founder
    Join Date
    May 2017
    Posts
    1,583
    Rep Power
    1
    I think you're right.

    I only have one point in Living of the Land and have already found the schematics for most of the plants I need. Only the schematics for mushroom seeds are still missing. So for me the question is if I should invest two more points just to learn how to make mushroom seeds.

    I have a similar problem with Grease Monkey. I only invested one point and only because I needed a handlebar to make an auger.
    All other vehicle parts I learned through schematics.

  4. #4
    Refugee
    Join Date
    Jun 2017
    Posts
    28
    Rep Power
    0
    Im in the same boat! It would be nice to get the 3 crops per harvest, but it doesnt feel good spending points if youve already found most of the seed-recipies in the previous ranks.
    And since you level up slower in alpha 18, you get even more hesitant on spending points on things you could unlock in other ways..!
    Last edited by Hyperbolt; 11-12-2019 at 12:03 PM.

  5. #5
    Ranger
    Join Date
    Mar 2016
    Posts
    330
    Rep Power
    0
    Quote Originally Posted by Hyperbolt View Post
    Im in the same boat! It would be nice to get the 3 crops per harvest, but it doesnt feel good spending points if youve already found most of the seed-recipies im the previous ranks.
    And since you level up slower in alpha 18, you get even more hesitant on spending points on things you could unlock in other ways..!
    I have 4 points in Living off the Land currently, I found the recipe for Super Corn so there wasn't any need for me to pick it up. After reading this I realized there isn't any reason for me to have any points in it anymore since I have found all the recipes for all the seeds. I also have so much food currently that I just throw it all out anyway. I shall definitely look in to get a respec drink and using those points in a better place.

  6. #6
    Colony Founder Ghostlight's Avatar
    Join Date
    Jan 2017
    Location
    Scotland
    Posts
    1,600
    Rep Power
    1
    I feel the general concept that Perks can unlock recipes that are also loot-able and purchasable from traders is a bad design. It gives rise to all of the following possibilities, none of which result in a positive player experience...

    1) The schematic never drops, so you are forced into Perks you didn't really want to be (e.g that damn Crucible forced me to Int 10)

    2) The schematics drop after you bit the bullet and bought the Perk.

    3) More often than not, both of the above!!! Grrrrrrrrrr.

    4) Some of the schematics drop, but you end up missing a crucial one to complete the set (usually occurs with vehicles)

    So in short, I think schematics should either be loot/buy only OR Perk only. Not both.

  7. #7
    Community Moderator OzHawkeye's Avatar
    Join Date
    Sep 2014
    Location
    Australia
    Posts
    4,943
    Rep Power
    1
    Quote Originally Posted by Ghostlight View Post
    So in short, I think schematics should either be loot/buy only OR Perk only. Not both.
    I'd agree with that, except for the fact that you can reset your perk choices so, #2 is out (for a cost).

  8. #8
    Colony Founder Ghostlight's Avatar
    Join Date
    Jan 2017
    Location
    Scotland
    Posts
    1,600
    Rep Power
    1
    Quote Originally Posted by OzHawkeye View Post
    I'd agree with that, except for the fact that you can reset your perk choices so, #2 is out (for a cost).
    Don't get me started on that topic. That Perk reset elixir should never have been added to the game imo.

  9. #9
    Colony Founder Scyris's Avatar
    Join Date
    Jan 2015
    Posts
    2,375
    Rep Power
    1
    Quote Originally Posted by Ghostlight View Post
    Don't get me started on that topic. That Perk reset elixir should never have been added to the game imo.
    IMO if you use it, any station you build/gear u made that you never unlocked the recipe for should auto self destruct. Its biliantly exploitable as you can go star lv 10 get everything, then just respec it out, and keep everything. IMO stats should not be allowed to be respeced out, only the perks inside each stat. I also feel that stats need to do more. Just headshot damage and dismember chance is kinda meh, each stat should do something special. Honestly though I wished they'd get rid of stats entirely and go with a learn by doing system instead. I especially dispise how diff guns are locked to diff stats. I like pistols, but agi is just garbage compared to fortitude or str in terms of other perks other than pistols so I cannot warrant taking any agi at all, as it just doesn't offer anything of value other than better pistol damage.

    Darkness falls mod/overhaul did it right, action skills on things that make sense: Athletics, Weapon/mining tools, medicine (bandages etc). But crafting was not one of them, you needed a perk for that which just required certan levels to up the tier you can make. A16 should never have had crafting quality tied to an action skill imo, that was the one big mistake with a16's learn by doing systems.

  10. #10
    Refugee
    Join Date
    Jun 2017
    Posts
    28
    Rep Power
    0
    Quote Originally Posted by Ghostlight View Post
    So in short, I think schematics should either be loot/buy only OR Perk only. Not both.
    Me personally would be fine with having both ways, as long as you get something more from perks than just the recipie.
    But then again, i wouldnt mind having the recipie-hunt like in alpha 16 either..!

    However, i think that what i said at the start of my thread is more likely to be implemented by the pimps than outright removing recipies from perks.

    There are lots of other things i wish for them to change, but thats for another topic! x)

  11. #11
    Colony Founder Scyris's Avatar
    Join Date
    Jan 2015
    Posts
    2,375
    Rep Power
    1
    The devs listen to our requests for most things, except learn by doing, the comminuty in general wants LBD back, but the devs are dead set on not having it for some reason. A reason like "We didn't like that." does not qualify, whats a legit reason it had to be removed and made into the garbage system a17/18 now uses?

    A16 was my fave time in 7dtd, it reminded me of a elder scrolls game with survival and post-apoc settings. Gaining skill in weapons and getting the assoiated perks made sense, unlike now where its spend perk point magically become better at something even if you never, ever touched it before.

    Then again I am a older gamer, I'm more about the journey than the destination. Its why I've pretty much quit the mmorpg genre, they are all about rushing to max level to do raids, that give gear that serves no purpose anymore as your at max level and have nothing to use the gear for. Last mmorpg I might play is Phantasy Star Online 2, as its getting a english server in 2020 finally, i've played the japanese server for years, that game is more about the journey than just hitting max lv.
    Last edited by Scyris; 11-12-2019 at 01:32 PM.

  12. #12
    Ranger
    Join Date
    Mar 2016
    Posts
    330
    Rep Power
    0
    Quote Originally Posted by Scyris View Post
    The devs listen to our requests for most things, except learn by doing, the comminuty in general wants LBD back, but the devs are dead set on not having it for some reason. A reason like "We didn't like that." does not qualify, whats a legit reason it had to be removed and made into the garbage system a17/18 now uses?

    A16 was my fave time in 7dtd, it reminded me of a elder scrolls game with survival and post-apoc settings. Gaining skill in weapons and getting the assoiated perks made sense, unlike now where its spend perk point magically become better at something even if you never, ever touched it before.

    Then again I am a older gamer, I'm more about the journey than the destination. Its why I've pretty much quite the mmorpg genre, they are all about rushing to max level to do raids, that give gear that serves no purpose anymore as your at max level and have nothing to use the gear for. Last mmorpg I might play is Phantasy Star Online 2, as its getting a english server in 2020 finally, i've played the japanese server for years, that game is more about the journey than just hitting max lv.
    I like the LBD method but I remember having to sit around at night to craft a ton of stone axes, cloth shirts, crafting wood blocks only to upgrade and break them, basically just spending all night doing the same thing over and over to get my skills up. It makes a lot more sense than just getting a perk point to automatically get better at something but man did it get tedious very quickly. My guess is that is one of the reasons that they decided to do away with it in favor of this new system.

    If you want a good story driven mmo you should definitely check out Final Fantasy XIV. It's the best mmo out currently in my opinion.

  13. #13
    Colony Founder Scyris's Avatar
    Join Date
    Jan 2015
    Posts
    2,375
    Rep Power
    1
    Quote Originally Posted by Sjustus548 View Post
    I like the LBD method but I remember having to sit around at night to craft a ton of stone axes, cloth shirts, crafting wood blocks only to upgrade and break them, basically just spending all night doing the same thing over and over to get my skills up. It makes a lot more sense than just getting a perk point to automatically get better at something but man did it get tedious very quickly. My guess is that is one of the reasons that they decided to do away with it in favor of this new system.

    If you want a good story driven mmo you should definitely check out Final Fantasy XIV. It's the best mmo out currently in my opinion.
    Thats why I said don't have crafting related things in it. In the darkness falls mod you do need 30 construction tools you can get by repairing/upgrading blocks for a workstation unlock, but you can literally get that in 1 night in a 60 min game, upgrading a poi. All other tier stuff is based on perks.

  14. #14
    Refugee
    Join Date
    Jun 2017
    Posts
    28
    Rep Power
    0
    Quote Originally Posted by Scyris View Post
    A16 should never have had crafting quality tied to an action skill imo, that was the one big mistake with a16's learn by doing systems.
    It was alpha 15 and earlier that had crafting as action skills. In alpha 16 they functioned like perks, you had to manually spend points in them. They were level-gated, however!

    Action skills is the nr.1 thing i miss about this game. I know the will never be reimplemented as they were before, so from what im been thinking, how about this:
    There is 7th tab im the perks menu, called action skills, all having a max of 100 levels.
    You cannot put points manually in these skills.
    These skills are separate from the perks, meaning no perks are tied to any specific level in the similar action skill.
    There are skills for all weapons and some other skills, for example:

    Pistols
    Rifles
    Shotguns
    Archery
    Bladed weapons
    Blunt weapons
    Fist weapons
    Explosive weapons
    Technological/misc weapons
    (the spears could either have its own category, or maybe they could fit into Bladed weapons?)
    All weapons would gain like, +0,3% increased damage per level.

    Mining: (dealing damage to blocks with tools) +0,5% block damage
    Athletics: (spending stamina) +0,3% stamima regen
    Bartering: (buying and selling goods) +0,3% trading efficency
    Scavenging: (looting) +1 to gamestage loot
    Construction: (crafting and upgrading) +0,3% crafting speed and +0,5% upgrade speed

    Leveling these skills would be rather slow, like 50% slower that the alpha 16 skills were to level. And yes, they should only give a small bonus, the perks should still be the major component of powers.

    This is what i would wish for most of all... But i guess that will be left to the modders.

  15. #15
    Colony Founder Scyris's Avatar
    Join Date
    Jan 2015
    Posts
    2,375
    Rep Power
    1
    Many people miss the action skills, i'd say the majority of players do. Though I do agree they did rise a tad to fast in a16. Athletics in A16 I think was a global stam reduction on all actions, and it governed the sex t-rex skill which increased stam regen amount.

    Basically how a16 was just with slower lving skills and crafting removed from them would be good. Or like you said, Construction skill which is crafting/repair/upgrading in one and increases crafting speed and maybe repair amounts per swing with tools? Don't have consuction linked to any perks though, the rest though would be fine. Like scavving can govern lucky looter and salvage ops in a18. Mining tools governs miner 69'er and motherload. Athletics governs Cardio from agility anf sex t-rex from str. Bartering would be charsmatic nature, and better barter. The weapons are self explantory, and then have a heavy and light armor skill, which also governs its relevant skill.
    Last edited by Scyris; 11-12-2019 at 01:46 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •