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Thread: Pay to Improve instead of Earning it

  1. #1
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    Pay to Improve instead of Earning it

    Hey People who Enjoy this Fantastic Game,

    Was just wondering if the game is going to have a mode that allows you to earn your skills again? I really enjoyed this mechanic, and play the game on A16.4 because of the game changes. I understand that some people can't be bothered to earn the skills and paying should be an option (paying with skill points) but earning it should still be an option. Couldn't find the developer email to ask them, so hoping someone on this thread will refill my hope bar. Unless this has already been implemented (in which case: embarrassment will ensue).

    Thanks for your time,
    7days2die4eva

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    Learning by doing was removed in A17 and TFP stated that they will not be going back to that system.

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    Hey,

    Thanks for the reply. Do you know why this is/was? Or does anyone know a mod that re-implements it?

    Thanks again

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    Tracker Cernwn's Avatar
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    Quote Originally Posted by BlueButterfly98 View Post
    Or does anyone know a mod that re-implements it?
    Haven't tried it myself yet, but best bet is JaxTeller718's Action Skills (Deceptive Adaptation):
    https://7daystodie.com/forums/showth...let-Collection

    or the original it was based upon, Deceptive Pastry's Return of Action Skills:
    https://7daystodie.com/forums/showth...(Test-Release)

    Asking for the return of LBD (learn by doing) in the wrong forum may bring the banhammer. Too many trolls were demanding their way of the devs, getting abusive and otherwise acting like complete wingnuts over the issue. Just a friendly word of warning.
    Last edited by Cernwn; 11-14-2019 at 01:52 AM.

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    Thankyou so much! I really appreciate you guys for replying so fast, and the people who created this game. And not banning for posting this question in the wrong forum -_-".

    Thanks again so much for your time

  6. #6
    Community Moderator SylenThunder's Avatar
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    To be fair, the banning had nothing to do with discussion of LBD. It was because people could not refrain from being massive ♥♥♥♥♥♥♥s, or from violating multiple forum rules.

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    Colony Founder Jugginator's Avatar
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    Really, there's no way to balance it. Make it too easy and people become gods in half an hour. Make it middle ground, it takes hours to get decent at one thing when there are 30 + things to get good at. Make it too hard... well, you get everyone entering "giveselfskillxp 9999" because they have to spend half a dozen hours getting good at mining, then suck at everything else so they have to spend half a dozen hours upgrading blocks... then shooting a rifle... then shooting a bow... then standing on a catcus because you'd have to otherwise find a zombie to hit you for half a dozen hours chugging first aid kits standing naked in the snow eating 100,000 bowls of stew to gain HP.

    It's one of those things that's fun for a little bit, but then you don't want to play anymore because of that. It's still learn by doing. You do anything in the game and get XP, just you choose where to allocate that XP.

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    Hey,
    I understand. I'm just one of those people who enjoy games like Skyrim . I'm happy that you're enjoying this great game more now. And to abuse the developers because they changed a feature in their game is bullshirt (but at the same time I understand and am greatly ashamed of my own 'gamer rage'). I never gave myself the exp console cheat (but I did edit the files to have 10,000 stacks of everything (not the actual item but the item slot) as well as make zombies a little slower and make it so they couldn't climb ladders. I also mostly stayed underground creating a giant bunker and tunnels as well as the customary emergency exit. Another reason I love this game is the ability to tunnel underground).

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    Colony Founder Scyris's Avatar
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    Quote Originally Posted by GhettoNinjaStar View Post
    Learning by doing was removed in A17 and TFP stated that they will not be going back to that system.
    Still think it was the biggest mistake they made so far myself. Most people were happy with the system they just needed to tweak it a bit, mainly remove crafting quality/tier being linked to it. Instead we now have what we do now, a system that makes little sense at all.

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    Community Moderator SylenThunder's Avatar
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    Quote Originally Posted by Scyris View Post
    Instead we now have what we do now, a system that makes little sense at all.
    This makes very little actual sense since the system we have now is extremely common in many games. It makes perfect sense. It's just not what you want is all.

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    Colony Founder Jugginator's Avatar
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    Quote Originally Posted by BlueButterfly98 View Post
    Hey,
    I understand. I'm just one of those people who enjoy games like Skyrim . I'm happy that you're enjoying this great game more now. And to abuse the developers because they changed a feature in their game is bullshirt (but at the same time I understand and am greatly ashamed of my own 'gamer rage'). I never gave myself the exp console cheat (but I did edit the files to have 10,000 stacks of everything (not the actual item but the item slot) as well as make zombies a little slower and make it so they couldn't climb ladders. I also mostly stayed underground creating a giant bunker and tunnels as well as the customary emergency exit. Another reason I love this game is the ability to tunnel underground).

    Oh yeah for sure, not saying I don't like it, but just in games like Morrowind/Skyrim it just works better ya know. You got skill trainers and all of that and it doesn't really matter if you suck at it or not if that makes sense lol. Being a survival game that's selling point is it wants to kill you (and how much of a grind it is vs Morrowind/Skyrim) it just gets old doing that. I agree there lol, I like your attitude!

    Yeah I love they let zombies dig again, I like me underground stuff too, but I also like zombies to have a chance to get me haha
    Last edited by Jugginator; 11-14-2019 at 03:03 AM. Reason: fat finger typos

  12. #12
    Colony Founder Scyris's Avatar
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    Quote Originally Posted by SylenThunder View Post
    This makes very little actual sense since the system we have now is extremely common in many games. It makes perfect sense. It's just not what you want is all.
    Other games usually have some sort of explanation for the perk system the way it is though, like the main char had military training or something of the sort. 7dtd however has none, your char has no background or anything in the games lore, your just a almost corpse on the side of the road, a almost corpse that apparently pissed off the big badness in navezgane, due to a money debt.

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    Hey,
    I understand, and I always try and have a good attitude. I suffer from on and off again depression, and games like this really help me focus and allow me to actually feel happy. Game developers like this changed my life and a game like this never fails to brighten up my day. And btw, I play like I probably would in an actual zombie apocalypse (crafting and hiding lol). It's easier to grind skills because of my minor modding and my prefered playstyle (coward play).

  14. #14
    Colony Founder Scyris's Avatar
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    Quote Originally Posted by BlueButterfly98 View Post
    Hey,
    I understand, and I always try and have a good attitude. I suffer from on and off again depression, and games like this really help me focus and allow me to actually feel happy. Game developers like this changed my life and a game like this never fails to brighten up my day. And btw, I play like I probably would in an actual zombie apocalypse (crafting and hiding lol). It's easier to grind skills because of my minor modding and my prefered playstyle (coward play).
    Learn by doing was the last time 7dtd to me had any real sense of progression, you used sledgehammers, you got better at using them you got perks to improve them farther. Unlike now where I can go kill zombies with a knife, then put point into sledgehammers and now suddnedly i'm better with a sledge than a knife when I never touched a sledge before. It makes NO sense. Its the same with mining tools, I go out kill a ton of zombies, magically spend points, suddendly i'm am a godly miner never having mined before. Thats what I mean by it lacks any real sense of progression anymore. In a16.4 as you upped skill in say sledge hammers, your swings hit harder, used less stamina, and had their chance of their secondary effects procing more, and then you had the perks that added on top of this.

    I'll always feel them removing LBD was a huge step backwards in the game, one they will probally never recover from. Ark survival evolved has a simmlar perk system, but theirs make sense.. why? you have that implant on your wrist, thats like a pc terminal that can download the data to make the things into your head, so it makes more sense than say 7dtd where your char just pulls it out of their ass when you spend a perk point.

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    Quote Originally Posted by SylenThunder View Post
    This makes very little actual sense since the system we have now is extremely common in many games. It makes perfect sense. It's just not what you want is all.
    When I read that, I thought "That's exactly the problem". For me, the game was great before A17. Now, it is becoming just another common game.

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