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Thread: Duke to Brass ratio needs to be seriously nerfed

  1. #16
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by OzHawkeye View Post
    But they do need to balance for MP, especially if its a more competitive MP. To be honest, I'm not sure TFP can do much about the ease with which you can "skip to the end" of a Trader Quest (and this applies to dungeon POI's too), but it definitely is very easy to to skip to the end.
    Well for fetch quests your even SUPPOSED to skip to the end. Otherwise it would have been a fetch/clear quest. I mean why have Fetch quests in the game if your not supposed to be able to avoid the clearing part of it. Otherwise just remove them and make everything a fetch/clear.

    In part fetch quests lets someone built for stealth have quests they can do without lots of combat.

    IT does get far worse in MP, especially when you can share them. Almost seems like the people you share a quest with shouldn't get the exact same reward pool and rewards as the person whose quest it is. So perhaps they should do the following.

    1. If you complete a shared quest you get 1/4 or 1/8th or something of the xp and dukes as the quest owner.
    2. Your quest reward is pulled from an entirely different pool of rewards that are not as good as the quest holders.

    This way they still get rewards, but its not as excessive.

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    Quote Originally Posted by jdm311 View Post
    I like this idea. I would like it better if they stacked so as to preserve inventory slots.
    Yeah would definitely have to stack and should be easy to code to do so.

  2. #17
    Colony Founder Ghostlight's Avatar
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    Well I have not done tier 5 quests in A18 yet. However I did a ton of them on Insane in A17 and allocating 1 full day per quest was normal. We typically did clear quests though for the fun and the simply massive fights. They would easily spill over into night as well. There were HUNDREDS of zombies to fight. I guess the fact they also nerfed the hell out of POI zombies will make them go a bit quicker too.

    But anyways, unless you are doing full clear on Insane, where 2 to 4 players will fire a LOT of of ammo (many thousands per quest per player - those Irradiated take a LOT to bring down), please do not assume your Brass consumption and needs is the same as everyone else's. That's all I'm saying. I've heard similar mis-information from players telling me there are enough Bones in the world, when in fact they haven't got a clue and are playing solo on Warrior on a private server or whatever. It's infuriating.

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    Quote Originally Posted by jdm311 View Post
    I like this idea. I would like it better if they stacked so as to preserve inventory slots.
    The clear quests would be better like this too as it would remove the danger of missing that one zombie. Eg tier 5....kill 1000 zombies. etc

  3. #18
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by Ghostlight View Post
    Well I have not done tier 5 quests in A18 yet. However I did a ton of them on Insane in A17 and allocating 1 full day per quest was normal. We typically did clear quests though for the fun and the simply massive fights. They would easily spill over into night as well. There were HUNDREDS of zombies to fight. I guess the fact they also nerfed the hell out of POI zombies will make them go a bit quicker too.

    But anyways, unless you are doing full clear on Insane, where 2 to 4 players will fire a LOT of of ammo (many thousands per quest per player - those Irradiated take a LOT to bring down), please do not assume your Brass consumption and needs is the same as everyone else's. That's all I'm saying. I've heard similar mis-information from players telling me there are enough Bones in the world, when in fact they haven't got a clue and are playing solo on Warrior on a private server or whatever. It's infuriating.

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    The clear quests would be better like this too as it would remove the danger of missing that one zombie. Eg tier 5....kill 1000 zombies. etc
    Honestly junk turrets also help a ton. I mean when we do it with 4 people we all carry a junk turret, place it down, and then usually just beat the hell out of hte zombies. Have 1-2 with sledges, some with clubs, bows, and they go down so fast. We never use more then 200-300 rounds of ammo really in total and most of that is towards the end where the toughest enemies are. I mean I can melee cops, demo zombies, radiateds, etc with my baseball bat.

    Usually we split up into pairs and go our seperate ways and cover each other.

    Also 100% on the clear quests, finding that last zombie or two is what takes the longest.

  4. #19
    Tracker jdm311's Avatar
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    Quote Originally Posted by Ghostlight View Post
    The clear quests would be better like this too as it would remove the danger of missing that one zombie. Eg tier 5....kill 1000 zombies. etc
    I remember when quests were first added that tier 5 clear quests might have that one zombie that didn't spawn in and showed an orange dot on the compass that led to no entity. That would infuriate me as all that time spent to clear would be wasted with no reward (other than all the looting done). I stopped playing clear quests for higher tiers until they fixed that (thankfully!). Now if there is one left to clear, it's usually the damn vulture flying around causing gps tracking mayhem.

  5. #20
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    Quote Originally Posted by OzHawkeye View Post
    But they do need to balance for MP, especially if its a more competitive MP. To be honest, I'm not sure TFP can do much about the ease with which you can "skip to the end" of a Trader Quest (and this applies to dungeon POI's too), but it definitely is very easy to to skip to the end.
    For sure. I'd have no problem with them nerfing the rewards a group gets if people feel the rewards are too much. Maybe they should all share one reward instead of each getting their own? You can run quests much faster as a group so your bonus is getting more quests done.

  6. #21
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Brian9824 View Post
    Honestly junk turrets also help a ton. I mean when we do it with 4 people we all carry a junk turret, place it down, and then usually just beat the hell out of hte zombies. Have 1-2 with sledges, some with clubs, bows, and they go down so fast. We never use more then 200-300 rounds of ammo really in total and most of that is towards the end where the toughest enemies are. I mean I can melee cops, demo zombies, radiateds, etc with my baseball bat..
    And this is on Insane?

    Anyway you touched a nerve....I'm not doing Junk turrets. I consider them OP and broken. The fact that they do not hit players makes them an exploit in my eyes.

    Oh and there is a major difference in fetch quests between "skipping directly to the satchel" by weaving though the enemies and working your way to it by fair means, and nerd-poling to the right floor and smashing straight in through an outer wall.
    Last edited by Ghostlight; 4 Weeks Ago at 07:18 PM.

  7. #22
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by Ghostlight View Post
    And this is on Insane?

    Anyway you touched a nerve....I'm not doing Junk turrets. I consider them OP and broken. The fact that they do not hit players makes them an exploit in my eyes.

    Oh and there is a major difference in fetch quests between "skipping directly to the satchel" by weaving though the enemies and working your way to it by fair means, and nerd-poling to the right floor and smashing straight in through an outer wall.
    1 level below insane atm only because we have some people on server that don't want it. The difficulty level doesn't change the fact that its by far the fastest way to get brass and massively outshines any other way. I mean you can do non T5 quests too and still get a ton of brass that way as well, it doesn't even have to be T5.

    Even a T1 buried loot quest gives you enough brass for 500+ casings and literally takes minutes and gives you extra rewards on top of that.

  8. #23
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    Quote Originally Posted by OzHawkeye View Post
    I have to agree with Brian here, brass is, at least in my single player experience, vastly too common. Apart from the 12,000 or so brass I've got sitting in a storage chest, the several thousand rounds of ammo for my shotgun and SMG turrets in another secure storage chest, and both my forges loaded with 30,000 brass, I've also got now just on 400,000 Dukes - and I don't do trader quests!

    I've actually got more brass (effectively) than any other material in my whole base, other than stone.

    And again, I don't do trader quests, so I've really done nothing even remotely exploitative to end up with those Dukes, just regularly selling to the Trader certain surplus loot items (armour and weapons especially).

    I'm definitely not playing Insane, nor am I playing MP, so I can say only for my own experience so far.
    I'm in the same boat as well. I never do trader quests and I never convert my dukes to brass and I have tons and tons of brass. Although that might just be because my main weapon is a bow. Still though, if I was to use a gun as my main weapon, I believe I would still have tons of brass.

  9. #24
    Colony Founder Brian9824's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    I'm in the same boat as well. I never do trader quests and I never convert my dukes to brass and I have tons and tons of brass. Although that might just be because my main weapon is a bow. Still though, if I was to use a gun as my main weapon, I believe I would still have tons of brass.
    Yeah, the game im playing on is at 40% loot. I can't imagine how much i'd have at 100% especially as I keep all blue weapons and armors to outfit other people and use all my dukes to buy extra gear for people.

  10. #25
    Colony Founder Jugginator's Avatar
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    My only issue is that it cost about 15 times more tokens to buy 1 unit of brass than it does to smelt it. Time can't be argued, since you'd have to smelt the brass you buy into the forge, anyway. Either 1:1 it, remove raw-brass from being sold, or increase the number of tokens needed to equal 1 brass in the forge. Otherwise, that brass in the trader's inventory is just there for no reason other than to say "gotcha " to new players, whom then in turn will never buy the brass again and just smelt the tokens.

  11. #26
    Inventor Kattla's Avatar
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    Quote Originally Posted by Jugginator View Post
    My only issue is that it cost about 15 times more tokens to buy 1 unit of brass than it does to smelt it. Time can't be argued, since you'd have to smelt the brass you buy into the forge, anyway. Either 1:1 it, remove raw-brass from being sold, or increase the number of tokens needed to equal 1 brass in the forge. Otherwise, that brass in the trader's inventory is just there for no reason other than to say "gotcha " to new players, whom then in turn will never buy the brass again and just smelt the tokens.
    Perhaps you can mod it to suit your taste?

  12. #27
    Zombie Hunter
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    Solo play, it's time to gather mats for gunpowder, then doing quests for brass.
    Shotgun factory takes about 2hrs realtime to fully clear if fetch/clear. (or over a full day gametime)

    I just dropped 18k to buy a motorcycle since I dont' have the perk/book or parts.

    duke to brass is just fine so far.

  13. #28
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Brian9824 View Post
    1 level below insane atm only because we have some people on server that don't want it. The difficulty level doesn't change the fact that its by far the fastest way to get brass and massively outshines any other way. I mean you can do non T5 quests too and still get a ton of brass that way as well, it doesn't even have to be T5.
    I wasn't disagreeing that it was the best way to get Brass, just trying to work our how you can do a T5 in less than a day. It takes us the entire day and we are armed to the teeth. Every room is a major battle. We often fire more ammo in a tier 5 clear than horde night. [Assuming we decide to fight the horde and not let the base mangle them].

  14. #29
    Colony Founder Jugginator's Avatar
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    Quote Originally Posted by Kattla View Post
    Perhaps you can mod it to suit your taste?
    It's nothing to do with tastes lol it's an oversight at best. 1 duke token = 1 brass in the forge. Or, 15 duke tokens from trader = 1 brass in the forge.

  15. #30
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by Jugginator View Post
    It's nothing to do with tastes lol it's an oversight at best. 1 duke token = 1 brass in the forge. Or, 15 duke tokens from trader = 1 brass in the forge.
    I don't know how this was overlooked. It is literally the first thing to balance. I never bothered to look because it should be a given. Just gonna bite my tongue and walk away.

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