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Thread: Make blood moons worth it, please

  1. #1
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    Make blood moons worth it, please

    Currently Blood Moons serve no purpose other than ammo sinks. Sure, you gain a bunch of exp doing them, but this is more than offset by the fact that you spend a ton of ammo doing them, and end up having to repair your base afterwards as well. This is especially true once you start getting Demolishers.

    One idea would be to make blood moon zombies drop "blood tokens" or some such BM-exclusive item, which you could then use as currency at traders for various benefits (temporary or permanent). For example, a trader might provide a temporary stacking general discount for each blood token, or give you a special quest ("looks like you killed a ton of zombies during the last blood moon, you clearly have what it takes for this advanced quest i have in mind..."), or sell you certain rare and powerful items (Tier 7, anyone?) that can only be purchased using tokens.

    Essentially, there needs to be something that strongly encourages players to want to focus on killing as many zombies as possible during blood moons, as opposed to cheesing them (e.g. riding a vehicle around in circles) or skipping them altogether (sitting on a rooftop, or logging out in MP games).

  2. #2
    Ranger
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    Make the blood moon harder? Yes.
    Dramatically increase the loot bag chance and the loot bag's item rarity during the blood moon? Yes.
    Add a literal blood effect during the bloodmoon that increases infectivity by 100%? Maybe.
    Add a Behemoth during the blood moon? Maybe.
    Get skill points for staying alive for a period of time during the blood moon? Maybe.

    But make zombies drop blood coins ? I'm positively sure this will ruin the game.

  3. #3
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    Quote Originally Posted by enragedcamel View Post
    Currently Blood Moons serve no purpose other than ammo sinks.
    Do you honestly not see the purpose in BM???

  4. #4
    Super Moderator Roland's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Do you honestly not see the purpose in BM???
    Could it be that it is fun to try out a base design and see if you survive?

  5. #5
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    Quote Originally Posted by Roland View Post
    Could it be that it is fun to try out a base design and see if you survive?
    For sure along with a ton of other reasons I can think of. The OP honestly had me shocked with his statement that BM serves no purpose lol.

  6. #6
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    Quote Originally Posted by Roland View Post
    Could it be that it is fun to try out a base design and see if you survive?
    I mean, this stops being a challenge once you figure out how zombie pathfinding algorithm works. And it appears to be a super simple algorithm - not like it requires rocket science to figure it out.

    There are some interesting and fun things you can do with traps and turrets and electricity, but that path is only available if you spec in Intelligence, or if you get lucky with schematic drops.

    Demolishers are an interesting curve ball as well, but they appear way, way later. I'm currently level 60, game stage 170, and have yet to see them. Again though, based on videos I've watched, it looks like they will make the aftermath of a BM way more tedious than it already is (where you need to go into your gauntlet/obstacle course and painstakingly "scan" every block with a hammer/nailgun and repair any damage).

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    Quote Originally Posted by ZombieSurvivor View Post
    For sure along with a ton of other reasons I can think of. The OP honestly had me shocked with his statement that BM serves no purpose lol.
    It doesn't. I'm an experienced player (500+ hours played since A16) and BM stopped being fun once I figured out that zombies basically beeline to you based on the path of least resistance, and you can just lay your traps and whatnot along that path and shoot down at them from above. Shooting fish in a barrel. Not fun or challenging in any shape or form.

    I mean, maybe the issue is that POI dungeons are way more interesting now, especially with the loot pinatas at the end. It's far more efficient to spend your ammo in those dungeons, than at BMs.

  7. #7
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    You can completely ignore the BM if you go up on a skyscraper.

  8. #8
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    It sounds like you are creating your own problem. Why take advantage of the pathing if it dulls down blood moon? That makes no sense.
    I know exactly how to make a base so that the zombies never go near my base and I can shoot them from my base...do I do it? no because that would kill blood moon.

  9. #9
    Refugee Saurus's Avatar
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    The purpose of the BM it's to challenge the player, you loot, mine, craft, and build stuff to survive the BM. Is not there to reward you with more stuff, the reward is survive it. If you don't enjoy it you can turn it off, is better than running all night.

  10. #10
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    Quote Originally Posted by ZombieSurvivor View Post
    It sounds like you are creating your own problem. Why take advantage of the pathing if it dulls down blood moon? That makes no sense.
    I know exactly how to make a base so that the zombies never go near my base and I can shoot them from my base...do I do it? no because that would kill blood moon.
    The entire purpose of good base design is: the zombies will cause the least amount of damage, and you will dispose of them in the most efficient way possible.

    I don't understand what you're trying to argue. Would it be more "fun" and "exciting" to engage the zombies down at street level while running around and kiting? Sure, maybe?

  11. #11
    Nomad hotpoon's Avatar
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    Quote Originally Posted by enragedcamel View Post
    I mean, this stops being a challenge once you figure out how zombie pathfinding algorithm works. And it appears to be a super simple algorithm - not like it requires rocket science to figure it out.
    The pathing update has ruined blood moon for me too.
    I like your blood token idea, but I think making the making the zombies act like zombies again is enough to fix the issue.
    #makezombiesgreatagain

  12. #12
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    Quote Originally Posted by Saurus View Post
    The purpose of the BM it's to challenge the player
    Like I said, the problem is that it stops being a challenge, and starts becoming tedious once you gain even a shred of understanding about how BMs work.

    What I'm saying is, to offset that tedium, add some sort of reward to them, to make them stay relevant for the player.

    Nobody on my server (~20 players) deals with blood moons anymore, I'll be honest. Most people just log out (except one person who volunteers to stay logged on so time passes).

  13. #13
    Inventor Kattla's Avatar
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    T7 drop chance from demolisher (or other pure blood moon zombie) only perhaps. Although that might be unfair to those who turn off horde mode.

  14. #14
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    Quote Originally Posted by enragedcamel View Post
    The entire purpose of good base design is: the zombies will cause the least amount of damage, and you will dispose of them in the most efficient way possible.

    I don't understand what you're trying to argue. Would it be more "fun" and "exciting" to engage the zombies down at street level while running around and kiting? Sure, maybe?
    I make it as easy as possible for the zombies to get to my base for a challenge thus the reason I do not take advantage of the pathing. I do see your point though. Bloodmoon does need work. I pitched an idea to the devs about it, but due to the lack of tech and hardware my idea is not possible for another 5-10 years. If you have some good ideas pitch it to Madmole and maybe it'll make it in to the game.

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    I assume you are playing with 64 zombie blood moon count ncreased zombie block damage during BM and max running speed?....

  15. #15
    Navezgane's Perv SnowDog1942's Avatar
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    It’s sad that a lot of players don’t like challenges to overcome anymore. I play dead is dead and my reward for surviving blood moon is not having to start over.

    It’s always about loot anymore, constant carrot on a stick, Positive reinforcement, u know.
    Last edited by Crater Creator; 4 Weeks Ago at 02:04 PM. Reason: name calling

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