
Originally Posted by
Crater Creator
Part of the challenge will be the ever elusive question: what defines a base? It will be difficult to algorithmically accommodate all the wacky things players build. For example, if someone puts down a wooden block or three for their starter quest, does that deserve allocating the full resources for a distant POI? If someone builds the Great Wall of China, does that count as one massive distant POI, and if not, how is it broken up? It's not insurmountable, and as a first pass I'd do algorithmic distant POIs on a per-chunk basis, but it will require some thought to carry out efficiently.