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Thread: Dishong Tower Challenge Modlet

  1. #16
    Scavenger MidnightDesigner's Avatar
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    Quote Originally Posted by NoMastersNoRulers View Post
    "You must enter the Dishong Tower immediately (being on the front porch counts as being in) and cannot leave thereafter."

    Does this mean no looting the cars and toilet and garbage on the outside of the POI?
    The way I play it, if you want those things you have to be able to bridge out from the building with blocks unsupported by the ground to get anything. But, like I said in my tutorial video, I think people should play however they enjoy it most. It's about having fun.

  2. #17
    Reconstructionist Puschpa's Avatar
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    I looted and harvested everything around the building before I finally entered it.

  3. #18
    Scavenger MidnightDesigner's Avatar
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    Quote Originally Posted by Puschpa View Post
    I looted and harvested everything around the building before I finally entered it.
    /ban

    JK. Yeah, like I said in the tutorial, the rules are totally made up while being somewhat based on what others have done. In older versions, some people would allow themselves to leave after every horde night to go to a trader, some allowed themselves a day every 30 days to go outside and loot. Neither of those are really an option with this mod if you play on the game world we created. I think everyone should figure out the way the enjoy playing it and play it.

    Except for you. You are banned. LMAO.

  4. #19
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    Quote Originally Posted by MidnightDesigner View Post
    [*]Paper money can be converted into coins by crafting.
    Why this?

  5. #20
    Hunter Silveressa's Avatar
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    Quote Originally Posted by ravenlockk View Post
    Why this?
    So you have coins for the vending machines, since you'll need them for food/drink to survive long term.

  6. #21
    Scavenger MidnightDesigner's Avatar
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    Some adjustments

    Hey all! Made a couple of tweaks based on the input I have received from players. Thank you SO much for helping out, and I am glad so many of you are enjoying the challenge.

    • 8 clay from harvesting destroyed stone
    • Hazmat Zombies and Nurses can be harvested for bones and nitrate
    • Frozen Zombie can be harvested for two snow balls (obviously)
    • Biker Zombie can be harvested for 1-4 oil

  7. #22
    Colony Founder Anabella's Avatar
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    Great work on the mod MD.

  8. #23
    Scavenger MidnightDesigner's Avatar
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    Quote Originally Posted by Anabella View Post
    Great work on the mod MD.
    That's very kind of you to say. Thank you.

  9. #24
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    Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.
    While loading the game it gives a localization error. The log says:

    2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
    2019-11-30T23:06:21 4.131 INF Occlusion: Awake
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
    2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
    2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
    2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
    2019-11-30T23:06:22 4.423 INF [MODS] Start loading
    2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
    2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
    2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
    2019-11-30T23:06:22 4.451 INF [MODS] Loading done
    2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
    KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
    UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception , Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <LoadLocalizations>d__11:MoveNext()
    ThreadManager:RunCoroutineSync(IEnumerator)
    ThreadManager:RunCoroutineSync(IEnumerator)
    GameManager:Awake()

  10. #25
    Scavenger MidnightDesigner's Avatar
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    Quote Originally Posted by JerrySpringer View Post
    Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.
    While loading the game it gives a localization error. The log says:

    2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
    2019-11-30T23:06:21 4.131 INF Occlusion: Awake
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
    2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
    2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
    2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
    2019-11-30T23:06:22 4.423 INF [MODS] Start loading
    2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
    2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
    2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
    2019-11-30T23:06:22 4.451 INF [MODS] Loading done
    2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
    KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
    UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception , Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <LoadLocalizations>d__11:MoveNext()
    ThreadManager:RunCoroutineSync(IEnumerator)
    ThreadManager:RunCoroutineSync(IEnumerator)
    GameManager:Awake()
    Looking into it today. Thanks for the heads up.

  11. #26
    Scavenger MidnightDesigner's Avatar
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    Quote Originally Posted by JerrySpringer View Post
    Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.
    While loading the game it gives a localization error. The log says:

    2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
    2019-11-30T23:06:21 4.131 INF Occlusion: Awake
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
    2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
    2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
    2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
    2019-11-30T23:06:22 4.423 INF [MODS] Start loading
    2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
    2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
    2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
    2019-11-30T23:06:22 4.451 INF [MODS] Loading done
    2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
    KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
    UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception , Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <LoadLocalizations>d__11:MoveNext()
    ThreadManager:RunCoroutineSync(IEnumerator)
    ThreadManager:RunCoroutineSync(IEnumerator)
    GameManager:Awake()
    We have isolated the issue and we are making an 18.2 version of the modlet. We should have it out sometime today for both direct download from my website and through Sphereii's mod launcher.

  12. #27
    Scavenger MidnightDesigner's Avatar
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    Made a couple adjustments to the mod:
    • Honey has been added to items available through vending machines
    • Lab Zombies drop bones and nitrate
    • Nurse Zombies have a 10% chance to drop antibiotics when harvested
    • Lab Zombies have a 10% chance to drop a beaker
    • Bodies that can be harvested remain for 60 seconds before despawning

      We also recommend reducing the loot respawn time from 30 to 15 days.

  13. #28
    Scavenger MidnightDesigner's Avatar
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    I have updated the modlet on my website, and there are versions of the modlet for both Alpha 18.1 and Alpha 18.2 (exp). Thank you to Sphereii for the help with the conversion. https://heypats.com/mods/

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