Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 36

Thread: Dishong Tower Challenge Modlet

  1. #16
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    Quote Originally Posted by NoMastersNoRulers View Post
    "You must enter the Dishong Tower immediately (being on the front porch counts as being in) and cannot leave thereafter."

    Does this mean no looting the cars and toilet and garbage on the outside of the POI?
    The way I play it, if you want those things you have to be able to bridge out from the building with blocks unsupported by the ground to get anything. But, like I said in my tutorial video, I think people should play however they enjoy it most. It's about having fun.

  2. #17
    Reconstructionist Puschpa's Avatar
    Join Date
    Jul 2014
    Location
    Germany
    Posts
    599
    Rep Power
    1
    I looted and harvested everything around the building before I finally entered it.

  3. #18
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    Quote Originally Posted by Puschpa View Post
    I looted and harvested everything around the building before I finally entered it.
    /ban

    JK. Yeah, like I said in the tutorial, the rules are totally made up while being somewhat based on what others have done. In older versions, some people would allow themselves to leave after every horde night to go to a trader, some allowed themselves a day every 30 days to go outside and loot. Neither of those are really an option with this mod if you play on the game world we created. I think everyone should figure out the way the enjoy playing it and play it.

    Except for you. You are banned. LMAO.

  4. #19
    Refugee
    Join Date
    Nov 2019
    Posts
    1
    Rep Power
    0
    Quote Originally Posted by MidnightDesigner View Post
    [*]Paper money can be converted into coins by crafting.
    Why this?

  5. #20
    Hunter Silveressa's Avatar
    Join Date
    Oct 2014
    Location
    Vermont, USA
    Posts
    121
    Rep Power
    0
    Quote Originally Posted by ravenlockk View Post
    Why this?
    So you have coins for the vending machines, since you'll need them for food/drink to survive long term.

  6. #21
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0

    Some adjustments

    Hey all! Made a couple of tweaks based on the input I have received from players. Thank you SO much for helping out, and I am glad so many of you are enjoying the challenge.

    • 8 clay from harvesting destroyed stone
    • Hazmat Zombies and Nurses can be harvested for bones and nitrate
    • Frozen Zombie can be harvested for two snow balls (obviously)
    • Biker Zombie can be harvested for 1-4 oil

  7. #22
    Colony Founder Anabella's Avatar
    Join Date
    May 2015
    Posts
    1,894
    Rep Power
    1
    Great work on the mod MD.

  8. #23
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    Quote Originally Posted by Anabella View Post
    Great work on the mod MD.
    That's very kind of you to say. Thank you.

  9. #24
    Refugee
    Join Date
    Jan 2016
    Location
    The Netherlands
    Posts
    4
    Rep Power
    0
    Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.
    While loading the game it gives a localization error. The log says:

    2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
    2019-11-30T23:06:21 4.131 INF Occlusion: Awake
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
    2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
    2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
    2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
    2019-11-30T23:06:22 4.423 INF [MODS] Start loading
    2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
    2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
    2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
    2019-11-30T23:06:22 4.451 INF [MODS] Loading done
    2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
    KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
    UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception , Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <LoadLocalizations>d__11:MoveNext()
    ThreadManager:RunCoroutineSync(IEnumerator)
    ThreadManager:RunCoroutineSync(IEnumerator)
    GameManager:Awake()

  10. #25
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    Quote Originally Posted by JerrySpringer View Post
    Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.
    While loading the game it gives a localization error. The log says:

    2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
    2019-11-30T23:06:21 4.131 INF Occlusion: Awake
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
    2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
    2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
    2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
    2019-11-30T23:06:22 4.423 INF [MODS] Start loading
    2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
    2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
    2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
    2019-11-30T23:06:22 4.451 INF [MODS] Loading done
    2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
    KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
    UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception , Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <LoadLocalizations>d__11:MoveNext()
    ThreadManager:RunCoroutineSync(IEnumerator)
    ThreadManager:RunCoroutineSync(IEnumerator)
    GameManager:Awake()
    Looking into it today. Thanks for the heads up.

  11. #26
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    Quote Originally Posted by JerrySpringer View Post
    Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.
    While loading the game it gives a localization error. The log says:

    2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
    2019-11-30T23:06:21 4.131 INF Occlusion: Awake
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
    2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
    2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
    2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
    2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
    2019-11-30T23:06:22 4.423 INF [MODS] Start loading
    2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
    2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
    2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
    2019-11-30T23:06:22 4.451 INF [MODS] Loading done
    2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
    2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
    KeyNotFoundException: The given key was not present in the dictionary.
    at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
    at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
    at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
    UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception , Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    <LoadLocalizations>d__11:MoveNext()
    ThreadManager:RunCoroutineSync(IEnumerator)
    ThreadManager:RunCoroutineSync(IEnumerator)
    GameManager:Awake()
    We have isolated the issue and we are making an 18.2 version of the modlet. We should have it out sometime today for both direct download from my website and through Sphereii's mod launcher.

  12. #27
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    Made a couple adjustments to the mod:
    • Honey has been added to items available through vending machines
    • Lab Zombies drop bones and nitrate
    • Nurse Zombies have a 10% chance to drop antibiotics when harvested
    • Lab Zombies have a 10% chance to drop a beaker
    • Bodies that can be harvested remain for 60 seconds before despawning

      We also recommend reducing the loot respawn time from 30 to 15 days.

  13. #28
    Scavenger MidnightDesigner's Avatar
    Join Date
    Feb 2014
    Posts
    52
    Rep Power
    0
    I have updated the modlet on my website, and there are versions of the modlet for both Alpha 18.1 and Alpha 18.2 (exp). Thank you to Sphereii for the help with the conversion. https://heypats.com/mods/

  14. #29
    Refugee
    Join Date
    Sep 2019
    Posts
    16
    Rep Power
    0
    What are you supposed to do if you loot the entire building and you don't have the stuff you need to complete a gyro copter and leave? What source do you have to rely on to be able to gather the materials to leave? If you harvest/wrench everything in the building, what options do you have to bring in more loot or resources? zombie loot bags don't drop NEAR often enough to make them a reasonable source of incoming materials, and loot wont respawn in the building you are currently in, so even if you have loot respawn set for something reasonable, like 14 days, you can't even aim for a certain day that all loot will respawn. I'm kind of at a loss for how you can actually complete the challenge without being extremely, EXTREMELY lucky. This means that skill has no bearing or effect on whether or not you are able to complete the Dishong Tower Challenge.

    What about upping the amount of zombie loot bags that spawn so that its a sort of replacement for how you used to be able to search zombie corpses in Alpha 16. Then you could use that avenue to dole out small amounts of resources to the player, so that as long as they keep KILLING and stay alive, they will eventually complete the goal.

    What do you guys think about that option? If its possible, you could edit the loot table for zombies and decide what items and what amount should be reasonable to spawn, but what I'm thinking about is the fact that it would make sure that every time you start a Dishong Tower Challenge, it is winnable if you have enough skill and perseverance. My only complaint against the Tower Challenge in its current state is that there is no guarantee, by a long shot, that you will even come close to the end goal on any given run. These balances were a great start, my original question remains, what happens when the whole tower is looted, which could easily be by day 3-5? There has to be some sort of sustainable resource income, even if its a minuscule amount.
    Last edited by hollipl; 4 Weeks Ago at 04:34 AM.

  15. #30
    Tracker CrypticGirl's Avatar
    Join Date
    Jun 2016
    Posts
    232
    Rep Power
    0
    You could possibly adjust the bloodmoon frequency? You can usually get some good loot from that. Perhaps in the early game you'd have to set the zombies to walk and melee them...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •