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Thread: Wolf v's the evil dead 7day edition

  1. #1
    Colony Founder wolfbain5's Avatar
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    Wolf v's the evil dead 7day edition

    Will be posting my videos here
    You can also watch me live stream at https://www.twitch.tv/wolfbain6
    Always dead is dead max alive 24

    Latest on top
    day 7 sham tower base
    https://youtu.be/-W5ZMJ2zdk8

    Day 42 horde intel/agil build
    https://youtu.be/JooD1nwD9Lo

    day 35 horde plus a view of home
    https://youtu.be/h_ZGrU5aApE

    day 28 horde intel build 90 minute days
    https://youtu.be/N1oEKq_x6Vc
    Last edited by wolfbain5; 12-11-2019 at 07:28 PM.

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    Leader Laz Man's Avatar
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    Well done, the horde didnt stand a chance. Your setup will probably last a few more hordes even with no modifications...😂 maybe it's time to up the max alive if you want more of a challenge.

    Funny, your thoughts on the fence post are the same as mine. In my current setup I've moved the majority of them one block in. I have a ladder over each section so I can get to them for repairs. This also allows you to place additional traps like spikes or barb wire in the zombie corridors. 😎👍

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    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by Laz Man View Post
    Well done, the horde didnt stand a chance. Your setup will probably last a few more hordes even with no modifications...�� maybe it's time to up the max alive if you want more of a challenge.

    Funny, your thoughts on the fence post are the same as mine. In my current setup I've moved the majority of them one block in. I have a ladder over each section so I can get to them for repairs. This also allows you to place additional traps like spikes or barb wire in the zombie corridors. ����
    the challenge is staying ahead of them.
    as for the hallway.... mine field. well maybe. barb wire is your schtick. I have an idea on the blade traps, but not sure yet. Remember catherine zeta jones in entrapment? instead of lasers, electric fences.

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    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    the challenge is staying ahead of them.
    as for the hallway.... mine field. well maybe. barb wire is your schtick. I have an idea on the blade traps, but not sure yet. Remember catherine zeta jones in entrapment? instead of lasers, electric fences.
    Haha I gotta look that up, thanks for the reference!!!!

    Edit: lol....just watched the clip on youtube...I think I'll never look at the spider zombie the same ever again....I think I'll always see CZJ 😂😂😂
    Last edited by Laz Man; 11-21-2019 at 03:40 AM.

  5. #5
    Colony Founder wolfbain5's Avatar
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    Day 35 horde. leave your comments below
    https://youtu.be/h_ZGrU5aApE

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    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    Day 35 horde. leave your comments below
    https://youtu.be/h_ZGrU5aApE
    That looked way too easy. Aside from the pesky vultures, base crushed that horde...😂👍

  7. #7
    Colony Founder wolfbain5's Avatar
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    that was with 24 max alive. gonna need to upgrade the wood bars to iron for skinning.

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    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    that was with 24 max alive. gonna need to upgrade the wood bars to iron for skinning.
    Haha, it's nice to see that wood bars taking damage from skinning attempts was the most of your bases worries...😂😂😂

    Btw, I love your home base. I have something similar in mind for mine but it's nowhere as near to where yours is at right now.

    Edit: Great job on your electrical fence wiring. You definitely have more space to work with then I do with mine...😂

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    Colony Founder wolfbain5's Avatar
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    I had to break a few blocks and expand between week 2 and week 3

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    Colony Founder wolfbain5's Avatar
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    Day 42, small changes. added a smg turret to the base aimed at the top of the birdcage. my anti air defense so to speak. added 2 more blade traps to the entrances, now all entrances are covered.

    Finally got steel. broke down and bought the perk.

    no demolishers as of yet, and I forgot to set a motion sensor, but over all, a nice tight defense.

    https://youtu.be/JooD1nwD9Lo

  11. #11
    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    Day 42, small changes. added a smg turret to the base aimed at the top of the birdcage. my anti air defense so to speak. added 2 more blade traps to the entrances, now all entrances are covered.

    Finally got steel. broke down and bought the perk.

    no demolishers as of yet, and I forgot to set a motion sensor, but over all, a nice tight defense.

    https://youtu.be/JooD1nwD9Lo
    Man, that 2 high barb wire setup was nice. I think I will steal that from you. Hardly any made it through to your central blade trap...

    I'm afraid to try a 2 high barb wire setup in fear it may make the AI think my corridors are too blocked to go through since my 2nd floor level height is only 4 or so blocks tall.

    Maybe I will test it with a few biome zeds first...

    Also, I dont think demos show up until GS 158 for SP. Was 2 game hours away from my day 49 horde but then one of my kids woke up lol so maybe I try again tomorrow..😂😂😂

  12. #12
    Colony Founder wolfbain5's Avatar
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    Quote Originally Posted by Laz Man View Post
    Man, that 2 high barb wire setup was nice. I think I will steal that from you. Hardly any made it through to your central blade trap...

    I'm afraid to try a 2 high barb wire setup in fear it may make the AI think my corridors are too blocked to go through since my 2nd floor level height is only 4 or so blocks tall.

    Maybe I will test it with a few biome zeds first...

    Also, I dont think demos show up until GS 158 for SP. Was 2 game hours away from my day 49 horde but then one of my kids woke up lol so maybe I try again tomorrow..������
    yeah, I wanna see that. I learn from the mistakes of others. mine is 6 high if that helps

  13. #13
    Colony Founder wolfbain5's Avatar
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    well my character file got reset somehow. so starting a new map with nitro and the compopack. wont put up any videos until day 14. day 7 is kinda boring. will post a new post when I get there. will try fine tuning the horde base, but I am gonna try a different approach to the birdcage. a pyramid style bird cage 4 entrance with ramps. the way I had the first time, but split 4 ways.

    build list
    40 fence posts
    8 blade traps
    8 dart traps
    8 motion sensors
    4 genies
    8 5x1 trigger plates
    16 1x1 trigger plates
    Last edited by wolfbain5; 12-03-2019 at 01:19 PM.

  14. #14
    Colony Founder wolfbain5's Avatar
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    making a new vid today, going nomad. showing day 7 horde setup and how I got it. Will do the big base design with the wife and cover that later.

    no int skills except daring adventurer. going agility perception

    edit here it is!
    https://youtu.be/-W5ZMJ2zdk8
    Last edited by wolfbain5; 12-11-2019 at 07:27 PM.

  15. #15
    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    making a new vid today, going nomad. showing day 7 horde setup and how I got it. Will do the big base design with the wife and cover that later.

    no int skills except daring adventurer. going agility perception

    edit here it is!
    https://youtu.be/-W5ZMJ2zdk8
    Hi wolf, thanks for sharing. That's a pretty cool retrofit of a POI. Didnt realize the zeds could jump that far...maybe that could be taken advantage of...🤔

    Those grenade/Bomb explosions also looked really fun. I look forward to what modifications you make next. 👍

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