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Thread: Alpha 19 Dev Diary

  1. #826
    Leader Laz Man's Avatar
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    Quote Originally Posted by Sennen View Post
    A despawn timer for vultures on horde night would be nice. Say a couple minutes if they haven't managed to attack something.

    There are a bunch of base designs where if the vultures can't immediately get to you they'll fly up to the sky and sit there unless you manage to pick them off. They take up a slot of an active horde zombie and keep accumulating until the horde eventually dwindles to nothing as you have 8 (or however big a horde you've set) flying half way to the sun trying to find a path to you.

    This forces you to continually leave and deal with them just to keep the horde coming or to purposely build a vulnerability into you base to deal with the problem when all you should be doing is trying to survive a zombie onslaught.
    Good point, horde night vultures should die automatically if unengaged for too long....

  2. #827
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    Quote Originally Posted by madmole View Post
    Yeah that is why we went with super high tier weapons instead of more primitives. We NEED help late game and need more late game content, so we're doing auto shotty, m60, sharpshooter rifle, junk bot and desert eagle.
    !!!!! Very excited for this. ^^

    Randomly, vultures are annoying... even on a motorcycle they follow you for miles.

    Rabdomly, managed to get a motorcycle by level 6. Got lucky finding a chasiss and crucible in loot since the closest trader was 3k away.

    Anomolyrab, would it be possible to link town,street, and trader code so there is at least 1 trader between towns instead of the clustering habit? It's not a big deal. It's just a little frustrating multiplayer when you spawn 3-4k away from everyone and the closest trader is 3-4k away but there are 3 more within 2k of each other and farther for your original position. Just an idea for random gen revamps.

    Radlynomano, could there also be a setting for base damage separating tools from weapons? Accidentally dealing damage to your stuff via random shotty blast or defending with AP bullets sucks. However, tools would still deal normal block damage...... maybe just an idea for modders...

    That's it, Enjoying playing the game.

    side note: prolly a dumb idea but, what about animal training? I want a chicken to carry my gear and a rabbit to attack my foes.

  3. #828
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    Some high power rifles would be

    Semi Auto-
    Barrett M107A1 (50Cal)
    Barrett Model 82A1 (50Cal)
    AS50 (50Cal)
    GM6 Lynx (50Cal)


    Bolt-Action
    Barrett M95 (50Cal)
    Barrett Model M99 (50Cal)
    .50 BMG ULR 153-SB (50Cal)
    AX50 (50Cal)
    Cadex Tremor 50BMG (50Cal)
    Desert Tech Bolt Action Rifle (50cal, .416 Barrett, 300WM, 338 lapua)


    EDIT:
    Meant to post this at 1pm but anyway here some cool rifles
    Last edited by BobbyLee298; 12-19-2019 at 02:07 AM.

  4. #829
    Ranger Devrix's Avatar
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    Quote Originally Posted by madmole View Post
    Yeah that is why we went with super high tier weapons instead of more primitives. We NEED help late game and need more late game content, so we're doing auto shotty, m60, sharpshooter rifle, junk bot and desert eagle.
    Do share!

  5. #830
    Reconstructionist
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    Quote Originally Posted by madmole View Post
    Yeah that is why we went with super high tier weapons instead of more primitives. We NEED help late game and need more late game content, so we're doing auto shotty, m60, sharpshooter rifle, junk bot and desert eagle.
    So you want terminators in game now with junk bot..

  6. #831
    Chronic Cougher Ouch Quit It's Avatar
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    Quote Originally Posted by madmole View Post
    That is a machinegun, and is the T3 machinegun already. The assault rifle will be T2 machinegun and AK47 will be the T1 machinegun.

    The blank I'm trying to fill is here: T1 Hunting rifle, T2 Marksman Rifle, T3 something cool here.
    just make the blunderbuss or junk gun T1 and move the other two up....you dont need more rifles in game..you need more zombies and useful content. Like an Airport POI, Bigger maps, Caves and traps.

  7. #832
    Zombie Hunter bdubyah's Avatar
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    Quote Originally Posted by Ouch Quit It View Post
    just make the blunderbuss or junk gun T1 and move the other two up....you dont need more rifles in game..you need more zombies and useful content. Like an Airport POI, Bigger maps, Caves and traps.
    The Blunderbuss as the T1 Rifle? Nah.

  8. #833
    Beloved Curmudgeon DaVegaNL's Avatar
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    Quote Originally Posted by Laz Man View Post
    Good point, horde night vultures should die automatically if unengaged for too long....
    Does that apply to unengaged game developers as well? ^-^

  9. #834
    Tracker Phoenixshade35's Avatar
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    As far as blueprint mode that can share our own pois someone has mentioned, as a weird idea, why not have blueprints able to be found that will construct a basic poi already in the game? We could place it and live in it as if we created it ourselves, just as a thought, sure its game breaking but I think it would be kinda cool lol.

    On a serious note, I can't wait to see the new sniper rifle, making them look more junk-y sounds awesome to me, more survival style, in regards to that would we get different guns then? As in a pre-zombie version and the junk-y look alike where the rare originals did more damage over all?

  10. #835
    Zombie Hunter NukemDed's Avatar
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    Quote Originally Posted by Ouch Quit It View Post
    just make the blunderbuss or junk gun T1 and move the other two up....you dont need more rifles in game..you need more zombies and useful content. Like an Airport POI, Bigger maps, Caves and traps.
    ok ouch i give in. its been a year at least ive been here. always the airport poi. i admire your commitment but what is it with that bro? i may have missed something somewhere so please enlighten me :-)

    and glad to see your cough has cleared up

  11. #836
    Colony Founder Adam the Waster's Avatar
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    deleted
    Last edited by Adam the Waster; 12-19-2019 at 12:31 PM.

  12. #837
    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by madmole View Post
    Yeah that is why we went with super high tier weapons instead of more primitives. We NEED help late game and need more late game content, so we're doing auto shotty, m60, sharpshooter rifle, junk bot and desert eagle.



    i think he's talking about the Junk Turret/Junker so i don't think that we will have a junker on wheels.

    but the Desert eagle sounds cool!




    also will Navezgane get a size upgrade?

  13. #838
    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by Dimpy View Post
    What's happening to the SMG if the Deagle is the T3 pistol?
    maybe SMGs will be a new class

    tier 1: UZI , tier 2 MP5 , Tier 3 UMP? or something

  14. #839
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by Adam the Waster View Post
    maybe SMGs will be a new class

    tier 1: UZI , tier 2 MP5 , Tier 3 UMP? or something
    Unlikely, they're all very similar weapons, a bullet-hose is a bullet-hose.

  15. #840
    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by The Gronk View Post
    Unlikely, they're all very similar weapons, a bullet-hose is a bullet-hose.
    true but the SMG could be classed as a AR (due to size)

    If the Smg was a mac 10 or UZI then i would understand it being a Pistol class buy by the look its a MP5.



    but thats just a small nitpic

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