Page 121 of 211 FirstFirst ... 2171111119120121122123131171 ... LastLast
Results 1,801 to 1,815 of 3163

Thread: Alpha 19 Dev Diary

  1. #1801
    Reconstructionist Dimpy's Avatar
    Join Date
    Feb 2018
    Posts
    639
    Rep Power
    1
    Quote Originally Posted by Gazz View Post
    Actually, kinetic energy E = 0.5 * m * v²
    so if you swing a well balanced club fast and a heavy club slowly, the faster club will likely do more damage.

    If anything, based on it's looks the new iron club will not be a major upgrade over the new wooden club.
    Under constant force they will both have the same kinetic energy because W = Force*distance. Some models consider weapon swings to be constant power however, which would give the slower weapon extra energy by W = Power*time.

    imo heavy weapons are only weaker when the the target's inertia is low enough that a significant potion of the blunt weapon's kinetic energy is converted to kinetic energy for the target in the form of knockback, diverting mechanical energy away from the task of deforming the target's skull.
    (and there's the fact that the target has more time to react but that doesn't matter much with dumb zombies.)
    Last edited by Dimpy; 3 Weeks Ago at 08:13 PM.

  2. #1802
    Fun Pimps Staff madmole's Avatar
    Join Date
    Sep 2013
    Posts
    16,957
    Rep Power
    2
    Quote Originally Posted by MechanicalLens View Post
    I take the single. Snowdog can sleep out on the balcony. Or out in the woods. :P

    Jokes aside, awesome work!

    Will we be able to set the beds as our spawn point, and will they prevent zombie respawns?
    Its a replacement for the stuff we have now, so afiak there is bed 01 and 02 you can craft, not sure which ones those are I just use my bedroll.

  3. #1803
    Colony Founder MechanicalLens's Avatar
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    1,342
    Rep Power
    1
    Quote Originally Posted by madmole View Post
    Its a replacement for the stuff we have now, so afiak there is bed 01 and 02 you can craft, not sure which ones those are I just use my bedroll.
    Those would be the "An Old Bed" and "King Sized Bed". It will be sad to see the latter one go, but oh well. :P

  4. #1804
    Colony Founder MechanicalLens's Avatar
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    1,342
    Rep Power
    1
    Quote Originally Posted by beerfly View Post
    They still adjust the perks, LBD is gone for good.

    - - - Updated - - -



    Don`t they do that now ? Never build a bed so far and I am interested, too

    Oh, and good models, Pimps !
    Went into a creative test world and crafted a king sized bed. Can confirm it sets your spawn point. (: Later on, I'll test to see if it prevents zombie respawns.

  5. #1805
    Colony Rounder beerfly's Avatar
    Join Date
    Feb 2016
    Location
    Secret place on Earth
    Posts
    1,951
    Rep Power
    1
    Quote Originally Posted by MechanicalLens View Post
    Went into a creative test world and crafted a king sized bed. Can confirm it sets your spawn point. (: Later on, I'll test to see if it prevents zombie respawns.
    Went through some of my old screenshots and found that I indeed have had build king sized bed in brick textured dungeon with a fireplace once, when zeds didn`t dig underground.

    Starting a new bedroom in a minutes, LCB will help keep zeddos away anyway

  6. #1806
    Colony Founder MechanicalLens's Avatar
    Join Date
    Feb 2019
    Location
    The Afterdeath
    Posts
    1,342
    Rep Power
    1
    Quote Originally Posted by beerfly View Post
    Went through some of my old screenshots and found that I indeed have had build king sized bed in brick textured dungeon with a fireplace once, when zeds didn`t dig underground.

    Starting a new bedroom in a minutes, LCB will help keep zeddos away anyway
    Is that a myth or is that confirmed (that LCB's prevent zombie respawns). Madmole? Fun Pimps? Care to settle this argument once and for all? Haha

  7. #1807
    Nomad Callum123456789's Avatar
    Join Date
    Jul 2019
    Location
    slaying zombies in Navezgane
    Posts
    386
    Rep Power
    1
    DAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNNNNNNNNNNNNN NNNNNNNNNNNNNNNNNN that iron club looks sick wow very nice!!!!!

    - - - Updated - - -

    infact everything looks nice wow good job pimps

  8. #1808
    Banned
    Join Date
    Sep 2017
    Location
    In your dreams chillin' with Freddy
    Posts
    1,746
    Rep Power
    0
    Quote Originally Posted by madmole View Post
    This is exactly what we're doing. If someone rage quits because we finally replaced the alpha 1 club, then they need their heads examined. Sorry but we need to make pbr art for everything. Yes it will look like a whole new game but we feel like 7 days will be in the top sellers for 10 years if we do this, versus just ship it and vanish in 2 years. So every bit of art is getting reworked, and while we're at it, its the same amount of work to make a design match as it is to just redo the old club that had ZERO thought put into it.

    That said all the new wall textures and new weapons introduced are pbr, but the gamma lighting made them look not as nice as they could. So its not like we have to redo everything starting now, most of the game is already redone. Every weapon is already redone I just haven't shown them yet because they are in rigging and in game has some bugs right now. It looks stunning though, like shut up and take my money all over again stunning, all for free to existing users.

    But as usual, art has NEVER held up the show. Its always just gravy. The code and having designs we're happy with are the bottlenecks.
    I look at it like this, It's sorta like getting a free reskin expansion pack.

  9. #1809
    Colony Founder Adam the Waster's Avatar
    Join Date
    Sep 2019
    Location
    Professional Camel puncher! - - Madmoles worst nightmare
    Posts
    2,046
    Rep Power
    1
    Quote Originally Posted by ZombieSurvivor View Post
    I look at it like this, It's sorta like getting a free reskin expansion pack.
    Only 35$ plus tax

  10. #1810
    Banned
    Join Date
    Sep 2017
    Location
    In your dreams chillin' with Freddy
    Posts
    1,746
    Rep Power
    0
    Quote Originally Posted by beerfly View Post
    Went through some of my old screenshots and found that I indeed have had build king sized bed in brick textured dungeon with a fireplace once, when zeds didn`t dig underground.

    Starting a new bedroom in a minutes, LCB will help keep zeddos away anyway
    You are the first person I've heard of that uses the king size bed as a perm respawn point. It seems few know about it or they love them bedrolls. I prefer using the kingsized bed as my respawn point once I have a base built as I feel bedrolls make the game a little to easy. Unless traveling all the way across the map then I might use a Bedroll at the destination.
    Last edited by ZombieSurvivor; 3 Weeks Ago at 10:18 PM.

  11. #1811
    Colony Founder Adam the Waster's Avatar
    Join Date
    Sep 2019
    Location
    Professional Camel puncher! - - Madmoles worst nightmare
    Posts
    2,046
    Rep Power
    1
    Quote Originally Posted by ZombieSurvivor View Post
    You are the first person I've heard of that uses the king size bed as a perm respawn point. It seems few know about it or they love them bedrolls. I prefer using the kingsized bed as my respawn point once I have a base built as I feel bedrolls make the game a little to easy.
    i like the normal bed or mattress it fits my survival theme. i don't want to sleep on a bedrole!

  12. #1812
    Colony Founder RestInPieces's Avatar
    Join Date
    Nov 2013
    Location
    Greece
    Posts
    1,879
    Rep Power
    1
    Maybe TFP could add a small bonus for better beds.

  13. #1813
    Colony Rounder beerfly's Avatar
    Join Date
    Feb 2016
    Location
    Secret place on Earth
    Posts
    1,951
    Rep Power
    1
    Quote Originally Posted by ZombieSurvivor View Post
    You are the first person I've heard of that uses the king size bed as a perm respawn point. It seems few know about it or they love them bedrolls. I prefer using the kingsized bed as my respawn point once I have a base built as I feel bedrolls make the game a little to easy. Unless traveling all the way across the map then I might use a Bedroll at the destination.
    It was back in A14, the whole game continued about 300+ real hours, since then I just put a bedroll and a torch for making me feel miserable in the apocalypce.

    And yeah, sometimes we put some bedrolls on new secured place if we play nomad on insane and a difficult night comes off.
    We are gonna start a new one, on insane difficulty without using any respawn points such as bedrolls (exluding the quest in the beginning, we`ll just scrap the bedrolls away after get the points) . If someone dies, getting back to us should be a challange. Even if it takes few days ingame.

    #survival

  14. #1814
    Tracker Zombiepoptard's Avatar
    Join Date
    Oct 2016
    Posts
    156
    Rep Power
    0
    Quote Originally Posted by madmole View Post
    This is exactly what we're doing. If someone rage quits because we finally replaced the alpha 1 club, then they need their heads examined. Sorry but we need to make pbr art for everything. Yes it will look like a whole new game but we feel like 7 days will be in the top sellers for 10 years if we do this, versus just ship it and vanish in 2 years. So every bit of art is getting reworked, and while we're at it, its the same amount of work to make a design match as it is to just redo the old club that had ZERO thought put into it.

    That said all the new wall textures and new weapons introduced are pbr, but the gamma lighting made them look not as nice as they could. So its not like we have to redo everything starting now, most of the game is already redone. Every weapon is already redone I just haven't shown them yet because they are in rigging and in game has some bugs right now. It looks stunning though, like shut up and take my money all over again stunning, all for free to existing users.

    But as usual, art has NEVER held up the show. Its always just gravy. The code and having designs we're happy with are the bottlenecks.
    This is the right use of the phrase “ you need your head examined”. Who really cares what a low tier club looks like anyways. I love the new club design. It’s a creative and unique take on a club. I think this game needs more identity and changIng up generic weapons is going to be a good thing.

  15. #1815
    Colony Founder JCrook1028's Avatar
    Join Date
    Oct 2016
    Location
    TB area Florida
    Posts
    1,138
    Rep Power
    1
    Quote Originally Posted by faatal View Post
    This club business is pretty funny. Look around your house, basement, garage, tool shed. Where exactly did you find or make a club like our old wood club? Don't think you are going to find one, so make it? From what? A tree branch? Generally you would have to chop/whittle that using some other tool like an axe or knife. Why not just use those as a weapon in the first place? More than likely your club would be a 2x4, pipe, baseball bat, tall lamp, table leg or many other man made items. Not likely a Flintstones club. Then you turn around and add some weight on the end for fun. Sounds like the new club to me.
    What would I use from my house as a club? A crowbar would be my first grab right off the wall. Then maybe a long framing hammer with the claws cut down/baseball bat (have wood and alum)/lawnmower blade with handle cut into one end/axe handle/shovel with handle cut and blade cut down in size.

    What I wouldn't use is a iron bar with all those gears on the end. Maybe one hunk of metal out there but not multiples making it too head heavy as it is.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •