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Thread: Alpha 19 Dev Diary

  1. #1741
    Ranger Bird Nerd's Avatar
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    Quote Originally Posted by faatal View Post
    The game still works, but various graphics issues happened from the change to linear, like hard edges on some particles or point lights being too bright across their light range or things just being too dark or light in different situdations.

    An artist and I have been working on it the last few weeks. Changed so far are water shaders, biome/weather spectrum images, fog, atmosphere/cloud shaders, snow particle/shader. There is a lot of legacy stuff that is being simplified or stripped and new features added like horizon height fogging, full fogging out of the sky, moonlit clouds and spectrum blending between colors.
    Can we get some screenshots soon?

  2. #1742
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by ZombieSurvivor View Post
    Oh thank God. I was wondering that myself when you started talking about improved lighting and shadows. *thumbs up* awesome!
    In general it should run about the same. There might be a few things that render slower due to enhancements, but other things that render faster due to streamlined math and the removal of legacy code that is running, but not doing anything. A good example is the moon phase. It does not change anymore, yet there is c# and shader code doing calculations. I removed some of that today.

  3. #1743
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Bird Nerd View Post
    Can we get some screenshots soon?
    I was hoping this week, but we fell into the sinkhole of atmosphere/cloud shaders. A lot of back and forth between code and art, which actually made stuff look worse for now, because code changes have dependencies on art changes. We are still dialing things in. Maybe next week.

  4. #1744
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    Quote Originally Posted by faatal View Post
    I was hoping this week, but we fell into the sinkhole of atmosphere/cloud shaders. A lot of back and forth between code and art, which actually made stuff look worse for now, because code changes have dependencies on art changes. We are still dialing things in. Maybe next week.
    Good to know, looks like this club will keep us talking for awhile anyway haha. Speaking of new models, any planned model changes for the weapons? I'd like to see a better model for the rocket launcher, maybe a return of the original rocket launcher from like alpha 1.

  5. #1745
    Super Moderator Roland's Avatar
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    Quote Originally Posted by mr.devolver View Post
    I'm not a professional in this area, but impractical in real life doesn't necessarily mean bad for a game. In games such as this one where you spend long hours, you want something cool to look at, not something that will bore you to death.
    Plus....I wouldn’t want to get hit by that thing...

  6. #1746
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    Quote Originally Posted by Bird Nerd View Post
    Good to know, looks like this club will keep us talking for awhile anyway haha. Speaking of new models, any planned model changes for the weapons? I'd like to see a better model for the rocket launcher, maybe a return of the original rocket launcher from like alpha 1.
    Why would they scrap what they added sometime around Alpha 15 and go back to what they had in Alpha 1?

  7. #1747
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    Quote Originally Posted by Roland View Post
    Plus....I wouldn’t want to get hit by that thing...
    Yeah, it does look pretty threatening. Imagine that on day 1 you meet two different bandits. The first one would hold the old iron club and the second one would have this new badass iron club. Which one would you try to avoid more likely?

  8. #1748
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by Roland View Post
    Plus....I wouldn’t want to get hit by that thing...
    So... the club. billy or blackjack is being replaced with... a steampunk mace?

    Fair enough but it wouldn't have been my first choice of design.

  9. #1749
    Fun Pimps Staff faatal's Avatar
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    This club business is pretty funny. Look around your house, basement, garage, tool shed. Where exactly did you find or make a club like our old wood club? Don't think you are going to find one, so make it? From what? A tree branch? Generally you would have to chop/whittle that using some other tool like an axe or knife. Why not just use those as a weapon in the first place? More than likely your club would be a 2x4, pipe, baseball bat, tall lamp, table leg or many other man made items. Not likely a Flintstones club. Then you turn around and add some weight on the end for fun. Sounds like the new club to me.

  10. #1750
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by faatal View Post
    This club business is pretty funny. Look around your house, basement, garage, tool shed. Where exactly did you find or make a club like our old wood club? Don't think you are going to find one, so make it? From what? A tree branch? Generally you would have to chop/whittle that using some other tool like an axe or knife. Why not just use those as a weapon in the first place? More than likely your club would be a 2x4, pipe, baseball bat, tall lamp, table leg or many other man made items. Not likely a Flintstones club. Then you turn around and add some weight on the end for fun. Sounds like the new club to me.
    If you add weight inside a club it becomes a blackjack, if you add weight outside of the club it becomes a mace.

  11. #1751
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    Quote Originally Posted by madmole View Post
    I hope you appreciate that I signed up for fricken twitter to see this! Looks great.

  12. #1752
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    Quote Originally Posted by faatal View Post
    This club business is pretty funny.
    For those who are complaining about this new iron club, you should make a special version that would replace the iron club and call it Wabbajack...

    Description:
    The Wabbajack is the Daedric artifact of Sheogorath, a mysterious staff that casts random spells ranging in effect from the complete disintegration, to the transformation, or empowerment of the target. These abilities are able to completely alter the course of battle in one of any number of ways.

    The Wabbajack is one of five Daedric artifacts made by the Daedric Prince of Madness, Sheogorath. Its rogue nature is a reflection upon Sheogorath's own chaos, choosing at random to either help or hinder those he encounters, unless it is used against massive targets like dragons, giants or mammoths, in which cases it is predictable, resulting in an explosion which inflicts damage.


    "And as for you, my little mortal minion... feel free to keep the Wabbajack. As a symbol of my... Oh, just take the damn thing."
    ―Sheogorath
    Last edited by mr.devolver; 3 Weeks Ago at 03:39 AM.

  13. #1753
    Colon Pounder The Gronk's Avatar
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    Quote Originally Posted by mr.devolver View Post
    <snipped for space>
    When you finally get all of the weapon parts for a gold plated weighted club...
    Spoiler: 



  14. #1754
    Leader Laz Man's Avatar
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    Quote Originally Posted by Adam the Waster View Post
    well i think

    (Correct me if i'm wrong but)

    some POIs aren't in Navezgane Like some of the restaurants and a few others

    and i think it would be cool if they did add those and a few others for both and Nazezgane



    Like a Pumpkin patch (Joel plz don't make that joke again)

    A Farmers Market

    A Casino with a Hidden Drug den (snowdogs hangout)

    Brunted down stores (Working stiffs , pop in pills ETC)

    Power Grid

    military Refugee camp (like a more advanced settlement)

    Crashed Airliner

    i can go on with ideas!

    - - - Updated - - -



    DAT LOOK GOOD!!!!!!!!!!!!


    A+ to who made it!
    There is already drug dealer poi. Might be more then one kind actually.

  15. #1755
    Leader Laz Man's Avatar
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    Quote Originally Posted by Johnny rebo View Post
    Thanks. A more blunt way of saying what I said, haha.
    Dont be bashing mm's render. You may smash their creative energy...😂

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