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Thread: Mod for difficulty? A18 (experimental)

  1. #1
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    Mod for difficulty? A18 (experimental)

    Hi all,

    Is there anything that can mod the level of difficulty a bit on a MP co-op server other than just setting the difficulty higher in native? We set it to insane, and whilst I'm ok with the damage the zeds do I don't like how it reduces player damage making the zeds have four-five times the HP they do.

    Is there a way to change it so we all do more damage, or even better, there are just more zeds in general (this might be limited by the POI spawns I suppose).

    Thanks!

  2. #2
    Scavenger
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    Quote Originally Posted by Thundy View Post
    Hi all,

    Is there anything that can mod the level of difficulty a bit on a MP co-op server other than just setting the difficulty higher in native? We set it to insane, and whilst I'm ok with the damage the zeds do I don't like how it reduces player damage making the zeds have four-five times the HP they do.

    Is there a way to change it so we all do more damage, or even better, there are just more zeds in general (this might be limited by the POI spawns I suppose).

    Thanks!
    For more Zed's the first thing which comes to my mind is JaxTeller718's "Increased Wilderness Zombies" and "Bigger Wandering Hordes" modlets: https://7daystodie.com/forums/showth...et-Collection/

    Hope that helps a bit.
    Last edited by Mjoelnir.hh; 11-28-2019 at 01:23 PM.

  3. #3
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    Thx

  4. #4
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    What I do to increase difficulty is I increase the spawn rate 10x in the xml files and I make the z's run all the time - now that's a challenge

  5. #5
    Ranger -Holo-'s Avatar
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    I used Jaxtellers modlets that increased spawning/wandering hordes and modded it a bit for really dense city area and even larger hordes, while also modding the zombies entity damage stat to atleast their double base stat and it feels quite ok. They're not harmless anymore at lower settings, and not bullet sponges like in higher.

    Should probably try to change their HP to alot more, and buff headshot damages to simulate the need to destroy the brain.

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