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Thread: Suggestions for A19 and beyond

  1. #16
    Colony Founder xXC.H.U.DXx's Avatar
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    Quote Originally Posted by madmole View Post
    Bandits are still a long ways off so insert excuse here and deal with it. We do have the animation team to crush them properly now, but only have one Faatal, but we did hire his trusted sidekick so hopefully its not too far off.
    Guess i'm making my own - ill race YA!!!

  2. #17
    Colony Founder xXC.H.U.DXx's Avatar
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    Quote Originally Posted by kuratowakiru View Post
    hopefully we get some water physic redone and start adding in water features. or would that be alpha 20 :P
    imagine, large body of water => zombie shark.
    medium~small body of water => crocodile.
    Dont hold your breath bro - bahaha good pun

  3. #18
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    Mr. Mole.

    May I suggest a Semi-stationary Turret with heavy damge but long Set up Time, that Players can craft and place down as a Tier+1 of the Junk Turret?

    https://i.ytimg.com/vi/jcTgOAJoQjA/hqdefault.jpg

    Advantage :
    High Damage
    Big Capacity
    Crowd Control
    Front Protection

    Disadvantage
    Long Set up Time
    Limited Angle for use, needs replacement to change.
    Heats up, unusable for longer period of time.

    This could be an enhancement for the Intelligence Guy so he doesnt have to rely on Traps only

    Might be an oppurturnity to introduce 50cal Ammonution, also to use in a T3 Sniper Rifle you might implement.... or just go with 7.62 and make me sad


    Thanks for Reading

  4. #19
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    Quote Originally Posted by user2010 View Post
    I'm sorry for the quality of the translation. Google
    Quote: How many users does Minecraft have and how many users does Rast have ?? Here is the answer in which direction the game should go.
    !!!!. You ruined the first part of the game, namely survival. Melee weapons are practically useless, since firearms immediately appear! The gameplay is very, very much reduced!
    Second, shooting zombies is already turning into an end in itself! This is no longer Rast, this is already DOOM 2 /
    -
    1. To greatly prolong the gameplay, you need to increase the damage of melee weapons 2-3 times.
    2. Firearms, including green, can only be obtained by craft on their workbench.
    3. It’s not possible to repair it until green. It will only break.
    4. The ability to build wooden buildings that entry-level zombies will crash for a long time.
    And then the first part of the game will increase by 40-60 hours of additional gameplay!
    Hello.
    a) Please use https://7daystodie.com/forums/showth...lancing-thread for Feedback.
    Maybe take the time and read into there, all your Points have been asked and has been answered multiple times there.

    b) Its true, the Survival Aspect has been cut slightly and too much streamlined. But im more as happy with the new Bloodmoons wich is better Lategame Survival/Tower Defense as we ever had.

    c) Suprisingly i agree with: Increased/balanced Melee Damage, especially since you have to go to great risks to kill.

    d) im against crafting Firearms completly, should be loot only ( or only primitives )

    e) your point 4 is allready in, or i read that wrong. They do take down Wood Structures very easily.

    f) im worried much more for Lategame. Even tho i had 4 Playthroughs so far with each 100h+ in, im running out of motivation allready and see lots in my server with the same Problem. Then again, the Devs seem to tackle this Problem soon with their Plans with Wasteland/radiation.

  5. #20
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    Can we have more zombies in the wilderness again? Dealing with mainly Sleepers, and a few stragglers on your way back home from a loot run is kind of dry.

    Would be awesome as hell to be on your last leg from a loot, on the way home BAM, giant horde blocking your way to base.

    Currently, it feels like the same thing over and over. Go out, loot, kill sleepers you KNOW are there, because hell, we have seen all the spots already, loot, exit, make way back home, Kill 1-4 zombies on the way, or don't its whatever.

    Kindddd of stale.


    I have made a modlet to increase zombie spawns in the wilderness for my Server, but still, it doesn't feel like it used to at some point, long ago.

  6. #21
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Jarod_Silverstar View Post
    Looking forward to vehicle updates. Right now, I get a bicycle and then motorbike when I can. Otherwise I don't bother with the other ones, so having options to make some of the other vehicles more attractive would be awesome.

    And not sure if this could fall under an alpha but continued optimization of graphics would wonderful. My machine is powerful enough to run the game at high to ultra-high graphics at 50-60 fps but it beats the heck out of cooling with my fans running hard and drowning out a lot of the normal game sounds.
    Vehicle mods should not be too hard to get in with all the previous work already done on them. Other vehicle changes will take time.

    Optimizations are ongoing. Every week I'm optimizing something. Just like we now have the Terrain Quality option coming in A18.2.

  7. #22
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by kuratowakiru View Post
    hopefully we get some water physic redone and start adding in water features. or would that be alpha 20 :P
    imagine, large body of water => zombie shark.
    medium~small body of water => crocodile.
    Water will be a while. That may end up on my plate, which is already quite full.

  8. #23
    Colony Founder wolfbain5's Avatar
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    yes, a sound fix would be appreciated.

    @MadMole
    how about a bookset along this lines:
    The Duke's survival guide
    insert native american themed books
    one with spear
    one with bow
    one with hunting
    one with finding casino tokens
    you get the picture

  9. #24
    Reconstructionist ozzysfang's Avatar
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    Quote Originally Posted by madmole View Post
    Bandits are still a long ways off so insert excuse here and deal with it. We do have the animation team to crush them properly now, but only have one Faatal, but we did hire his trusted sidekick so hopefully its not too far off.
    That can has got to look pretty awful with the number of times it's been kicked down the flippin road. I can't come close to expressing how disappointing this is, to me I know, or how expected this comment is. You could probably fire that right back at me...whatevs

  10. #25
    Chronic Cougher Ouch Quit It's Avatar
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    Coughs * AIRPORT POI * Coughs

  11. #26
    Colony Founder Scyris's Avatar
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    Quote Originally Posted by faatal View Post
    Vehicle mods should not be too hard to get in with all the previous work already done on them. Other vehicle changes will take time.

    Optimizations are ongoing. Every week I'm optimizing something. Just like we now have the Terrain Quality option coming in A18.2.
    I'd like to see the microsplat map not cause my fps to drop to half in the desert, snow biomes and around water in rwg, any mountain that is kinda rough causes it too, disabling the microsplat map with a fan made patch removes these fps issues, so its clearly that which is causing them.

  12. #27
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    What are the odds an A18 update will drop soon? I wanna know if I'm stupid for waiting so long to start a new game.

  13. #28
    Reconstructionist wolffblood's Avatar
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    Quote Originally Posted by faatal View Post
    Water will be a while. That may end up on my plate, which is already quite full.
    yeah, you are primarily the only AI guy right? If I'm remembering correctly, I could be wrong. If so, glad to hear you have someone helping now? Maybe?

    Big thing I would like is the wolf pet following you around to also be inventory that was mentioned some time ago :P

  14. #29
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by faatal View Post
    Vehicle mods should not be too hard to get in with all the previous work already done on them. Other vehicle changes will take time.

    Optimizations are ongoing. Every week I'm optimizing something. Just like we now have the Terrain Quality option coming in A18.2.
    Holy fast potatoes batman. That should make some people happy, the results are stunning. Before everyone gets excited no it won't help your ultra fps, but it will bring a complete POS from 20 to 50 or 60.

  15. #30
    Fun Pimps Staff madmole's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    yes, a sound fix would be appreciated.

    @MadMole
    how about a bookset along this lines:
    The Duke's survival guide
    insert native american themed books
    one with spear
    one with bow
    one with hunting
    one with finding casino tokens
    you get the picture
    Interestingly enough I was reading about the Jamestown Massacre today. I don't think we're going to do any books, but some rare Indian artifacts like Taza's stone axe could appear in the loot lists.

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