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Thread: [Prefab] The Walking Dead Prison

  1. #16
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    Can you upload it somewhere else I don't have to sign up to download?

  2. #17
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    That is a damn fine job there. Bravo!

  3. #18
    Reconstructionist Warsaken's Avatar
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    Quote Originally Posted by Madahari View Post
    Can you upload it somewhere else I don't have to sign up to download?
    Click the link, and then download. You don't have to sign up to dropbox to download it.

  4. #19
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    Quote Originally Posted by Warsaken View Post
    Click the link, and then download. You don't have to sign up to dropbox to download it.
    Doesn't work in Firefox, keeps popping up the sign up window when I click download. Worked in chrome. Can't explain that.

  5. #20
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    Takes some time to fully explore that prison lol....

    everything is awesome, great job I did find only one thing that looked odd, a floating tv in the building over to the back with the large open metal gates



    but that was it, everything else looked great... even got stuck in a dead end while being chased lol that was not fun.

  6. #21
    Reconstructionist Warsaken's Avatar
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    Quote Originally Posted by Madahari View Post
    Doesn't work in Firefox, keeps popping up the sign up window when I click download. Worked in chrome. Can't explain that.
    I can't speak for your set up, but I've used Firefox exclusively for over 10 years. It worked perfectly fine with my Firefox... heh. I don't mean that in a negative way just saying. Are you running a script-blocker or something? Adblock or a similar program won't interfere with the link that was posted, but a script-blocker may.

    All moot anyways, you got it downloaded... hehe.

  7. #22
    Leader Laz Man's Avatar
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    Quote Originally Posted by caleb68 View Post
    Takes some time to fully explore that prison lol....

    everything is awesome, great job I did find only one thing that looked odd, a floating tv in the building over to the back with the large open metal gates



    but that was it, everything else looked great... even got stuck in a dead end while being chased lol that was not fun.
    Good catch. Will fix in next version. Did you find all the hidden rooms?

    FYI, that room is suppose to be the library where carol was teaching the kids how to use knives. The storage chest is the knife box.

  8. #23
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    Quote Originally Posted by Laz Man View Post
    Good catch. Will fix in next version. Did you find all the hidden rooms?

    FYI, that room is suppose to be the library where carol was teaching the kids how to use knives. The storage chest is the knife box.
    Hidden rooms? No didnt find any, so still more to look for! Did run in circles a couple times though lol. Loved the sleeping area, and when I found the boilier room i was like 'awesome'. Lots of spots that reminded me of scenes in the series . You should make a version of when they were living in it, add some player spawns to the inside and zombie spawns outside the fence, then we could do the overrun scene

  9. #24
    Leader Laz Man's Avatar
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    I modeled the cafeteria from the one in the show. If no one finds the hidden rooms I will post some hints

  10. #25
    Ranger Taurox's Avatar
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    Is there any chance of getting an .xml file for this so we can throw it in the Random gen world?

  11. #26
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    here's a quick one for it:

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <prefab>
        <property name="CopyAirBlocks" value="True" />
        <property name="YOffset" value="-1" />
        <property name="AllowTopSoilDecorations" value="False" />
        <property name="DisallowedBiomes" value="wasteland_hub" />
        <property name="Zoning" value="Residential" />
        <property name="AllowedTownships" value="Wilderness" />
        <property name="StaticSpawner.Class" value="SpawnSmall" />
        <property name="StaticSpawner.Size" value="128,2,128" />
        <property name="StaticSpawner.Trigger" value="160" />
    </prefab>
    mind you if it spawns in your map it might look a little funky around the outer borders as its not really designed for random worlds (having cliffsides) but there ya go

    edit in:
    also don't use the spawner defines included in the zip for random worlds.

  12. #27
    Ranger Taurox's Avatar
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    I love you.. Thank you so much

  13. #28
    Community Moderator Red Eagle LXIX's Avatar
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    Quote Originally Posted by caleb68 View Post
    here's a quick one for it:

    mind you if it spawns in your map it might look a little funky around the outer borders as its not really designed for random worlds (having cliffsides) but there ya go

    edit in:
    also don't use the spawner defines included in the zip for random worlds.
    Nice work caleb68, very similar to my own version except I limited it to forest and plains biomes (with the same wide range on the spawner size) but I used the ExLarge spawn since there is a lot of area on that prefab, plus it includes the cops.

  14. #29
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    Quote Originally Posted by Red Eagle LXIX View Post
    Nice work caleb68, very similar to my own version except I limited it to forest and plains biomes (with the same wide range on the spawner size) but I used the ExLarge spawn since there is a lot of area on that prefab, plus it includes the cops.
    Don't know the tags for the spawner.class, all the xml I've looked at have the same thing listed so I just left that as it was. Just a quick n dirty one, it'll work but I'm sure it could be improved

  15. #30
    Community Moderator Red Eagle LXIX's Avatar
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    Quote Originally Posted by caleb68 View Post
    Don't know the tags for the spawner.class, all the xml I've looked at have the same thing listed so I just left that as it was. Just a quick n dirty one, it'll work but I'm sure it could be improved
    Check the Discussion thread about adding prefabs to Random Gen as I have them listed there.

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