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Thread: This game has really lost a lot of the fun.

  1. #106
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    Quote Originally Posted by Ghostlight View Post
    The irony being that the smarter they become, the easier they are to handle. A zombie that would just head straight to the player, destroying every block in the way if impeded would be the most challenging (and most enjoyably realistic?) approach imo.
    A17 illustrated this perfectly. The easiest horde nights I ever fought were against A17's improved AI, because that super-smart perfect-information pathing also made it extremely predictable. I remember beating hordes with some of the laziest base designs ever in that alpha, as opposed to the dumb AI of 16 and 18 that have both given me sterner challenges in terms of base construction.

  2. #107
    Leader Aldranon's Avatar
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    Quote Originally Posted by Ghostlight View Post
    The irony being that the smarter they become, the easier they are to handle. A zombie that would just head straight to the player, destroying every block in the way if impeded would be the most challenging (and most enjoyably realistic?) approach imo.
    Yeah, JC's Channel made a very tall, single wide ramp that looped around. The whole ramp stayed in the area so all the zombie AI's would use it. He had defenses, but they were not needed IMO. He could have let them fall and all the non-radiated would have died eventually.

    Actually the base would have been better off if he had no defense as the traps triggered a Demolisher that completely wiped out 4 blade traps in one shot. I was thinking what a waste... but he has viewers to entertain.

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