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Thread: LazMan vs Day 49 Horde

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    Leader Laz Man's Avatar
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    LazMan vs Day 49 Horde

    Alpha 18.1 experimental (Build 8), Default Difficulty (Adventurer), 16 max alive. Intelligence / Perception Build (Level 46, Game Stage 110, 60 Minute Days)

    Not too many changes since the last horde night (Day 42). Upgraded some more blocks to concrete/reinforced concrete, added a couple more electric fence posts to make 2 of the electric wires parallel with the rest and added an additional electric switch to allow me to turn off the automatic turrets separately from the rest of the electrical grid as needed.



    Ton's of cops, soliders, and radiated which definitely made it more challenging.

    Here are a couple of screenshots from the night:









    Video:

    Last edited by Laz Man; 5 Days Ago at 04:39 PM.

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    Colony Founder wolfbain5's Avatar
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    ah!!! such a tease!
    looks like a few made it through

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    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    ah!!! such a tease!
    looks like a few made it through
    I tried to alternate power on/off to conserve base defenses and stress test my junk turret line as well...😂

    There was a couple of Snafus but thankfully over came them.

    Also, the amount of zombie bags was a amazing. I'm glad I modded their alive time so they take longer to despawn...It was a nice reward after the win...😎👍

    Edit: Also, I think 16 max alive feels right for now. Had zeds all the way until 4am at the pace I was killing them.
    Last edited by Laz Man; 1 Week Ago at 02:32 PM.

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    Colony Founder wolfbain5's Avatar
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    video!

    man my character got wiped. so I have to bloody restart

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    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    video!

    man my character got wiped. so I have to bloody restart
    Wah...what happen? Did you die or did your files get corrupted?

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    Colony Founder wolfbain5's Avatar
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    no clue, I logged off just fine. went to log in. got the welcome to white whatever, here is your land claim, make a bedroll.

    and waiting on your day 49 vid.. kids gotcha again?

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    Leader Laz Man's Avatar
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    Nah, moving business this time and work lol. Did some video editing tho and ready for upload hopefully tonight after work.

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    Colony Founder Adam the Waster's Avatar
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    Quote Originally Posted by Laz Man View Post
    Nah, moving business this time and work lol. Did some video editing tho and ready for upload hopefully tonight after work.
    Aaaa ♥♥♥♥. here we go again with the endless Junkers and Screams of Dying zombies!

    yeah!!!!

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    Leader Laz Man's Avatar
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    Quote Originally Posted by Adam the Waster View Post
    Aaaa ♥♥♥♥. here we go again with the endless Junkers and Screams of Dying zombies!

    yeah!!!!
    It was awesome. The piles of zed corpses was amazing. The giant pile of yellow bags was soooooo rewarding in the end. I felt like scrooge mcduck getting ready to swim through my money lol.....

    However, I definitely need to make some adjustments still as there were a few things that could have gone better imo. But for the most part I was happy with the efficiency.

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    Ranger bigstep70's Avatar
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    nice kill chamber
    someone needs to create/animate/mod in a car crusher, a working animated one, one that actually looks cool
    then we can turn those nasty Z's into PASTE

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    Leader Laz Man's Avatar
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    Quote Originally Posted by bigstep70 View Post
    nice kill chamber
    someone needs to create/animate/mod in a car crusher, a working animated one, one that actually looks cool
    then we can turn those nasty Z's into PASTE
    Sounds like a nice new trap option. Would be cool if powered drawbridges could be used for that lol...

    Edit: OP updated. Video should be done uploading within the hour. Feedback appreciated. Enjoy!!!

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    Colony Founder wolfbain5's Avatar
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    yeah, you may want to put a door up, looks like bertha nearly got to you. I noticed your bottom dart traps were empty. your army o turrets is great tho, what mods are in them?

    cops and soldiers only a few irradiated showed this time.

    suggestion. place an steel hatch at the entrance to slow them down at the top of the stairs and then throw mollys over the 1 bar high section?

    yeah, this build should last until demolishers show up easily. no clue after that
    Last edited by wolfbain5; 5 Days Ago at 09:02 AM.

  13. #13
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    Quote Originally Posted by wolfbain5 View Post
    yeah, you may want to put a door up, looks like bertha nearly got to you. I noticed your bottom dart traps were empty. your army o turrets is great tho, what mods are in them?

    cops and soldiers only a few irradiated showed this time.

    suggestion. place an steel hatch at the entrance to slow them down at the top of the stairs and then throw mollys over the 1 bar high section?

    yeah, this build should last until demolishers show up easily. no clue after that
    Haha, yah. It wasnt good when all the turrets broke nearly at the same time....next horde night, I will need to stagger repairs to avoid that from happening again.

    As far as the door/hatch. I think I will knock out the concrete blocks on the opposite side and place double doors perhaps which will keep them from turning around and facing me.

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    Colony Founder wolfbain5's Avatar
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    not a bad idea, shoot em in the back of the head.

  15. #15
    Leader Laz Man's Avatar
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    Quote Originally Posted by wolfbain5 View Post
    yeah, you may want to put a door up, looks like bertha nearly got to you. I noticed your bottom dart traps were empty. your army o turrets is great tho, what mods are in them?

    cops and soldiers only a few irradiated showed this time.

    suggestion. place an steel hatch at the entrance to slow them down at the top of the stairs and then throw mollys over the 1 bar high section?

    yeah, this build should last until demolishers show up easily. no clue after that
    Regarding my dart traps, I havent really prioritized marking more darts. Honestly mining is not my most favorite activity so most of my iron is from scavenging iron from POIs. I focused more the past week using my iron to make junk turret ammo. I think I started the horde night with 2500 junk ammo and spent roughly 1000.

    Edit: Since I'm specced into INT and Turrets, I get way more mileage from Junk Turrent ammo then darts.
    Last edited by Laz Man; 4 Days Ago at 08:32 PM.

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