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Thread: Goals beyond the 7 days survival cycle

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    Goals beyond the 7 days survival cycle

    Have the creators ever hinted at game goals that would go beyond just surviving each horde night?

    I played 17 until day 100 or so, and basically the game was 'over'. Every tool and weapon I had had max mods, my base was basically totally secure, huge farm so food was no issue, thousands of parts and components, 90,000+ iron, etc.

    I started 18 and got to about day 14 and started to think, do I really want to get to day 100 again just to sit back and having nothing else to do? (I really don't like the perk system/schematic/book system now, but that is another topic for another time).

    I'd love it if the makers would add something like missions into the radiations zones. You have to kill the zombies in the yellow bio suits to get enough 'suit parts' to survive the radiation zones. Then raid-like dungeons with bigger bosses to kill or something more challenging to do. You can only spend a certain amount of time in the radiation zones, and have to constantly heal with rad-away, or something to counter the effects. Getting hit tears your suit and you start taking damage, etc...

    It just seems like tweaking the perks, weapons, and types of zombies, is only going to take this game so far. People will get bored and move on. In my ideal world, I'd have them take the game back to 17.4, and instead spend the time building 18 on making more progression goals rather than relying only on the 7 day cycle as the goal.

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    Colony Founder AtomicUs5000's Avatar
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    They've never hinted at a real end to the game, but certainly about adding more RPG elements, a backstory, more involved quests that tie into that story. They're probably trying to get the game looking decent and running decently before adding bandits. Bandits are likely to play a large part in all of this, so they have to get to that point first. There is also a new random encounter system in the works that is likely to also tie into all of that and the bandits. That's all I know.

    EDIT: I forgot about radiation zones. Supposedly there are big plans for them, similar to what you mentioned.
    Last edited by AtomicUs5000; 12-04-2019 at 07:28 AM.

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    Colony Founder Katitof's Avatar
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    There is no end game past gathering all the Q6 items and perk books.

    You can build something big, but due to non existent optimization it doesn't even matter after X day to improve your defenses, because limitations to how many Zs can be on screen without their AI going completely down, having them stand or swing at air making improvements pointless.

    Game basically becomes poor mans minecraft at "end game" as there is nothing to do outside of building.

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    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by ungkor View Post
    Have the creators ever hinted at game goals that would go beyond just surviving each horde night?

    I played 17 until day 100 or so, and basically the game was 'over'. Every tool and weapon I had had max mods, my base was basically totally secure, huge farm so food was no issue, thousands of parts and components, 90,000+ iron, etc.
    Your gamestage was almost certainly not maxed out. So you were not facing the strongest end-game horde on blood moons that you would end up facing if you had continued playing that map beyond day 100. Just saying. A lot of people don't care, others strive to take gamestage as high as they can get it, for the additional challenge.

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    Quote Originally Posted by Katitof View Post
    There is no end game past gathering all the Q6 items and perk books.
    Well what about taking gamestage as high as it can go and then surviving the blood mood? That's definitely a potential end-game for players that want it. Looking at the XML, the toughest blood moon horde defined is gamestage 4096. I am fairly sure that by the time you get all Q6 items and all books, your GS will not be anywhere near 4096.

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    Colony Founder Katitof's Avatar
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    Quote Originally Posted by Ghostlight View Post
    Well what about taking gamestage as high as it can go and then surviving the blood mood? That's definitely a potential end-game for players that want it. Looking at the XML, the toughest blood moon horde defined is gamestage 4096. I am fairly sure that by the time you get all Q6 items and all books, your GS will not be anywhere near 4096.
    And how does the GS change the difficulty further?

    I mean, I'm at the point, where all I could fight is irradiated demolishers and it still wouldn't make difference to me.

    An actual horde could be a threat - set limit that constantly respawns, because otherwise server will pop is not a problem.

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    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Katitof View Post
    And how does the GS change the difficulty further?
    Horde gets bigger. Occurence of top tier zombies gets higher. So more Demolishers etc

    I mean, I'm at the point, where all I could fight is irradiated demolishers and it still wouldn't make difference to me.
    But you didn't actually fight that did ya? It's very easy to say to yourself....my base can now handle ANY horde no matter what type and how many. Heck I I've said it to myself a ton....and I've been proved wrong serveral times when I decided to just keep going. Just to see. I remember a time in A16 when we went past day 200 for the first time. Gamestage was 4800 (it was measured differently back then). Base was entirely Polished Steel (remember that mechanic??) and we had declared it utterly impregnable. Barad Dur.

    We lost it.

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    Leader Laz Man's Avatar
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    Quote Originally Posted by Ghostlight View Post
    Horde gets bigger. Occurence of top tier zombies gets higher. So more Demolishers etc



    But you didn't actually fight that did ya? It's very easy to say to yourself....my base can now handle ANY horde no matter what type and how many. Heck I I've said it to myself a ton....and I've been proved wrong serveral times when I decided to just keep going. Just to see. I remember a time in A16 when we went past day 200 for the first time. Gamestage was 4800 (it was measured differently back then). Base was entirely Polished Steel (remember that mechanic??) and we had declared it utterly impregnable. Barad Dur.

    We lost it.
    My base is currently impregnable.....but havent seen demos yet 😂 ...and I play on default difficulty for the most part...

    ...I look forward to adding to the many tears of you who have waved the white flag...😂

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    Colony Founder AtomicUs5000's Avatar
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    I wouldn't mind a dead is dead setting.
    How is that on topic?

    Well... at the end, when you die, you could have a rating or score.
    This would give me a new endgame goal. I can assume that it is ok that at some point in the game, my base will be destroyed.... but how long can it stand? how long can I live after it falls? Can I beat my last score?

  9. #9
    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Laz Man View Post
    My base is currently impregnable.....but havent seen demos yet �� ...and I play on default difficulty for the most part...

    ...I look forward to adding to the many tears of you who have waved the white flag...��
    Heh. I wish you all the luck.

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    Quote Originally Posted by AtomicUs5000 View Post
    I wouldn't mind a dead is dead setting.
    How is that on topic?

    Well... at the end, when you die, you could have a rating or score.
    This would give me a new endgame goal. I can assume that it is ok that at some point in the game, my base will be destroyed.... but how long can it stand? how long can I live after it falls? Can I beat my last score?
    Then surely your gamestage is the score?

  10. #10
    Colony Founder AtomicUs5000's Avatar
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    Quote Originally Posted by Ghostlight View Post
    Then surely your gamestage is the score?
    Could be... though might be better to go with the raw numbers due to the coded caps. Days alive + zombie kills + player level maybe.

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    Quote Originally Posted by Ghostlight View Post
    Your gamestage was almost certainly not maxed out. So you were not facing the strongest end-game horde on blood moons that you would end up facing if you had continued playing that map beyond day 100. Just saying. A lot of people don't care, others strive to take gamestage as high as they can get it, for the additional challenge.

    - - - Updated - - -



    Well what about taking gamestage as high as it can go and then surviving the blood mood? That's definitely a potential end-game for players that want it. Looking at the XML, the toughest blood moon horde defined is gamestage 4096. I am fairly sure that by the time you get all Q6 items and all books, your GS will not be anywhere near 4096.
    This is me on day 63 with maxed long rifle perks.
    https://www.youtube.com/watch?v=xMssgjWL8ZY

    With vertical and horizontal electric fences, two dart traps in the back, barbed wire on the sides, I went through maybe 200 rounds of ammo. Day 124 with a layer of iron spike traps, more use of the dart traps, I bet I'd use 400-500 rounds. All craftable easily by mining coal/nitrate.

    It just scales up and takes more mining and more ammo use, but the basic horde intelligence and tactics don't change. It just becomes more "grindy" week after week to take on larger numbers.

    The idea mentioned above, bandits, and possible use of the radiation zone would be great. What if, after attacking a "mega base" in the radiation zone, those zombies occasionally retaliate on a blood moon night, and send a handful of super strong boss type mobs that have completely different tactics, like trying to dig under you? Or ignoring short paths, and instead start tearing down the strongest paths? Or only try to do as much damage to your base as possible (as revenge) and ignore trying to kill you?

    But that would mean adding a layer of skills/tools to deal with those new challenges. Underground collapsible tunnel traps, more types of sentry guns, maybe one use/limited use "artifacts" from before "the war" (or whatever happened). Like a military combat robot you could trigger to fightoff the bosses.

    I look forward to seeing where the game goes over time. But for now, just the 7 day cycle has lost my interest.

    I really hope the game focuses and enhances base building and society building (farming, crafting, fuel refining, power plants, etc) aspects. That is my personal favorite type of game, but even just more epic goals would be great.

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    I came up with a 'winning scenario' for my friends.

    We are to have gyrocopters for all of us, get to the top of Dishong tower, and fly away into the sunset.

    Of course, this requires some luck in the RNG department if you've not got someone going into INT.

  13. #13
    Zombie Hunter Marinxar's Avatar
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    As far as I remember, there will be a end-game event. The storyline continues to grow, and with the Bandits and NPCs will come a boss, the Duke, who stranded you in the 7 Days to die zone in the first place. So you will have to defeat him at the end of the day.

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    Colony Founder Katitof's Avatar
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    Quote Originally Posted by Ghostlight View Post
    But you didn't actually fight that did ya? It's very easy to say to yourself....my base can now handle ANY horde no matter what type and how many. Heck I I've said it to myself a ton....and I've been proved wrong serveral times when I decided to just keep going. Just to see. I remember a time in A16 when we went past day 200 for the first time. Gamestage was 4800 (it was measured differently back then). Base was entirely Polished Steel (remember that mechanic??) and we had declared it utterly impregnable. Barad Dur.

    We lost it.
    I'm actively participating. Defending in a group between 2 to 6 players(all levels of experience, but when everyone is online, GS is well above 1000 as party GS atm is just being added instead of averaged), base isn't even made to exploit AI in any way nor is it sprayed with traps to the point where you can just AFK the horde, but you'd really have to deliberately bait and activate demolishers for them to break through.

    Sure, rebuilding happens, but its more of a planned destruction and layered defense instead of "omg wall is down and so are we".
    Maximum amount of zombies spawning that isn't causing AI to run in circles and stutter(30, server is rented from pingperfect).

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    Colony Founder Ghostlight's Avatar
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    Quote Originally Posted by Katitof View Post
    I'm actively participating. Defending in a group between 2 to 6 players(all levels of experience, but when everyone is online, GS is well above 1000 as party GS atm is just being added instead of averaged), base isn't even made to exploit AI in any way nor is it sprayed with traps to the point where you can just AFK the horde, but you'd really have to deliberately bait and activate demolishers for them to break through.

    Sure, rebuilding happens, but its more of a planned destruction and layered defense instead of "omg wall is down and so are we".
    Maximum amount of zombies spawning that isn't causing AI to run in circles and stutter(30, server is rented from pingperfect).
    That same Polished Steel impregnable base that we lost was also based on controlled destruction and layers of defence. And the 4096 GS horde is not the same as the GS 1000 horde. Just saying.

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