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Thread: Goals beyond the 7 days survival cycle

  1. #31
    Colony Founder Magoli's Avatar
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    Quote Originally Posted by ArcticPrism View Post
    I made my own mod sometime in alpha 16/17 that made the goal finding the "cure". I had made a recipe that you would craft with materials from around the map. Stuff like skin samples from zombie bears, "research notes" that you could find in offices, various chemicals from garage/tool/lab kits. I had one of the materials only spawn inside of apache chests(100% of course) to make sure you had to really explore and you needed more than 1 so you couldn't get lucky at the start of the game.
    thats a brilliant idea

    I would love to see a final goal in 7d

    The Cure is a very good idea - I played with other Solutions to enable a final goal:
    -get the escape-from-Island-ticket (maybe buy it for 1 Mio chips / or do a final quest for the Duke)
    -become Duke of Navezgane (when bandits, NPCs and fractions are implemented to the game)

    however - is it possible to have this mod for A18 ???

  2. #32
    Hunter
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    There are bosses that spawn at GS200 or so and up.

  3. #33
    Colony Founder Ghostlight's Avatar
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    Do you mean Demolishers? At GS 153? Hardly bosses.

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