Results 1 to 10 of 10

Thread: Can I kill Rekt?

  1. #1
    Reconstructionist Feycat's Avatar
    Join Date
    Apr 2015
    Posts
    558
    Rep Power
    1

    Can I kill Rekt?

    No, seriously. Can I just shoot him in the face and have him die?

    I've got 2 games running currently, one with 3 friends and one with just my husband and I. In BOTH GAMES the two traders closest to us, and thus most frequently used, are Rekt and Hugh. The biggest jackasses. And I am tired as hell of listening to them.

    I know I can spawn in permanent traders in the trader building, but can I get rid of Hugh and Rekt so they'll go away?

    Preferably without a mod. Can I console them away, or just shoot them? Spawn zombies on him? Something?

    I want Bob and Joel, they're sweethearts.

  2. #2
    Colony Founder Ghostlight's Avatar
    Join Date
    Jan 2017
    Location
    Scotland
    Posts
    1,605
    Rep Power
    1
    You can't get Joel. He's packed up, took his dukes, and bought a yacht to sail away on.

  3. #3
    Colony Founder Hek Harris's Avatar
    Join Date
    May 2014
    Location
    France
    Posts
    1,005
    Rep Power
    1
    Just sell him stuff and never buy anything from him. He will eventually file for bankruptcy, leave his shop and the protection zone of his land claim block.

  4. #4
    Reconstructionist Aerial's Avatar
    Join Date
    Mar 2015
    Posts
    525
    Rep Power
    1
    It's a one word fix:

    In npc.xml make the following substitution:

    <npc_info
    id="traderrekt"
    name="Traitor Rekt"
    name_key="npc_traderRekt"
    faction="whiteriver"
    portrait="npc_rekt"
    greeting_type="nearby"
    stance="Dislike" voice_set="trader"
    trader_id="1" dialog_id="trader" />

    Replace "Dislike" with either "Like" or "Neutral" and you will give Rekt a better personality.

  5. #5
    Reconstructionist Feycat's Avatar
    Join Date
    Apr 2015
    Posts
    558
    Rep Power
    1
    okay, but that's not what I want. I want to replace him. I can add traders, is there something I can use to delete him?

  6. #6
    Colony Founder Jugginator's Avatar
    Join Date
    Mar 2017
    Location
    JarTosser HQ, TX
    Posts
    1,356
    Rep Power
    1
    Quote Originally Posted by Feycat View Post
    okay, but that's not what I want. I want to replace him. I can add traders, is there something I can use to delete him?
    That'd be something you'd have to do before generating the map, I presume

  7. #7
    Leader Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    5,481
    Rep Power
    1
    Quote Originally Posted by Ghostlight View Post
    You can't get Joel. He's packed up, took his dukes, and bought a yacht to sail away on.


    Credit: Bubo...😂

  8. #8
    Leader Laz Man's Avatar
    Join Date
    Jan 2014
    Posts
    5,481
    Rep Power
    1
    I read you can equip stun mods and whack them a few times to take out your anger. They wont die, but will fall down and eat the dirt....😂

  9. #9
    Inventor Bubo's Avatar
    Join Date
    May 2017
    Location
    Olympus
    Posts
    985
    Rep Power
    1
    I knew it was coming soon

  10. #10
    Reconstructionist Aerial's Avatar
    Join Date
    Mar 2015
    Posts
    525
    Rep Power
    1
    Quote Originally Posted by Feycat View Post
    okay, but that's not what I want. I want to replace him. I can add traders, is there something I can use to delete him?
    If you set the trader to "Like", he'll use all of the Jen/Joel verbiage and be as nice as can be. Do you object to his appearance as well? Outright removing him is a bigger deal in terms of the xml edits. Just making him nice is really easy.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •