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Thread: 7 Days to Die Mods Website

  1. #16
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    this one - HDHQ
    Last edited by stallionsden; 12-14-2019 at 12:17 PM.

  2. #17
    Colony Founder Haidrgna's Avatar
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    Gnamod UI is on there but not any of the actual Overhaul mods. I am sure they will get around to adding all mods eventually.

  3. #18
    Community Moderator xyth's Avatar
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    Looks like it will be a useful site. My concerns are that you redirect support to these forums main mod entry (or Nexus if that's the authors preference) and that you make sure you update your descriptions to match the current version of the mod. In the case of the one I checked, my CCTV mod, your stating that direct lighting is needed but that was fixed some time ago.

    Creating a new source of information places the burden on you to keep that information current and accurate.

  4. #19
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    It is not possible to add mod authors directly to the post summary. To do this you need to be a writer and share it on site. However, a new tag with the author's name can be added to the mods. We can make it in the future.

    Over time, if we upgrade our host and install a system that you can upload your files directly to our site, win-win system can be established. But we can't do that right now.

    The first and most exhausting stage now. It takes some time to make seo-compatible posts and prepare cover photos. The site is still very new. There are many more mods to add. Over time, all existing mods will be added. When this happens, updating the mod pages will become even faster.

    Thank you all again for the nice welcoming.

  5. #20
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by Sinagrit Baba View Post
    It is not possible to add mod authors directly to the post summary. To do this you need to be a writer and share it on site. However, a new tag with the author's name can be added to the mods. We can make it in the future.

    Over time, if we upgrade our host and install a system that you can upload your files directly to our site, win-win system can be established. But we can't do that right now.

    The first and most exhausting stage now. It takes some time to make seo-compatible posts and prepare cover photos. The site is still very new. There are many more mods to add. Over time, all existing mods will be added. When this happens, updating the mod pages will become even faster.

    Thank you all again for the nice welcoming.
    I am not sure it will be needed to have to upload to the site directly, speaking for myself here but I rather not have multiple places to upload files to but concentrate it on one place. Currently that is a drive folder I can easily drop files in whenever I need.

    Maybe it could be handy for certain newer modders that have no place they upload their stuff to yet. But whatever works and does not confuse the user.

  6. #21
    Colony Founder DUST2DEATH's Avatar
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    Quote Originally Posted by Haidrgna View Post
    I am not sure it will be needed to have to upload to the site directly, speaking for myself here but I rather not have multiple places to upload files to but concentrate it on one place. Currently that is a drive folder I can easily drop files in whenever I need.

    Maybe it could be handy for certain newer modders that have no place they upload their stuff to yet. But whatever works and does not confuse the user.
    This.

    If you do include mine, you will have to be the one who maintains it.
    lab/nexus will be where I upload to.

  7. #22
    Community Moderator xyth's Avatar
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    Most of the moders will want to host their mods in on github/gitlab, or in some file storage location that they are familiar with. You might offer storage for newer modders but it is annoying to maintain multiple storage locations. That my biggest complaint about nexus and why it often has an older version of my mods.

  8. #23
    Tracker Cernwn's Avatar
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    Quote Originally Posted by xyth View Post
    ...it is annoying to maintain multiple storage locations.
    Gotta agree with Xyth on this, if not the site. As a USER who maintains 49+ individual modlets in a highly customized ModPak, it is annoying as FK to have to check Nexus, then a few different Discord servers, github, gitlabs, then take a pass through the forums to make sure I didn't miss anything...

    But hey, it's a labor of love, right? At the moment, the single easiest place to check for version updates to several modlets at once is this, which is why it gets checked the most frequently:

    https://www.nexusmods.com/7daystodie?tab=updated

    Suppose the REAL question is - what does this new mod site do/provide, that all the others do not?
    Last edited by Cernwn; 4 Weeks Ago at 08:53 PM.

  9. #24
    Scavenger doughphunghus's Avatar
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    Nicely done!
    I have a couple of small mods I've posted here (and more to come). One of them is already on the site and its easy to find and looks nice. I really like the tagging/search capability and the links back to this forum/download/etc.

    I do see similar issues above about "handling maintenance" of the text/description syncing with wherever the modder is maintaining their code. Maybe he modders could give you some help inside their mod if they wanted to? If, on your site, you could clearly define some additional things that modders can voluntarily put into their mods to make them more presentable on a website. The basic "mod structure" is loosely defined so doing certain things, while not explicitly required to exist for a mod, might make mods more standardized and "website presentable"

    Some ideas:
    - To keep things "cleaner" have those willing to participate just create a folder inside the mod named "7daystodiemods.com_files" and put anything you need for the inside it.

    - Define a special "readme" or other file that your site could use to handle all the text? Probably the easiest to to.

    - Have a special parse-able file of whatever attributes are needed. This is the trikiest part because you woudl *really* want to lock down the keys/values to whats allowed, otherwise people are going to make things up and things could get ugly (like the game version, is it 'a18', 'alpha 18','A18', 'vA18.b5')? If these values were parsed (or just manually copied by hand) you're gonna want them exactly as you want them.

    ModInfo.json <- Chosen because TFP could change how ModInfo.xml is formatted at any time, or remove/rename it

    Here you could define whatever key/values you need, like:
    "Classifications": "Food,Fishing"
    "GameVersions": "Alpha 18"
    "7daystodieDotComSourceUrl": "https://7daystodie.com/forums/showthread.php?....."
    "DownloadSourceUrl": "https://github...."

    - Same with the graphic. Indicate what a good "screenshot" size of the mod should be and dictate the filename that should be used. Example: screenshot.jpg

    It could look like this:
    (Modname)
    /ModInfo.xml <- TFP's requirement
    /Config <- Whatever folders/file need to be in the mod
    /7daystodiemods.com_files <- Explicit location of files for the site that needs them
    ModInfo.json
    screenshot.jpg
    README.md <- Stealing githubs's readme naming/format as example
    Last edited by doughphunghus; 4 Weeks Ago at 08:00 AM.

  10. #25
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by doughphunghus View Post
    Nicely done!
    I have a couple of small mods I've posted here (and more to come). One of them is already on the site and its easy to find and looks nice. I really like the tagging/search capability and the links back to this forum/download/etc.

    I do see similar issues above about "handling maintenance" of the text/description syncing with wherever the modder is maintaining their code. Maybe he modders could give you some help inside their mod if they wanted to? If, on your site, you could clearly define some additional things that modders can voluntarily put into their mods to make them more presentable on a website. The basic "mod structure" is loosely defined so doing certain things, while not explicitly required to exist for a mod, might make mods more standardized and "website presentable"

    Some ideas:
    - To keep things "cleaner" have those willing to participate just create a folder inside the mod named "7daystodiemods.com_files" and put anything you need for the inside it.

    - Define a special "readme" or other file that your site could use to handle all the text? Probably the easiest to to.

    - Have a special parse-able file of whatever attributes are needed. This is the trikiest part because you woudl *really* want to lock down the keys/values to whats allowed, otherwise people are going to make things up and things could get ugly (like the game version, is it 'a18', 'alpha 18','A18', 'vA18.b5')? If these values were parsed (or just manually copied by hand) you're gonna want them exactly as you want them.

    ModInfo.json <- Chosen because TFP could change how ModInfo.xml is formatted at any time, or remove/rename it

    Here you could define whatever key/values you need, like:
    "Classifications": "Food,Fishing"
    "GameVersions": "Alpha 18"
    "7daystodieDotComSourceUrl": "https://7daystodie.com/forums/showthread.php?....."
    "DownloadSourceUrl": "https://github...."

    - Same with the graphic. Indicate what a good "screenshot" size of the mod should be and dictate the filename that should be used. Example: screenshot.jpg

    It could look like this:
    (Modname)
    /ModInfo.xml <- TFP's requirement
    /Config <- Whatever folders/file need to be in the mod
    /7daystodiemods.com_files <- Explicit location of files for the site that needs them
    ModInfo.json
    screenshot.jpg
    README.md <- Stealing githubs's readme naming/format as example
    If they could just parse the README.md if one exists and support markdown they would have not much work as long as modders include this file also in their manual download (or if they link their git).

  11. #26
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    upload files directly:It was just an idea. Already we want the mod creators to share their own links.

    After reading doughphunghus's idea, a mod uploading page was created. There is a detailed form that is easy to use. https://7daystodiemods.com/mod-upload/

  12. #27
    Tracker Cernwn's Avatar
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    Briefly checked out the site. First impression is broken grammar/syntax sets off red flags for a phishing scam. Whatever language you decide to host it in, get someone with a MAJOR in that language, who ALSO speaks it as their native language, to grammar check ALL your main pages. Many college students use websites like this to do said freelance work for cheap:

    https://www.fiverr.com/
    Last edited by Cernwn; 4 Weeks Ago at 09:16 PM.

  13. #28
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    Yes, we have some minor broken grammar/syntax problems. Thanks for the suggestion. It will get better over time.

    Author tags added. Now people can access all mods of the author with a single click.

  14. #29
    Community Moderator xyth's Avatar
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    I posted a new mod minutes ago and its not up there yet!

  15. #30
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    Last edited by Sinagrit Baba; 7 Hours Ago at 06:46 PM.

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