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Thread: Rabbit Of Caerbannog

  1. #1
    Survivor doughphunghus's Avatar
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    Rabbit Of Caerbannog

    This modlet adds a very powerful, feral rabbit. Run Away! Run Away!

    Mod download location: https://github.com/doughphunghus/Dou...annog/releases

    This is a silly mod, that is even sillier since caves have been temporarily removed from the game...

    For those unfamiliar: https://en.wikipedia.org/wiki/Rabbit_of_Caerbannog

    The rabbit was supposed to have a chance to spawn only in caves and violently patrol a small area (killing everything near it), but caves have been removed from the game (temporarily I hope). Currently the rabbit has a chance of spawning in certain gamestages as part of the horde and has a much larger "patrol area" if it's still alive when the night is over. Once caves return I'll likely remove it from spawning in the horde unless people indicate they like it to be in the hordes. I don't know how hordes generate with the "probability" so i guess its likely to get several of these on certain horde nights.

    I haven't tested it really well to see how it behaves in a real game. I do know that its small, fast, and hard to kill if you can manage it.
    Feedback is welcomed!

    UPDATE 2020-01-01: Release notes for v1.0.2:
    - Rabbit now has a proper texture. Thanks to Mumpfy for creating the white rabbit texture and Mjoelnir.hh for merging the texture into Textures.unity3d and providing help on how to use it.

    UPDATE 2020-01-14: Discovered that Khelldon has already created a modlet for the Holy Hand Grenade of Antioch! The original modlet does not work well in a18 due to changes in modlet format, so the repo it was in has been forked and the Holy Hand Grenade updated to work with a18 (it works, but needs a little more work). The forked repo with the modlet can be found here: https://github.com/doughphunghus/7d2dModlets

    UPDATE 2020-01-25: Release notes for v2.0.0:
    - Works properly in a18.3. May not work well in previous game versions (not tested)
    - Rabbit now attacks
    - Rabbit now jumps
    - Rabbit now eats your flesh after you die.
    - Added Holy Hand Grenade of Antioch (modified from Khelldons version).
    Modifications to it are: Cannot loot item, must craft from flesh chunk from a killed Rabbit of Caerbannog. Grenade explosion radius dropped a little to avoid frame rate loss. Made item ID unique so if you want both Khelldons grenade and this mod you can load them both.

    UPDATE 2020-01-25: Release notes for v2.0.1:
    - Minor tweak to jump at you from farther away. Was supposed to be in v2.0.0
    Last edited by doughphunghus; 3 Weeks Ago at 02:18 AM. Reason: v2.0.1 update

  2. #2
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    Quote Originally Posted by doughphunghus View Post
    If anyone knows how to make a "white rabbit" skin (with some blood on its mouth?) to add to this mod I would be thrilled
    Since I can't get custom textures/materials to get loaded for Zed's and animals for now, I used these 2 ways:

    1. Replacing the texture/material in the resources.assets file.
    I use that method only if I play SP games since it would be a pain to provide that big file to everyone just for such small changes. Anyway...

    2. Just linking another texture/material to the rabbit, one which is already in the game:
    Code:
    <property name="ReplaceMaterial0" value="Materials/RadiatedUMA"/>
    ^^That's what I use for my killer rabbit and it looks like that in game:



    If you want to see it in normal size just let me know.

    Not that easy to find a fitting texture/material but some are looking cool.
    Some more examples:






    Anyway.... for now "solution" 2 is what I use until I figured out if and how it is possible to load custom textures for Zed's and Animals from your modfolder.

    Hope it helps a bit.

  3. #3
    Survivor doughphunghus's Avatar
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    Thanks for the ideas! And it's only 1 line of XML!
    I'll mess with it this weekend and hopefully patch the mod with a better texture. One one hand I kinda like the "dangeress-ness" of having a completely normal looking killer rabbit(s) running around, but on the other hand, it's almost too annoying to be like that until caves come back and I can spawn them only in caves...which they'll probably just hop out of. I love the look of the "zombie bear?" skin, especially since you would expect that to be attacking you if it were running around anywhere. Given the possibilities of existing re-skins, maybe have a few types of killer rabbits....hmmm

  4. #4
    Survivor doughphunghus's Avatar
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    For those interested:
    I was able to find a way to make it white (well PURE WHITE, no rabbit-y texture) using this:
    Code:
    <property name="ReplaceMaterial0" value="particleeffects/models/materials/radius"/>
    It looks like this:
    https://github.com/doughphunghus/Dou...nog_v1.0.1.png

    This will likely have to do for now for this particular mod as I tried several of the "white" textures I can find in the vanilla XML (the best was the "screamer") but for this particular rabbit, the whiter and fluffier the better. I liked several of the other textures but I'm going to save them for some other animal mods I'm mulling over. Anyone want to fight a flock of tiny zombie sparrows?

    Also, a shout out to:
    - Mjoelnir.hh for pointing me to the right direction with working examples (Thanks!)! ...which led me to trying to find out the "whitest" texture in the game XML that worked the best (the screamer) ...which led me to searching for a mods with more textures ...which led to Robeloto's "RobelotoCustomZombiesV201" mod with a "white snake" in it

    If anyone knows of a "full list" of the game materials that can be used for replacements like this I would be eternally grateful I'm using Ubuntu and all the tools I've seen for looking into the game assets are windows only. I haven't tried Wine or anything to get past this. All my mods are still baby steps for me.

  5. #5
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    Finally figured out how to add custom skins to animals.

    You've to create the texture in a graphics program of your choice (e.g. Photoshop, Gimp or whatever).
    Then you've to create a Material out of it in the UnityEditor. I named it Rabbit.
    Save it as Asset-Bundle and then you can load it like you are loading your textures now, just from your new created Asset-Bundle.

    Example:
    Folder structure:

    In the Resource folder is my new created AssetBundle named: ZTextures.unity3d
    And loading the texture is as easy as before:
    Code:
    <property name="ReplaceMaterial0" value="#@modfolder:Resources/ZTextures.unity3d?Rabbit"/>
    Final result:


    Don't mind the bad texture and reflection, it's just made within of 5mins to show how it works.

  6. #6
    Survivor doughphunghus's Avatar
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    That looks much better with some sort of "face" Without it (just plain white) my first inclination is to think something is messed up with the game. How do you know what size/shape to make the texture, where to put the eyes, etc?

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    Quote Originally Posted by doughphunghus View Post
    That looks much better with some sort of "face" Without it (just plain white) my first inclination is to think something is messed up with the game. How do you know what size/shape to make the texture, where to put the eyes, etc?
    I extracted the original game textures and worked with them.

  8. #8
    Tracker Mumpfy's Avatar
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    lol nice

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    Aww, that's adorable A wandering horde with those bunnies would be a nightmare come true

  10. #10
    Tracker Mumpfy's Avatar
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    i want this mod, ill make a texture if you apply it Mjoelnir.hh

  11. #11
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    Quote Originally Posted by chikorina View Post
    Aww, that's adorable A wandering horde with those bunnies would be a nightmare come true
    I tried his mod and yeah, it would be a nightmare, believe me!
    His rabbit is much more aggressive than the one I made and its (no) fun to meet it.

    Quote Originally Posted by Mumpfy View Post
    i want this mod, ill make a texture if you apply it Mjoelnir.hh
    Sure Mumpfy, you helped me a lot to understand the Unity things so, go ahead.

    But I also have to say that I don't want to hijack this topic of doughphunghus because he made a great job with his rabbit.
    I bet you know what I mean.

    @doughphunghus if you have questions regarding the extraction or creating of the textures, feel free to contact me.

  12. #12
    Tracker Mumpfy's Avatar
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    well all i mean is i can do some texture, i mean lol i have it already, but i dont want to go and do all the explaining on how to use them and all the xmls part so i can share it, give you or doughphunghus the maps. i just said you because im not sure he will know how to use them and assamble them and you were already helping him, thats all.

    dont mean to step over original modder either.






    Last edited by Mumpfy; 12-25-2019 at 04:33 PM.

  13. #13
    Survivor doughphunghus's Avatar
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    Hijacking/stepping is fine by me, esp. if its helping getting something more "useable" and fun to use in-game! Mumpfy: I love the bloodthirsty rabbit and don't mind adding it at all

    The mod is on github so if anyone wanted to clone it, make changes, and submit a merge request I'll merge it (if that's easier). Using git/github is kinda a pain if you're not used to it but I can put up some basic instructions if anyone wants them. Optionally: if someone put the needed files(s) or literally just fixed the mod and put it somewhere to download, I'll do the merging, updating, etc. I haven't tested it too much and that's still a "to do" on my part. I'm wanting to get it to jump at you (like a spider zombie?) and show up "randomly" in hordes, but I'm afraid it may be a bit too strong if more than 1 of these appear. I do want "running away" to be the best option if you can't fight it.

    Also: I'm very open if anyone has feedback, options, anything on making this rabbit "something that's fun to have" vs "an annoying bullet sponge". I just wanted a killer rabbit in there somewhere

    Also:
    I tried extracting textures with the UABE tool found on this forum, and I believe it's buggy (on Linux, as it's a Windows tool I'm running through Wine) as the UABE "filter" option, which I believe exports the asset files natively for Unity to import, just causes UABE to crash. Maybe I'm not using the right version of Unity, or something needs to be in my PATH. I'm really not sure. All I can get it to export is .dat files, some of which identify the "image files" as some type of .pcx format, which my Unity cannot understand. For Unity, I'm so lost its sad. I've watched a tutorial and its going to take a lot more for me to be able to mess with it (I'm far behind on knowing how to build/assemble anything in it). Lots of new terms, ideas, etc. I normally don't deal with. All of the graphics work I've ever done has been "mess around in GIMP until something works" . Anyway, mjoelnir.hh, I'll take you up on your offer once I've fought it a little more and finished up more tutorials and have a better "unity environment" set up on my system. I might try to revive a Windows laptop I have to see if it "just works better" on there. But, per above, if anyone has time to help out with the graphics, I'll happily get it added in and update the mod
    Last edited by doughphunghus; 12-25-2019 at 08:51 PM.

  14. #14
    Tracker Mumpfy's Avatar
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    well i sent soemthnig to Mjoelnir.hh so hope to see this evolving, keep it up.

  15. #15
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    Quote Originally Posted by doughphunghus View Post
    Hijacking/stepping is fine by me, esp. if its helping getting something more "useable" and fun to use in-game! Mumpfy: I love the bloodthirsty rabbit and don't mind adding it at all

    The mod is on github so if anyone wanted to clone it, make changes, and submit a merge request I'll merge it (if that's easier). Using git/github is kinda a pain if you're not used to it but I can put up some basic instructions if anyone wants them. Optionally: if someone put the needed files(s) or literally just fixed the mod and put it somewhere to download, I'll do the merging, updating, etc. I haven't tested it too much and that's still a "to do" on my part. I'm wanting to get it to jump at you (like a spider zombie?) and show up "randomly" in hordes, but I'm afraid it may be a bit too strong if more than 1 of these appear. I do want "running away" to be the best option if you can't fight it.

    Also: I'm very open if anyone has feedback, options, anything on making this rabbit "something that's fun to have" vs "an annoying bullet sponge". I just wanted a killer rabbit in there somewhere

    Also:
    I tried extracting textures with the UABE tool found on this forum, and I believe it's buggy (on Linux, as it's a Windows tool I'm running through Wine) as the UABE "filter" option, which I believe exports the asset files natively for Unity to import, just causes UABE to crash. Maybe I'm not using the right version of Unity, or something needs to be in my PATH. I'm really not sure. All I can get it to export is .dat files, some of which identify the "image files" as some type of .pcx format, which my Unity cannot understand. For Unity, I'm so lost its sad. I've watched a tutorial and its going to take a lot more for me to be able to mess with it (I'm far behind on knowing how to build/assemble anything in it). Lots of new terms, ideas, etc. I normally don't deal with. All of the graphics work I've ever done has been "mess around in GIMP until something works" . Anyway, mjoelnir.hh, I'll take you up on your offer once I've fought it a little more and finished up more tutorials and have a better "unity environment" set up on my system. I might try to revive a Windows laptop I have to see if it "just works better" on there. But, per above, if anyone has time to help out with the graphics, I'll happily get it added in and update the mod
    I don't have so much time today and I'm out of the house later until Sunday, otherwise I would have made a video for you to explain each step I did.
    If you want I can still do it once I'm back home.
    I can also upload all original game textures if extracting is a problem on your end, just let me know what you prefer.

    I uploaded an updated version of your mod to one of my Google-Drives and sent you the link in a PM.
    Let me know what you think.


    Quote Originally Posted by Mumpfy View Post
    well i sent soemthnig to Mjoelnir.hh so hope to see this evolving, keep it up.
    As said above, not so much time today but the first tests are looking cool in my eyes (great texture btw!):


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