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Thread: Announcement: A18.3 b3 Experimental Languages

  1. #1
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    Announcement: A18.3 b3 Experimental Languages

    Good evening!

    Alpha 18.3 b3 will be on EXP soon!

    This version
    a) will finally allow you to choose from 13 languages to play the game in!
    b) gives you back the power to change your FOV
    c) has an updated VO for Trader Jen
    d) some performance enhances

    How to select your language?
    Here's a quck YT video I made https://youtu.be/0iEm-263TWc

    1. Start the game's launcher
    2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language
    3. Now the session will be in the selected language

    This of couse is temporary and only until we release it to stable.

    The language names are:
    EN = english (default)
    DE = german
    ES-LatAm = latam
    FR = french
    IT = italian
    JA = japanese
    KO = koreana
    PL = polish
    PT-BR = brazilian
    RU = russian
    TR = turkish
    ZH-CN = schinese
    ZH-TW = tchinese

    For feedback and balancing suggestions, please go to our feedback thread.

    For ideas outside of balancing please visit our dev diary.

    Bugs exclusively for localization go here.

    For any bug reports and the latest known issues please visit our bug report thread.


    For any bugs specifically for localization, please use this thread.

    Happy Holidays from all of us here at TFP!
    Schöne Feiertage und einen guten Rutsch ins neue Jahr!

    Hated

    Servers!

    Update to Land claim options. Below are the serverconfig.xml properties, but they are also available in the New Game config menu.

    Setting Default Description Notes
    LandClaimExpiryTime 7 The number of days a player can be offline before their claims expire and are no longer protected N/A
    LandClaimDecayMode 0 Controls how offline players land claims decay. 0=Slow (Linear) , 1=Fast (Exponential), 2=None (Full protection until claim is expired). N/A
    LandClaimOnlineDurabilityModifier 4 How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). N/A
    LandClaimOfflineDurabilityModifier 4 How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). INFINITE is now infinite regardless of Decay Mode settings, but will expire after Expiry Time is met.
    LandClaimOfflineDelay 0 The number of minutes after a player logs out that the land claim area hardness transitions from online to offline. Even though it is 0 by default, this setting allows PVP admins to set a delay to prevent raid logging. The 24 hour hardcode is gone.

    Here is what changed since A18.2:

    Added
    • Console command wsmats to modify the current amount of smelted materials in workstations
    • Bookcase can now be used as a paintable texture
    • Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3
    • FOV display option and default button
    • Backpack friction and bounce settings internally to help prevent lost bags
    • Backpack logging to show more information in the output log
    • Font support for all current localizations
    • Trader Jen now has her own voice over



    Changed
    • It takes more casino tokens to smelt/craft bullet casings
    • Projectiles can pass through table legs again
    • All electrical devices (blocks) have a minimum consumption of 1W
    • Better stat display on bandages
    • Reduced grass fade out distance so fade is visible
    • Added a sewing kit to first aid kit recipe
    • Renamed Tree Quality option to Object Quality
    • Renamed Grass Distance option values to Low, Medium, High and added Lowest
    • Adjusted grass distance fade to match grass distance option
    • Optimized grass shader
    • Enabled FOV console command
    • Adjusted video quality options UI layout
    • Bandolier mod can now be installed in leg armor
    • Game name now allows Unicode characters
    • Improved claw foot tub colliders
    • Flying mode can move faster (sprint) in all directions
    • W once again allows to purchase skills



    Fixed
    • Clients now see an admin star for the host
    • Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions
    • Hand truck and ammo crate now show wrench harvest animation
    • Shotgun slugs do now scrap to polymer
    • A localization issue for the Stun Baton
    • Rabbits are no longer making a swinging sound
    • Deer now scare easier
    • Workstation fuel in slot 2 and 3 no longer prevents activation of the start key
    • Many grass types do now sway with wind and adjusted sway
    • Overflowing a forge no longer makes your base disappear
    • Error spam no longer shows up in the dedi's terminal window on startup
    • While riding minibike and hitting the "B" key, no longer makes player stand up
    • Deco car part blocks now have correct resources and materials
    • Needle and thread vol 3 unlocks running shoes
    • Arrows and crossbow bolts pierce water now
    • LandClaimOfflineDurabilityModifier no longer is confusing
    • Items in crafting queue will survive changes to items.xml
    • Effect on Drum magazine mod matches the description now
    • Ghillie suit states its proper unlock path
    • Sedans no longer get stuck during breakdance (car blocks find and align with ground better).
    • Tripwire can be repaired now
    • Armour Plating recipe values are correct now
    • Some “Terrain Quality” effects do not work until restart, the option now states that
    • Swingset’s collision was improved on
    • Default max zombie count is now 64 to match the bloodmoon option
    • Updated comments to serverconfig.xml and tooltips for MP zombie spawn settings
    • Another vehicle and junk turret dupe is fixed now
    • Exploding arrows and bolt sfx does FINALLY pause during pause
    • Fuel added to vehicles is no longer locked to the person who did it
    • Buffs given by held modified items, no longer persist when dropped or removed
    • Quickly entering and leaving your vehicle several times could cause you to bug out
    • Player on login properly see players in their vehicles now
    • Player as passenger now keep their hands off the steering wheel
    Last edited by faatal; 4 Weeks Ago at 05:28 AM.

  2. #2
    Super Moderator Roland's Avatar
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    Quote Originally Posted by Hated View Post
    Player as passenger now keep their hands off the steering wheel
    Thank goodness. I get enough of that irl...

  3. #3
    Zombie Hunter NukemDed's Avatar
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    Quote Originally Posted by Hated View Post
    [*]Sedans no longer get stuck during breakdance[/LIST]
    ok i may have had a few, but please would someone explain

    During rotations
    Stabby
    Last edited by schwanz9000; 4 Weeks Ago at 04:24 AM.

  4. #4
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    Hated, will this have included a fix for the dupe regarding vehicles? I posted a new entry in the bugs for the 18.2 b5. It includes something that used to be done with chests but is now possible with vehicles.

  5. #5
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    I just want to say HOLY CRAP! The optimization on this patch was insane and I was lucky enough to have a side-by-side comparison.

    My server was having a going-away party (ie: max zombies, spawning in HE rockets, spawning Dev tools, etc) and it was laggy and buggy as usual and as could be expected. We shut the server down and then another player showed up, we saw the new patch and figured we would check it out.

    Holy smokes, the latency and performance is NIGHT AND DAY. Folks on garbage connections and junk computers report MARKED improvements, as in "5 FPS and inability to aim while horde" --> "High FPS and can aim with horde and building coming down at the same time"

    A++ would patch again <3

  6. #6
    Fun Pimps Staff faatal's Avatar
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    Some things improved, but I don't know what would make it that much better.

  7. #7
    Leader Laz Man's Avatar
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    Quote Originally Posted by NukemDed View Post
    ok i may have had a few, but please would someone explain

    During rotations
    Stabby
    I think, this is referring to this......lol

    https://youtu.be/CWD5Ood3dpU

  8. #8
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    Quote Originally Posted by Laz Man View Post
    I think, this is referring to this......lol

    https://youtu.be/CWD5Ood3dpU
    Hahaha lol never saw that lol

  9. #9
    Fun Pimps Staff faatal's Avatar
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    Quote Originally Posted by Laz Man View Post
    I think, this is referring to this......lol

    https://youtu.be/CWD5Ood3dpU
    Yes. Both the initial placement being wrong and it moving when you hit/wrench it.

  10. #10
    Colony Founder KhaineGB's Avatar
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    So i'm not sure what you guys did...

    But playing on nav, no mods, set terrain detail to medium and FOV to 75 and i'm getting a reasonably steady 100fps.

    Which is VERY nice.

    Also, is it just me or is the new font MUCH easier to read?

  11. #11
    Refugee q123's Avatar
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    Nice update!

    I did a quick performance test only. But it looks like there where done some really good optimisations under the hood. I was able to smoothly move around in snow biome with medium terrain quality

    For me it looks like the performance impact between AF-Setting Medium and High is lower now than before.

    In this build I notice a bigger performance impact on SS-Reflections between Low and Medium. Thats ok for me cause low is still good looking.

    Thanks for the update.

    Frohe Weihnachten
    Last edited by q123; 4 Weeks Ago at 11:28 AM.

  12. #12
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    Are you planning to add Ukrainian?

  13. #13
    Colony Founder Odetta's Avatar
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    Quote Originally Posted by KhaineGB View Post
    So i'm not sure what you guys did...

    But playing on nav, no mods, set terrain detail to medium and FOV to 75 and i'm getting a reasonably steady 100fps.

    Which is VERY nice.

    Also, is it just me or is the new font MUCH easier to read?
    Right now it's mystery. Kinda weird that they accidentally made optimizations. They are probably gonna spend some time figuring out what they did to cause these gains lol.

    Could it be the Grass shader optimization?

  14. #14
    Nomad Callum123456789's Avatar
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    new update= very good (:

  15. #15
    Colony Founder Haidrgna's Avatar
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    Quote Originally Posted by Odetta View Post
    Right now it's mystery. Kinda weird that they accidentally made optimizations. They are probably gonna spend some time figuring out what they did to cause these gains lol.

    Could it be the Grass shader optimization?
    I would not be suprised if the optimization was made somewhere in the UI code. Maybe that was draining more resources in the way it was setup.

    But yeah seems the game flows smoother, I do not see a big increase in fps, but I do see that the game looks better and flows better for my eyes with the same settings I had in 18.2 b5.

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