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Thread: Announcement: Welcome A18.3 to stable!

  1. #1
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    Announcement: Welcome A18.3 to stable!

    Hello Everybody!

    This is the announcement thread for A18.3 stable.
    This patch's goal is getting localizations for several languages in, see website.

    How do you change your language?
    Easy!
    First option in the launcher you used during experimental is still working.
    Find the steps right here!
    However, since it is now official on steam, you can use steam to do it, if you did not do that before, please have a quick look here: https://www.youtube.com/watch?v=2e9t...ature=youtu.be


    Please do test Macs with EAC enabled again. An update to it should solve the crashing issue. Let us know, if the problem persists.

    We are collecting feedback from the community for improvements in their language, please use this thread to participate.

    The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon.

    If you find non localization related bugs, please report them here.

    For general discussions, please the dev diary.

    For balance and performance feedback find your way to this thread, please.

    We hope that you enjoy 7 Days to die in your native language!

    Cheers,
    Hated


    Changelog:

    Added
    • Console command wsmats has been added to allow players to modify the current amount of smelted materials in workstations for debugging
    • Bookcase is now available as a paintable texture
    • Terrain at Lowest or Low quality reduces shader layer blending to 2 or 3
    • FOV display option is reenabled and has a default button
    • Backpack friction and bounce settings
    • Backpack logging was added for better tracking
    • We added font support for all current localizations
    • Flying mode can now move faster (sprint) in all directions
    • Trader Jen now has her own unique voice



    Changed
    • Bullet casings take 5 brass each to craft now instead of 2; amount of brass obtained from looted objects has been balanced to compensate for the increase
    • All electrical devices (blocks) have a minimum consumption of 1W
    • Better stat display on bandages
    • Reduced grass fade out distance so fade is visible
    • A sewing kit is now required for first aid kits
    • Renamed Tree Quality option to Object Quality
    • Renamed Grass Distance option values to Low, Medium, High and added Lowest
    • Adjusted grass distance fade to match grass distance option
    • The grass shader was optimized
    • Enabled FOV console command again
    • Adjusted video quality options UI layout to reflect recent changes
    • modArmorBandolier can be now also be installed in leg armor
    • Improved claw foot tub colliders



    Fixed
    • Clients do now see an admin star for the host
    • Loading mod localization for a localization category that does not exist in vanilla no longer causes KeyNotFoundExceptions
    • Removing leg collision from table custom shapes so projectiles can now pass through again
    • The wrench now plays an animation on cntMunitionsBox and decoHandTruck
    • Shotgun slugs do scrap to polymer
    • Stun Baton Schematic had an error corrected
    • Rabbits are no longer making a swinging sound when they shouldn't
    • Deer now scare easier
    • Fuel placed in any fuel slot does now allow to start crafting in workstations
    • Many grass types sway with wind and adjusted sway
    • We fixed the EndOfStreamException that results in loss of base, workstations, and items due to chunk resetting
    • There is no longer an error spam showing up in the dedi's terminal window on startup
    • Players are once again able to press W to purchase perks in the skills screen.
    • Opening the playerscreen in a vehicle no longer results in a standing character
    • The decorative car parts now have proper material and parts
    • Needle and thread vol 3 does now correctly unlock running shoes
    • Arrows and crossbow bolts now properly penetrate water and collide the terrain underwater
    • Items in crafting queue do now survive changes to items.xml
    • The effect on modGunDrumMagazineExtender now matches description
    • Wookie suit now states correct unlock requirement
    • Cars no longer look like they were slammed in the ground in wild rotations, though some usecase still makes this happen
    • Tripwire can now be repaired
    • Armour Plating recipe values are now using the correct values
    • Terrain Quality are no longer locked, but need a restart to fully activate
    • The collider and hitbox on the swingset are way better now
    • We increased MaxSpawnedZombies default to 64 to match the BloodMoonEnemyCount
    • We updated comments to serverconfig.xml and tooltips for MP zombie spawn settings
    • Another vehicle and junk turret dupe was fixed
    • Exploding arrows and bolt sfx now stops during SP pause
    • Fuel added to a 4x4 is now properly working for everybody
    • Item mod buffs no longer remain active if a modded item was dropped from the toolbar
    • Corrected wrong perk descriptions for master chef
    • Vehicle and players do no longer desync after jumping off and on quickly in a short amount of time
    • Players who logged in no longer witness players who were on a vehicle already in funny poses.
    • Player as passenger keep their hands off the steering wheel
    Last edited by Roland; 3 Weeks Ago at 03:23 PM.

  2. #2
    Colony Founder Adam the Waster's Avatar
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    sweet


    i smell A19 getting closer. it smells like bacon for some reason?... oh wait my bacon is done in the microwave.






    Edit: Im back. and it taste crunchy , juicy , Tender and smokey. just like Alpha 19,
    Last edited by Adam the Waster; 4 Weeks Ago at 03:49 PM.

  3. #3
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    Can we assume that 18.3 is the last Alpha 18 version or is 18.4 planned?

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    Zombie Hunter Marinxar's Avatar
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    No mention of onSelfEquip function fix ?

  5. #5
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    so how do we change language in the stable version? According to previous information:

    1. Start the game's launcher
    2. You will need to use e.g. "-language=german" in the launcher's start parameter to start the game using that language
    3. Now the session will be in the selected language

    This of couse is temporary and only until we release it to stable.
    I haven't found it in the options of the game.

    Thank you for the question!
    The EXP way is still viable, but steam now also offers the languages.
    I added a red marked section above showing both ways to do it.
    -Hated
    Last edited by Hated; 4 Weeks Ago at 05:26 PM.

  6. #6
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    will old saves still work or is it better to restart?

  7. #7
    Colony Founder Adam the Waster's Avatar
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    We increased MaxSpawnedZombies default to 64 to match the BloodMoonEnemyCount

    i kinda don't understand that.

  8. #8
    Community Moderator Crater Creator's Avatar
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    Quote Originally Posted by RipClaw View Post
    Can we assume that 18.3 is the last Alpha 18 version or is 18.4 planned?
    See above:

    Quote Originally Posted by Hated View Post
    We are collecting feedback from the community for improvements in their language, please use this thread to participate.

    The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon.

  9. #9
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    Do Dedicated servers expect to wipe and start anew with all the bug fixes?

  10. #10
    Refugee Jaspymon's Avatar
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    Quote Originally Posted by RipClaw View Post
    Can we assume that 18.3 is the last Alpha 18 version or is 18.4 planned?
    "The improvements will come with A18.4 which will also have more bugfixes for you guys. Expect it on EXP soon."

    It's right in the text at the top.

  11. #11
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    "modArmorBandolier can be now also be installed in leg armor"

    Does the effect stack if you have a bandolier in chest + legs, or is this more of a QoL benefit for early/mid game if you have a meh chest piece but want to keep a different mod on it?

  12. #12
    Inventor Boidster's Avatar
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    I am possibly...probably even...quite stupid, but this does not make sense:

    It takes more casino tokens to smelt/craft bullet casings
    Doesn't it go tokens -> forge <brass> -> bullet casings? Which part of that chain was changed? Less brass per token (it was 1:1 so...where to go from there?) or is it more brass required per bullet casing (which affects all sources of brass, not just tokens)?

    Or (here's my probable stupidity) - is there a way to craft tokens directly into bullet casings that I've never used?

  13. #13
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    I was really hoping to see the sleeping bag bug fixed. People are most likely still spawning on others' beds after the owner has respawned on it a minimum of 1 time.

  14. #14
    Super Moderator Roland's Avatar
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    Please Note:

    Bug fixes are done in the A19 trunk and then those deemed to be "must fix" and "safe" by the developers are brought over to the A18 branch. A18.3 was primarily about localization. Nothing, no matter how important you personally feel it might be, took priority over localization for A18.3 which is why there are so few changes other than those having to do with languages.

    We have been assured that A18.4 will get more other non-localization fixes and changes. If a bug fix doesn't ever make it into the A18 branch then it is because it was decided to not be critical and/or it was seen as too risky. Nobody wants to break A18 and then have to spend time fixing it. The future resides with A19 and so that is where most of the work is happening and only some of it will trickle back to A18.

  15. #15
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    "Another vehicle and junk turret dupe was fixed"

    AHHH yes! thank you guys (TFP and QA Testers, specifically schwanz9000) Glad this got fixed before the other players found out about it. I'm extremely happy to see it did not take to long.


    Still waiting on broken bow animation to be fixed though
    I am curious why that is so hard to fix since "Arrows and crossbow bolts now properly penetrate water and collide the terrain underwater" was fixed and I reported that bug the same day as I reported broken bow animation. :/

    Note: That was a rhetorical question. I get the fact I have no clue what these bugs are prioritized as in house. I know the bugs will be fixed eventually
    Last edited by ZombieSurvivor; 3 Weeks Ago at 03:48 PM. Reason: Spelling errors

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