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Thread: Gopher's Modlets (NOT AN ALL IN ONE PACK!)

  1. #1
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    Gopher's Modlets (NOT AN ALL IN ONE PACK!)

    These are my modlets that are released, and work with each other in the game at the same time. Additionally, this post will be updated as new mods come out.

    Mod Name Link Short Description Credits
    "Rocket Boots" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "They don't call you The Rocket Man for no reason!" "Gopher"
    "Craftable Super Corn" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Allows you to craft Super Corn from some Ears of Corn and Acid" "Gopher"
    "Craft Gas Cans from Corn" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Allows you to craft Gas Cans from corn... because you can, for real." "Gopher"
    "Blessed Metal Mod... Mod" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Allows you to make the Blessed Metal Mod seeing as it appears to be unobtainable without spawning it in." "Gopher"
    "Increased Bag Drops Mod" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Increases the drop probability for zombie bags through Lucky Looter." "Gopher"
    "Craftable Weapons Bags (Small & Large), + Craftable Hardened Chests" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Allows you to craft the Weapons Bags and Hardened Chests found in POIs." "Gopher"
    "Super Corn Cooked Foods" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Adds 2 new food items crafted with Super Corn as an ingredient (Super Cornbread and Supercorn Meat Stew)" "Gopher"
    "More Cooked Foods" "https://github.com/GopherMods/7DTDMods - https://7daystodiemods.com/tag/gopher/" "Adds a wide variety of cooked foods. Everything in this mod is made from Vanilla game items! Required in both Dedicated Server and Player's mods folder to work properly (if not doing a dedi-server, just the Player's mods folder)" "Gopher"
    Attached Files Attached Files
    Last edited by Gopher_01; 1 Week Ago at 03:14 AM. Reason: Complete "overhaul" of the Zombie Drops Mod.

  2. #2
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    Quick side note: Please disregard all previous mod posts of mine as all my mods are now listed here...
    If this post makes no sense at all, please let me know...... :P

  3. #3
    Leader Tin's Avatar
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    Quote Originally Posted by Gopher_01 View Post
    Quick side note: Please disregard all previous mod posts of mine as all my mods are now listed here...
    If this post makes no sense at all, please let me know...... :P
    Just a suggestion to help cleanup your links, and present your mods/modlets.

    *To get the actual table format just reply with quote to look how its built.*
    Mod Name Link Short Description Credits
    "Mod name here" "Link here" "Short Desc here" "your name here"
    Once you get the template down it is ez-pz to add more to expand it.

    Maybe also get a file distribution deal, like git, onedrive, dropbox, etc., just makes it easier than using the forums version.
    Last edited by Tin; 2 Weeks Ago at 04:41 PM.

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    Zombie Hunter Ragsy 2145's Avatar
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    Welcome to modding

    If you have googledrive thats another alternative as the forum limits the amount of data you can store here eventually.

    The other option is that this site offers free upload of mods ... https://7daystodie.com/forums/showth...e-Mods-Website


    Ragsy !!

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    Survivor doughphunghus's Avatar
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    FYI: As far as I know, the Mods website only hosts "links" and pics that point to other places ( like this forum, github, gitlab, nexusmods, etc) where you've stored your code/files. I like it as its a really nice place to showcase your mods if you fill out the forms (once you've stored your mod on a place like mentioned.
    Mod Upload Page: https://7daystodiemods.com/mod-upload/ (No file uploads. Only mod submission form. The title of the page causes some misunderstandings. Soon we may change the title.) This page will always be there if anyone wants to use it.

  6. #6
    Zombie Hunter Ragsy 2145's Avatar
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    Quote Originally Posted by doughphunghus View Post
    FYI: As far as I know, the Mods website only hosts "links" and pics that point to other places ( like this forum, github, gitlab, nexusmods, etc) where you've stored your code/files. I like it as its a really nice place to showcase your mods if you fill out the forms (once you've stored your mod on a place like mentioned.
    Yes you are correct on that ...my bad and I read it as 'Mod Upload' so is a confusing title on the site


    Ragsy !!

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    Reply

    It seems some of my mods are already on 7 Days to Die Mods, with my consent of course. I believe they have my Rocket Boots already on a Google Drive link, there.

    https://7daystodiemods.com/tag/gopher/
    Last edited by Gopher_01; 2 Weeks Ago at 01:43 AM.

  8. #8
    Survivor doughphunghus's Avatar
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    Yeah, they named the "upload" form really badly, whomever whey are. There's a blurb on their site about changing it.
    Also: I have some mods too and I also noticed that someone has been loading into that website for me. I had planned on doing it myself but, hey, free lunch for me I guess.

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    Going to be releasing another mood here soon, stay tuned.

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    New mod! "Zombies Drops Mod". Read about it at the first post, above!

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    Survivor Claymore's Avatar
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    I don't mind altering my mod "BETTER PERKS: LUCKY LOOTER". But at least give credits. Even the // are still in the XML (without any use this time, because you just removed the "Lucky Looter Revamped"). You even just replaced <Claymore> with <Gopher> and rewrite the Localization.txt. Not a good start, buddy. It took my quite a long time to figure out the correct values for my mod. And this is the reason, why I'm a bit upset about a copycat move.

    Proof:
    "Your" XML:
    Code:
    <Gopher>
    //
    <append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group">
    <passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/>
    </append>
    </Gopher>
    My XML:
    Code:
    <Claymore>
    // Lucky Looter Revamped
    <append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group">
    <passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/>
    <passive_effect name="LootQuantity" operation="perc_add" level="2,5" value="1,4"/>
    </append>
    </Claymore>
    Last edited by Claymore; 1 Week Ago at 01:52 PM.

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    Quote Originally Posted by Claymore View Post
    I don't mind altering my mod "BETTER PERKS: LUCKY LOOTER". But at least give credits. Even the // are still in the XML (without any use this time, because you just removed the "Lucky Looter Revamped"). You even just replaced <Claymore> with <Gopher> and rewrite the Localization.txt. Not a good start, buddy. It took my quite a long time to figure out the correct values for my mod. And this is the reason, why I'm a bit upset about a copycat move.

    Proof:
    "Your" XML:
    Code:
    <Gopher>
    //
    <append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group">
    <passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/>
    </append>
    </Gopher>
    My XML:
    Code:
    <Claymore>
    // Lucky Looter Revamped
    <append xpath="/progression/perks/perk[@name='perkLuckyLooter']/effect_group">
    <passive_effect name="LootDropProb" operation="perc_add" level="1,5" value="6.67,33.33"/>
    <passive_effect name="LootQuantity" operation="perc_add" level="2,5" value="1,4"/>
    </append>
    </Claymore>
    Sorry about that, please accept my apologies - I got the mod files from a friend who wanted me to mod the mod for their server, but I wasn't sure who made the mod (I wasn't sure if Claymore was actually your name or if it was some kind of thing to avoid the mod breaking vanilla game stuff), until just now.
    Your name has been added to the Credits on the mod-list for said mod.
    Last edited by Gopher_01; 1 Week Ago at 10:23 PM.

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    Github link added to all mods!

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    New mod!: Super Corn Cooked Foods

    https://github.com/GopherMods/7DTDMods

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    Re-did the Zombie Drops mod. It's also renamed to the "Increased Bag Drops Mod".

    EDIT: Right, it seems the edit I did doesn't work. Turns out I had the old version of my Increased Zed Bags Drops still in my mods folder when testing. So far it seems as if the one Claymore made is the only one that works.
    I'm not sure what I'm doing wrong, or if It's because I am over-writing the default Lucky Looter. I suppose the main goal is to only have the loot bags drop probability increase, not the amount of loot you get. I say this because I tested Claymore's Better Perks Lucky Looter mod, and in my honest opinion, the 5x loot multiplier that comes with this mod is way too OP - you can easily get over 6000 ammo by day 3, and 3000+ among other things such as Forged Iron/Steel, not to mention the Canned Food you find. With JaxTeller718's Microwave mod, you can practically live off of Canned Food and never have to hunt. I suppose it could seem that this small little edit turned in to somewhat of a rant/complaint, but it was never intended to be one.

    With that being said, it is up to Claymore if he allows me to, technically, copy his mod and rip out the 5x loot part. If he says no/nothing, there will be no Increased Bag Drops Mod.
    Last edited by Gopher_01; 1 Week Ago at 03:22 PM. Reason: EDIT post.

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