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Thread: Unity Assets Bundle Extractor

  1. #151
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    Quote Originally Posted by sam ata View Post
    What about the typeless data of Texture2D ? How to save them as a png?
    textasset (text as png?) ?
    change extension *.txt to *.png

  2. #152
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    Hello. Where is option to extract many files at once?

  3. #153
    Colony Founder n2n1's Avatar
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    Quote Originally Posted by rtype44444 View Post
    Hello. Where is option to extract many files at once?
    Select objects with shift
    https://7daystodie.com/forums/showth...l=1#post410211
    Last edited by n2n1; 08-21-2016 at 05:55 PM.

  4. #154
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    Quote Originally Posted by iruzer View Post
    textasset (text as png?) ?
    change extension *.txt to *.png

    It's not textasset

  5. #155
    Zombie Hunter DerPopo's Avatar
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    @sam ata Take a look at the TextureFileFormat.h. You have to call ReadTextureFile on an empty TextureFile structure with the value field to the texture and call GetTextureData on it (it'll write the RGBA32 data with width*height*4 bytes to pOutBuf). To write the raw data to .png, you can use a library such as lodepng or stb_image.
    __
    Release 2.0 is almost ready, I'm doing some final bughunting and improvements.

  6. #156
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    Quote Originally Posted by DerPopo View Post
    @sam ata Take a look at the TextureFileFormat.h. You have to call ReadTextureFile on an empty TextureFile structure with the value field to the texture and call GetTextureData on it (it'll write the RGBA32 data with width*height*4 bytes to pOutBuf). To write the raw data to .png, you can use a library such as lodepng or stb_image.
    Thanks for all your help.

    Quote Originally Posted by DerPopo View Post
    Release 2.0 is almost ready, I'm doing some final bughunting and improvements.
    Great !

  7. #157
    Zombie Hunter DerPopo's Avatar
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    Release 2.0 is out! It's the largest release so far with 14118 line insertions and 1642 deletions, resulting in 31 lines in the changelog (it's actually more than that).
    The main features are a mod installer creator along with the option to restore a previous session (by loading an installer package), direct editing of assets in bundles, better support for older Unity versions + 5.4, lots of bugfixes and improvements. See the changelog on the main post for more details.
    I did extensive bug hunting but there likely are still some things I've missed. Feel free to suggest improvements or to ask questions.

  8. #158
    Colony Founder n2n1's Avatar
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    Quote Originally Posted by DerPopo View Post
    Release 2.0 is out! ...
    Thanks !!!


    PS: can still, more wide window ? please...
    Last edited by n2n1; 08-24-2016 at 01:21 AM.

  9. #159
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    Quote Originally Posted by DerPopo View Post
    Release 2.0 is out! It's the largest release so far with 14118 line insertions and 1642 deletions, resulting in 31 lines in the changelog (it's actually more than that).
    The main features are a mod installer creator along with the option to restore a previous session (by loading an installer package), direct editing of assets in bundles, better support for older Unity versions + 5.4, lots of bugfixes and improvements. See the changelog on the main post for more details.
    I did extensive bug hunting but there likely are still some things I've missed. Feel free to suggest improvements or to ask questions.
    Cool !

  10. #160
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    Fantastic !!!

    "Added big endian readonly support; Writing would corrupt the file"
    Will it be possible in a future version to write without corruption ?

  11. #161
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    Last edited by smits; 08-27-2016 at 01:41 PM.

  12. #162
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    How to get the file path of asset ?

    The value of 'Name' field is file name in v1.9, but it's file path in v2.0

  13. #163
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    Does UABE support for add a dependent assetbundle ?
    Last edited by sam ata; 08-30-2016 at 10:25 AM.

  14. #164
    Colony Founder The-Walking-Dad's Avatar
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    Is there any way to get this without using zip? They're charging 30 now, the tight buggers.

  15. #165
    Colony Founder herrpohl's Avatar
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    Quote Originally Posted by The-Walking-Dad View Post
    Is there any way to get this without using zip? They're charging 30 now, the tight buggers.
    I'm using WinRAR. It's a trial version but I think you can still use it after the trial period ends.

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