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Thread: Compo-Pack for Random Gen

  1. #3586
    Survivor Cpt Krunch's Avatar
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    Quote Originally Posted by Magoli View Post
    they are not totally gone! they are now included to other prefabsī(pls read the complete changelog):

    worked on:
    ...
    xcostum_simpsonshouse(by_magoli) (added xcostum_Treehouse_sm(by_magoli) - Repaired some blocks inside - added Sleepers - added quests - set tier=3)
    xcostum_cityhouse3(by_Kam) (Repaired some textures - Rotated some medCabinets)
    xcostum_TheMill(by_MoNKeYest1) (decreased size of prefab)
    xcostum_Cabin(by_Sudo) (added xcostum_Bunker_Top(by_Fr0gb0mber) )
    xcostum_ZHigh(by_Volar) (added xcostum_Bunker_Top(by_Fr0gb0mber) )
    xcostum_DriveIn(by_Wsiegel) (added xcostum_Bunker_deep(by_Devilhunter) )
    xcostum_Tavern(by_Limodor) (added xcostum_Bunker3(by_LazMan) )
    xcostum_TheSect_Followers-of-M(by_magoli) (added xcostum_Bunker2(by_LazMan) - added dogbox2(by_TopMinder) )
    xcostum_FuneralParlor(by_Zombieman) (added xcostum_Bunker1(by_LazMan) )
    ...
    xcostum_ThePyramid_1(by_Andyjoki)
    was removed because it has to be repaired first before 100% functionable (SleeperVolumes)[/QUOTE]

    Thanks Magoli! If I get my server back up before i leave for work in fall, I will send you server info and passwd. Thanks for all the great work!

  2. #3587
    Survivor Cpt Krunch's Avatar
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    Quote Originally Posted by Andyjoki View Post
    The Pyramid will get an Overhaul in the Future but there is no ETA. Probably might be in a18 since its a big prefab and i want to adapt the style i built the sphinx with.
    the Pyramid is not forgetten
    Glad to hear! Hope A18 doesnt make everything from 17 incompatible.

  3. #3588
    Survivor Cpt Krunch's Avatar
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    -----

  4. #3589
    Community Moderator SylenThunder's Avatar
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    Any update for 17.3?

    (someone had to ask)

  5. #3590
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    any chance that we might get an update for 17.3?

  6. #3591
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    Does it still work for 17.3?

  7. #3592
    Inventor Cadamier's Avatar
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    Hello Magoli, and thanks again. I've been wondering if you've seen Damocles' mod? Of particular interest might be this post.

    Yes it uses java... yes there can be issues... Roads need work...

  8. #3593
    Reconstructionist dhlmaster's Avatar
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    Quote Originally Posted by Cadamier View Post
    Hello Magoli, and thanks again. I've been wondering if you've seen Damocles' mod? Of particular interest might be this post.

    Yes it uses java... yes there can be issues... Roads need work...
    Seeing these 2 mods combined would make my day!

  9. #3594
    Hunter backdownhipi's Avatar
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    Quote Originally Posted by geengaween View Post
    Does it still work for 17.3?
    Quote Originally Posted by jenniann View Post
    any chance that we might get an update for 17.3?
    Quote Originally Posted by SylenThunder View Post
    Any update for 17.3?

    (someone had to ask)

    I am attempting to use it with 17.3 today, i will update when i have it working. ive patched it in the past to work with a new version before an update was released. so i should be able to, i will let you know how it goes

  10. #3595
    Hunter backdownhipi's Avatar
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    Talking Unofficial Combo-Pack 39 for 17.3s

    Unofficial Combo-Pack 39 17.3s
    i have patched version 38 to work with 17.3stable

    there are two files, only use one, rename to rwgmixer.xml of course, and overwrite your current one in Data\Config\

    rwgmixer-uCP39reg.xml is true to regular combo-pack rules

    rwgmixer-uCP39mctaco.xml is custom McTaco EPIC CITIES rules. maximum roads, and prefab limits removed, also custom/rarer prefabs preferred. (you DONT need epic cities to use this file)

    INSTALLATION:
    install version 38 of this mod
    then overwrite the rwgmixer.xml with ONE of mine.

    EPIC CITIES RULES (recommended)
    https://drive.google.com/open?id=1G-...tjU-TEBSYVjC1U

    REGULAR COMBO-PACK RULES
    https://drive.google.com/open?id=140...nDIKVMmjvW3H2a

  11. #3596
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    Thanks will try your mod Magoli
    Last edited by marcou44; 2 Weeks Ago at 04:28 PM.

  12. #3597
    Hunter backdownhipi's Avatar
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    Quote Originally Posted by dhlmaster View Post
    Seeing these 2 mods combined would make my day!
    Consider your Day Made my friend : https://7daystodie.com/forums/showth...lt-gt-NitroGen

  13. #3598
    Colony Founder SnowDog1942's Avatar
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    Quote Originally Posted by backdownhipi View Post
    Simply amazing. Thanks Damocles, Magoli, and backdownhipi!!!!!

  14. #3599
    Reconstructionist dhlmaster's Avatar
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    Quote Originally Posted by backdownhipi View Post
    Thanks! I will be using this for my next server reset

  15. #3600
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    Ok where am I messing up?

    Hey everyone, I would greatly appreciate it if someone could help me find out what dumb mistake(s) I'm making here before I {unnecessarily] break a poor innocent nearby object or two.

    I'm trying to setup a dedi server for the wife and kids using D2D HD mod(2k 17.3 Stable) + Epic City 17.3 (4k) but whenever I start the server I keep getting a bunch of these errors:

    Code:
    ERR Loading prefab "xcostum_TheSphinx3(by_Andyjoki)" failed: Block name to ID mapping file missing.
    2019-06-05T19:33:21 122.859 WRN Could not load prefab 'xcostum_TheSphinx3(by_Andyjoki)'. Skipping it
    What I have done up to this point:
    --Started from a clean install (I had 17.4, uninstalled it, disabled "experimental" in Steam, reinstalled Stable 17.3)
    --Placed EC folder in /Data/Worlds
    --Downloaded Unofficial CP 39 xml for EC from here
    --Replaced the rwgmixer.xml.

    Here are server settings for "worlds" - which I think is probably the issue here?
    GameWorld value="EpicCities4k"/>
    WorldGen value="EpicCities4k"/>
    WorldGenSize value="4096"/>

    Not sure if this is relevant but here is a list of mods I have also installed.

    Spoiler: 
    AnimationSDX
    aXUi_Dialog
    Brass Mining
    CCTV
    Donovan_BigStacks
    Donovan_CraftJail
    Donovan_LevelFaster
    Donovan_LootCleanup
    Firearms2
    Guppycur's BloodMoonTickle
    Guppycur's Rage Zombies
    Guppycur's Vehicle Madness
    Hal's DLL Fixes
    HDHQBiomeAlpineRedux
    HDHQBiomeBurntRedux
    HDHQBiomeDesertRedux
    HDHQBiomePineRedux
    HDHQBiomeWasteRedux
    HDHQGuns
    HDHQItems
    HDHQParticles
    HDHQPlants
    HDHQPlants-Wind
    HDHQVehicles
    JaxTeller718_60MinuteDeathPenalty
    JaxTeller718_BiggerWanderingHordes
    JaxTeller718_CarLootFix
    JaxTeller718_CookingPotBalance
    JaxTeller718_Lockpicks
    JaxTeller718_PotAndGrillRecipeRemoval
    JaxTeller718_ToolsAndWeaponsBreak
    JaxTeller718_TraderBalances
    JaxTeller718_WorkingMicrowaves
    JunkItems
    Khelldon - Awww Nuts
    Khelldon - Bad Company UMA Zombies
    Large Storage Containers
    modlist.txt
    NailgunSpeedMod
    Patch_Entity
    Radios
    Ragsy_Brighter_Vehicle_Headlights_V2
    RussianDood Makes Solar Panels
    S420_SimpleUI-BiggerBackpack120
    SDX - Elevator A17
    SDX_Buffs
    SDX_Dialog
    SDX_EAITasks
    SDX_EntityAliveSDX
    SDX_ItemActions
    SDX_Quests
    SphereII Wandering Traders
    Stallionsdens Supply Crates Mod
    SteelGarageDoorMod
    Wolfgang_A16Nailgun
    Xyth Bandits
    Xyth NPCs
    Xyth Wandering Traders"

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