If you need some ideas, we have just finished our medieval contest on our server.
There you can see a lot of medieval stuff.
Hehe, sry
the buildings on our server will vanish with the Version 17
We have a complete town here, with a lot of small houses around this town.
Perhaps we will get a video, like the video from th version 15
So no chance you'll zip me the save game and upload it? Seems a shame to tease that you have them and not share them. =)
Sry,
itīs not my server, not my rules.
I am only a player there.
https://7daystodie.com/forums/showth...0-Guppy-Server
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Who's server is it? Maybe I can bug them?![]()
Hey Magoli. I hear they are updating some/many of the houses and giving them a dungeon crawl feel. Is it possible & how would you feel about moving all the old ones from A16 over to A17 compo pack in addition to having the new A17 versions. I think the variation would be nice.
i think he is asking if you can save the current vanilla POIs as they are and put them in the CP for the ones that they change in a17 so they dont disappear and the old buildings can exist along side the new ones...assuming they are replacing the files and not just adding new ones.
IMO that will not work for several Reasons:
1. i believe the new prefabs will look better as the a16 ones.
2. i believe some block-ID's will change, that would force me to rename all the a16-vanilla-prefabs and make them custom-prefabs. That also would mean, that i had to take care of all following repairs and updates. And this work i dont want to do (again).
The Vanilla-Prefabs are no casefile to me anymore. The devs have top-designers who do their job well.
Iam more concerned about the custom-prefabs, because they need to be converted to A17 and also updated/repaired/painted.
And thats a very big job which will eat up all my time.
Hi!
Sorry for stupid question
Is this mod 16.4 compatible ?
download link says 16.3