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Thread: Turrets

  1. #1
    Colony Founder HAL9000's Avatar
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    Turrets

    Hey guys,

    Thought I'd share my first foray into playing around with SD2Dx - Turrets!

    Completely over-powered (and you don't want to get inbetween them and their target!) but a lot of fun to make!

    SD2DX is a great piece of kit, I can see it's going to be the cornerstone for modding in new content. So to Domonix and his crew - thanks! Great work!

    Downloads

    A15 Turret Download + SDX0.7


    A14 Download
    Turrets

    A12 Download
    First grab SDTDX 4.2 if you don't already have it
    And the Mod
    (A12.5)

    Then watch the video of how to set it up

    Cheers,

    Hal
    Last edited by HAL9000; 03-30-2017 at 06:25 AM.

  2. #2
    Ranger
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    I just came over from youtube, I have been out of the loop with modding for a while; Great work.

  3. #3
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    Quote Originally Posted by HAL9000 View Post
    Hey guys,

    Thought I'd share my first foray into playing around with SD2Dx - Turrets!

    Completely over-powered (and you don't want to get inbetween them and their target!) but a lot of fun to make!

    SD2DX is a great piece of kit, I can see it's going to be the cornerstone for modding in new content. So to Domonix and his crew - thanks! Great work!

    There's still a couple of issues to iron out with the turrets. If I can get them sorted I will try and release them for download.

    Cheers,

    Hal
    Awesome work Hal :-).. Cant wait for you to iron out thee issues and release :-D this is what has been missing :-)
    Last edited by stallionsden; 11-01-2015 at 12:00 AM.

  4. #4
    Ranger Matite's Avatar
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    Nice work lol.... I would be very interested to see the code for this.


  5. #5
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    Quote Originally Posted by Matite View Post
    Nice work lol.... I would be very interested to see the code for this.

    Urgh between Matite and Hal lol this is gonna make me have to start using sd2dx lol :-(. Was gonna wait til A13 lol but dang between Matites fruit trees etc and now Hals Turrets Imma gonna have to use it sooner lol.

  6. #6
    Colony Founder Laz Man's Avatar
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    Nice work hal! Those turrents are very OP lol...

  7. #7
    Colony Founder Razzoriel's Avatar
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    Waiting for Pacco to come and lose his nuts over this mod. He was trying to make this work for ages.

  8. #8
    Fun Pimps Staff Gazz's Avatar
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    Never. Enough. DAKKA!

  9. #9
    Colony Founder h0tr0d's Avatar
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    All I can say it is nothing to joke about; had a friend with turrets and it made social settings awkward.



    Vote h0tr0d 2016 -- Prefab ELEPHANT ICE CREAM

  10. #10
    Community Moderator OzHawkeye's Avatar
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    Amazing what people are doing with SD2DX! Turrets, wow!

  11. #11
    Colony Founder Doombringer101's Avatar
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    Very nice work! SD2DX is the only thing I use when I play 7DtD.
    Deathwish, Pacco's Lights, Headbangers and some of his enemies plus Matites new plants etc.
    Looking forward to you releasing these little babies.

  12. #12
    Colony Founder Laz Man's Avatar
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    Quote Originally Posted by Gazz View Post
    Never. Enough. DAKKA!
    But but but....those poor zombies didn't stand a chance 😅. I wonder if hal can make so u can interact with them. (I.e. load ammo)...

    Also, is it possible to give them tracer rounds? Would make them look that much more eppic.
    Last edited by Laz Man; 11-01-2015 at 02:20 AM.

  13. #13
    Colony Founder h0tr0d's Avatar
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    Quote Originally Posted by Laz Man View Post
    But but but....those poor zombies didn't stand a chance ��. I wonder if hal can make so u can interact with them. (I.e. load ammo)...

    Also, is it possible to give them tracer rounds? Would make them look that much more eppic.
    Use flaming arrows!


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  14. #14
    Colony Founder Pacco's Avatar
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    Hal yeah!!!!!!!!!!

  15. #15
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    are they based on animals behaviour ? (like "pointing" toward/away from zeds)

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