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Thread: Turrets

  1. #31
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    Peaks in to see if any more progress lol. I dont think any alpha has had me this excited as much as this mod has lol :-D

  2. #32
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by OzHawkeye View Post
    I look forward to being able to try this out - this is incredibly good work HAL.

    For the expenditure of ammunition involved it didn't look that OP - it sounds similar to the SMG, is it around the same level of damage per bullet fired? (It seemed like it was going to take a while to kill all the animals there).
    I changed the rate of fire to get the tracers looking the best I could, I didn't rebalance the damage to entities or blocks which is why it looks different.

    Quote Originally Posted by Gamida View Post
    I was also wondering about it destroying blocks. Can it be set to not damage your base but only zombies and such.
    Maybe, it should just be a dynamic property in the XML but I'll have to check

    Quote Originally Posted by lesipher View Post
    Are they something you only drop in from editor menu or do they have a recipe? If so how involved would it be?
    No recipe but they're easy enough to make. I'd make them expensive to build, they'd have to be late late game to be balanced right I think.

    Quote Originally Posted by stallionsden View Post
    Peaks in to see if any more progress lol. I dont think any alpha has had me this excited as much as this mod has lol :-D
    Not yet, I may do another round of tweaks and then look to release but it may be the weekend before I get chance.

    It'll have to be this weekend though as we all know what comes next week

    Cheers,

    Hal

  3. #33
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    Quote Originally Posted by HAL9000 View Post
    I changed the rate of fire to get the tracers looking the best I could, I didn't rebalance the damage to entities or blocks which is why it looks different.
    Maybe, it should just be a dynamic property in the XML but I'll have to check
    No recipe but they're easy enough to make. I'd make them expensive to build, they'd have to be late late game to be balanced right I think.
    Not yet, I may do another round of tweaks and then look to release but it may be the weekend before I get chance.

    It'll have to be this weekend though as we all know what comes next week

    Cheers,

    Hal
    Yes yes lol the long awaited F04 :-D/ so only like 5 - 6 days and we will have the "PRECIOUS" lol

  4. #34
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    Hey Hal

    Hows the turrets coming along :-)... Hope it is near completion :-)..

  5. #35
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    Quote Originally Posted by stallionsden View Post
    Hey Hal

    Hows the turrets coming along :-)... Hope it is near completion :-)..
    Hey stallionsden,

    I've done a bit more this evening. The turrets will now remember their owner when you log off or restart the server. I've also added some XML options so you can tweak the damage and a couple of other things. You can also add a flashlight to the container to have a spotlight from the turret.

    Not been able to simplify the script injection so probably won't release the source yet but I'll do a video on how to install the turrets using SD2DX using a DLL I've precompiled.

    Cheers,

    Hal

  6. #36
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    Quote Originally Posted by HAL9000 View Post
    Hey stallionsden,

    I've done a bit more this evening. The turrets will now remember their owner when you log off or restart the server. I've also added some XML options so you can tweak the damage and a couple of other things. You can also add a flashlight to the container to have a spotlight from the turret.

    Not been able to simplify the script injection so probably won't release the source yet but I'll do a video on how to install the turrets using SD2DX using a DLL I've precompiled.

    Cheers,

    Hal
    Amazing :-) work Hal. Thank you for the time to reply to my impatience haha lol :-)

  7. #37
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    Hey Hal a question. Is this going to beat A13 in lol. Did you get your pip boy appfor FO4 for the phone on the app store or play store. Look up bethesda tho as there are heaps off knock offs etc

  8. #38
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    Awesome!!!

  9. #39
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    This our(Zombies) hope.
    Some survivor lost his house, then we can bite them more easily

  10. #40
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    Since A13 gonna be a while. Please lord Hal release this beauty so we can atleast have some joyment of a12.5 left lol. BTW you had better have pre loaded FO4 the sh*ts bout to get real lol :-D

  11. #41
    Colony Founder HAL9000's Avatar
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    Quote Originally Posted by stallionsden View Post
    Since A13 gonna be a while. Please lord Hal release this beauty so we can atleast have some joyment of a12.5 left lol. BTW you had better have pre loaded FO4 the sh*ts bout to get real lol :-D
    It's coming. Got SP working fine but multiplayer is still causing issues (they turn traitor!). If I can get that sorted I'll be releasing later today.

    Oh yeah, pre-loaded and ready to go

  12. #42
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    Quote Originally Posted by HAL9000 View Post
    It's coming. Got SP working fine but multiplayer is still causing issues (they turn traitor!). If I can get that sorted I'll be releasing later today.

    Oh yeah, pre-loaded and ready to go
    Lol so if i just play sp lol. I can test it for you :-D Haha. Maybe a remote may work. You all have a remote and can turn them off or on. Have the remote tho work from a distance aways. 26hrs 16 min til release.

  13. #43
    Community Moderator OzHawkeye's Avatar
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    It rubs the turrets on it's skin, or else it gets the hose again.

    ;-)

  14. #44
    Colony Founder HAL9000's Avatar
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    It's now available for download in the OP.

    Enjoy, let me know if you have any problems. I've run some basic tests but the multiplayer stuff may be a bit buggy yet.

    Cheers,

    Hal

  15. #45
    Colony Founder Pacco's Avatar
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    HAL YEAH!!!!!
    Just freaking Amazing!!!!!

    If I think about what else could be done now.......

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