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Thread: MEGA CITY (2000x2500)

  1. #1
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    MEGA CITY (2000x2500)

    Yes you heard right a city that is massive and yes every block is filled with POI's :-)

    DOWNLOAD MEGA CITY A15.0 HERE

    *Latest Version* - A15.0

    WHATS NEW -

    - compopack 24

    - My Massive Casino

    -Biome and Wilderness tweaks to prefab spawning

    - world leveling.
    ***NOTE: This version is completely flat***

    to adjust play around with these sections of the rwgmixer -
    <property name="scale" value="1.5"/>
    <property name="bias" value="0.5"/>
    </module>
    <module name="fastMountains" type="FastTurbulence">
    <property name="sourceModule" value="fastMountainsScaled"/>
    <property name="power" value="75"/>
    <property name="frequency" value="0.3"/>
    <property name="roughness" value="3"/>

    <module name="fastMountains" type="FastTurbulence">
    <property name="sourceModule" value="fastMountainsScaled"/>
    <property name="power" value="75"/>
    <property name="frequency" value="0.3"/>
    <property name="roughness" value="3"/>

    <module name="clampOutput" type="ClampOutput">
    <property name="sourceModule" value="scaleBiasOutput"/>
    <property name="bounds" value="0,0"/>
    </module>

    (Pre A15 Additions)
    - Biomedeco Prefabs to the biomes.xml (not linked to wilderness/rural poi spawns

    - 18 Thriving CityCombo pois. 45x45 area with numerous pois placed inside. Most are vanilla additions as well as some great prefabs from Stompy whom gets due credit for his work on them solely.

    - 21 sky scraper variants.

    - Slaans awesome Slaanhatten project (boy this one is a bloody ripper).

    - LuckyStars combo packs.

    - 3 different cityblocks to tell a few cities apart. 1. slaans sewer system. 2, Super highway incorporating slaans sewer/subway and 3. a variant of the highway incorporating slaans sewer/subway.

    - Brand new Precincts. 12 businessHubs, 11 CityPrecincts & 12 HousingPrecincts. Mini towns housing and business 's spread thru out the world.

    - Included my materials.xml to help fps issues with collapsing blocks. (if you like the look of parts of the highway collapsed welcome to not use my materials.xml)

    - Army Barracks are spawning in rural/wilderness areas have found a fair few - http://steamcommunity.com/sharedfile.../?id=661744099



    __________________________________________________ ______________________________________

    -------ALL IN ONE---------------------------------------------

    Just download the Zip file it now contains all prefabs needed and the RWGMixer. All prefabs now spawn including Working stiffs.


    **NOTE**

    The new method should be alot easier to download and install.

    Step 1: Download zip

    Step 2: copy biomes, materials and RWGMixer into game config folder and overwrite when asked.

    Step 3: open Mega City Prefab folder select all then open game prefab folder in data and paste in folder overwriting when prompted.

    __________________________________________________ ______________________________________

    PICS

    pic 1

    PIC 2

    PIC 3

    PIC 4

    -------------All IN ONE-------------------------------------------------

    Awesome addition to the mega cities.

    ---------Compo Pack -------------------------------------------------------
    Thanks Magoli for the awesome work you have committed to this pack

    Original thread


    -------Compo pack end------------------------------------------

    ----------- Slaans Sewer/Subway System Start --------------------------

    Original Thread

    --------------------------Slaans Sewer/Subway End------------------

    .................................................. .............Slaans Slaanhatten Start.........................

    SLAANHATTEN

    (Please note: to get it working on a server read the thread for the work around)

    .................................................. .............Slaans Slaanhatten End.........................

    -------------- ------------Laz-Mans TWD Prison Start-----------------

    Awesome addition to the mega city pack.
    Original Thread

    ------------------------Laz-Mans TWD Prison End----------------------

    Now I added all the vanilla prefabs back in as well as all of the Compo Packs Pois into the RWGMixer. changed all bar the compo pack prefabs to incorporate all new allowed biomes and townships.

    With the new Pack the city is alive with Compo Pack prefabs :-)

    ---------------------------------------------------------------------------------------------------------------------
    To adjust your world size go to rwgmixer -

    <ruleset name="vanilla" cell_cache_size="8" cell_size="3000" cell_offset="0" generation_distance="40000" terrain_generator="vanilla">

    <biome_spawn_rule name="radiated">
    <distance_from_center range="40000,50000"/>
    </biome_spawn_rule>
    -----------------------------------------------------------------------------------------------------------------------

    Special thanks to -

    ** HAL his brilliant prefab editor second to none

    ** Magoli for his wonderful work and effort with the compo pack it is a tremendous addition to the game :-)

    ** StompyNZ for his work and understanding of the RWGMixer and his assistance with this.

    ** Slaan for his awesome Sewer and subway system.

    ** Laz - Man for his awesome Walking Dead Prison

    ** Hotrod for assisting with errors and ideas/thoughts

    ** Lucky Stars for the great prefab and utility combos.

    ** All the Prefabbers whom have worked tirelessly on their creations and whom have added to the compo pack.

    I appreciate the assistance with this from the above mentioned and hope you enjoy.

    Any issues please feel free to let me know

    Enjoy
    Last edited by stallionsden; 10-11-2016 at 08:50 AM.

  2. #2
    Colony Founder h0tr0d's Avatar
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    Good job mate; the trick is filling it.

    The REAL trick would be not having the special stores cluster around the sw portion of the city, barring hub_layout usage.

    My question is; did you use rock 'n' roll as a foundation?



    Vote h0tr0d 2016 -- we built this city

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    Quote Originally Posted by h0tr0d View Post
    Good job mate; the trick is filling it.

    The REAL trick would be not having the special stores cluster around the sw portion of the city, barring hub_layout usage.



    Vote h0tr0d 2016 -- you want it all but you can't have it
    Thank You. It is filled the 2000x2500 city has every bit filled with a poi. no impeding pois on each other spaced out nicely and the special stores are spread out :-) as with the compo pack prefabs to :-).

    I didnt uncover the whole city in the screen shots of the mega city but it is filled will post more pics when I have uncovered it all. No zs and g mode still takes a damn long time to uncover. However I do missed the dm mode where you click on a bit of map you teleport to it and it uncovers it instantly instead of how it is now and you hav to exit map and re enter it to see your path/trail.

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    Rock n roll as in the music or lol haha

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    Now is the city mostly destroyed buildings? I use the prefab pack and I had to heavily edit the rwg mixer to get rid of all the damn wastycitys and crappy prefabs (rubble buildings)

    All my citys had nothing but rubble and maybe 2 stores and a normal prefab.

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    Quote Originally Posted by jerseyetr View Post
    Now is the city mostly destroyed buildings? I use the prefab pack and I had to heavily edit the rwg mixer to get rid of all the damn wastycitys and crappy prefabs (rubble buildings)

    All my citys had nothing but rubble and maybe 2 stores and a normal prefab.
    This city is massive, it has got Rubble buildings spread out fairly nicely but there are that many pois and prefabs you wont need to worry bout those. You wont really need to leave the city as you will be here for a long long time looting etc.

    The wasty I thought was good esp when you started off and you spawned near it it was good to collect resources from it but this is my thoughts.

    The RWGMixer has been updated my apologies, it is 5am here and I forgot to ammend the Rural and Wilderness parts of the mixer.

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    Hunter Zlaun's Avatar
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    So awesome!!! Great work!!! Would be awesome if this map was given radiation border maybe 1km from city border, add big c and slaans sewer system, and then make it either medium sized pvp server or super high zombie spawn pve... Would be epic!

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    Change the cell offset. Setting it to 1 will mean the centre of a hub can spawn at the edge of a cell which will clip half the city. With a 2500 wide city I'd have 0.2 offset and a min of 3500 cell size.

    I don't know what the cache bit changes. Did you notice anything change by altering that bit?

    I'll have a look when I get home. As you know I've been working on the stadium hub.

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    Quote Originally Posted by StompyNZ View Post
    Change the cell offset. Setting it to 1 will mean the centre of a hub can spawn at the edge of a cell which will clip half the city. With a 2500 wide city I'd have 0.2 offset and a min of 3500 cell size.

    I don't know what the cache bit changes. Did you notice anything change by altering that bit?

    I'll have a look when I get home. As you know I've been working on the stadium hub.
    With those values the only thing I have noticed is at times the hub city can spawn away from 0,0 other times it is still there possibly a little offset to the middle however the whole city does spawn fully.

    Yes I appreciate that as I dont know what to do with what you did and do lol. :-) I am ready to learn your craft tho :-P

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    Colony Founder h0tr0d's Avatar
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    Quote Originally Posted by stallionsden View Post
    This city is massive, it has got Rubble buildings spread out fairly nicely but there are that many pois and prefabs you wont need to worry bout those. You wont really need to leave the city as you will be here for a long long time looting etc.

    The wasty I thought was good esp when you started off and you spawned near it it was good to collect resources from it but this is my thoughts.

    The RWGMixer has been updated my apologies, it is 5am here and I forgot to ammend the Rural and Wilderness parts of the mixer.


    Do you find this limits how diverse your world can be? With a city this large it eats up a good portion of the map, cellsizes are 5k after all.


    Vote h0tr0d 2016 -- diversity only works for genetic variation...otherwise give me the best candidate.

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    Quote Originally Posted by h0tr0d View Post
    Do you find this limits how diverse your world can be? With a city this large it eats up a good portion of the map, cellsizes are 5k after all.


    Vote h0tr0d 2016 -- diversity only works for genetic variation...otherwise give me the best candidate.
    No i still get from what i have travelled a lot of biomes and pois etc. Havent travelled to far as yet still trying to get Slaans sewer system in. I have it in but it comes in sections thru out the city

  12. #12
    Colony Founder h0tr0d's Avatar
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    Quote Originally Posted by stallionsden View Post
    No i still get from what i have travelled a lot of biomes and pois etc. Havent travelled to far as yet still trying to get Slaans sewer system in. I have it in but it comes in sections thru out the city
    Yeah he said there are only what, 4 or 5 prefabs instead of the 8 or so he had made previously?



    Vote h0tr0d 2016 -- our glass is half-full

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    Hey Stallion,

    I like the concept of having a huge central city for my solo games but I'd rather not look at the same rubble buildings for 2K x 2.5k which seems to be the only thing spawning (Vanilla rubble buildings + POI's).

    Mag's prefab pack is also suppose to spawn within this city, correct?


    If so it would seem NONE of Mag's modded prefabs are spawning at all... I did a quick glance through my output log and the only errors I saw were the subway prefabs not being found within the Prefabs folder (Were they taken out with the new update?)
    (I can link you the output log if you would like to take a look at it).


    (In case you were wondering I have installed Mag's prefab pack + rwgmixer and am getting the modded prefabs... however when i replace his mixer with yours I don't get anything besides vanilla rubble and POI buildings).

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    Colony Founder h0tr0d's Avatar
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    Quote Originally Posted by IreBullet View Post
    Hey Stallion,

    I like the concept of having a huge central city for my solo games but I'd rather not look at the same rubble buildings for 2K x 2.5k which seems to be the only thing spawning (Vanilla rubble buildings + POI's).

    Mag's prefab pack is also suppose to spawn within this city, correct?


    If so it would seem NONE of Mag's modded prefabs are spawning at all... I did a quick glance through my output log and the only errors I saw were the subway prefabs not being found within the Prefabs folder (Were they taken out with the new update?)
    (I can link you the output log if you would like to take a look at it).
    Yes. You should check out his thread on it!

    The output_log most likely says cannot find or load prefab? if you wish I could still take a look.



    Vote h0tr0d 2016 -- check this out

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    I did check out the changes for Mag's mod but none mentioned anything regarding the subway prefabs being removed.

    You are correct. The output_log states that the subway prefab files cannot be found.
    If it is not too much trouble that would be great, I will link the pastebin of the output_log below.

    http://pastebin.com/iMufiC9w


    I'm assuming these missing subway prefabs are the reason why the rest of the prefabs are not spawning. If so, how would i go about tweaking the xml code to either remove these missing prefabs or editing them so they are not throwing back errors?

    (Due to the fact that Mag did not mention anything regarding the subway prefabs being removed for compopack14 leads me to believe there might be a naming conflict? Or perhaps they were overlooked when transitioning from 13 to 14).

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