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Thread: A13.7 Patch And A14 Status

  1. #1
    Fun Pimps Staff The Fun Pimp's Avatar
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    A13.7 Patch And A14 Status

    Hey Survivalist,
    We have an Alpha 13 patch out now and here is a status update on 14.

    We’re working hard on Alpha 14 and it has some great new content. Here are the highlights: Navezgane has gotten a lot bigger and better with a brand new improved height map with higher mountains and deep water, a new smoothing algorithm that makes the land and water much more natural, a multitude of new locations including the largest city in the expanded plains, and a bandit like shanty town and a huge lake with islands just to name a few.

    Alpha 14 also has many new perks and improvements to our skills system, a great new damage and death system where zombies feed on your corpse, an introductory basics of survival quest, repeatable quest note challenges, a radiant buried treasure quest system for infinite digging for treasure fun, many new improved world textures and block shapes, a major rebalancing of block damage, leveling and XP, some good optimizations, random gen improvements, and so many bug fixes. We’re making great progress on it folks so expect it to drop in February.

    Even with all this going on we took some time out to fix the most important user reported bugs from 13.6 and have an Alpha 13.7 patch ready. Tip of the fedora goes out to Gazz and Clockwork Orange for their xml fixes. You guys rock!

    A13.7 Patch And A14 Status

    Ok let's try this again

    Richard
    Last edited by The Fun Pimp; 01-28-2016 at 04:46 PM.

  2. #2
    Guppycurian Forum Whore Guppycur's Avatar
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    Cheater.

    ...also, why the decision to not allow rolling back to previous 13 versions?

  3. #3
    Zombie Hunter
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    SMH.....they named a timeframe for A14 to drop. Why oh why would they do that.

  4. #4
    Colony Founder LowfDog's Avatar
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    It wasn't entirely clear if a map reset was needed between 13.6 and 13.7? My group may want to do one anyway, personally, but some people may be wondering if they need to start over.

    ---
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  5. #5
    Refugee Physikbuddha's Avatar
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    Great work, pimps!

    Are you going to add the Alpha 13 versions to the Steam Betas tab?
    I'm still playing on my old A13.5 map, but Steam was already downloading the 13.6 update.
    The only way to cancel this was to deny Steam write access to the update folder. I had to re-add the 7DaysToDie.exe as a Non-Steam game to my library. A native solution would be very appreciated!

  6. #6
    Refugee
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    If A14 doesn't drop in Feb do i get free cake or something? Also assuming no map restart required for .7? Also thanks.

  7. #7
    Survivor
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    Nice work!!

    But I can't get if the "babysitting the forge" bug is fixed with this release. Anyone knows?

  8. #8
    Guppycurian Forum Whore Guppycur's Avatar
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    ...play it and find out? The notes DO say the timing inaccuracies have been handled, so... ?

  9. #9
    Colony Founder
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    Great work pimps! Did the E button shutting down the forge get fixed or us having to babysit them?I didn't see it in notes, so i'm assuming no?

  10. #10
    Survivor
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    Yeah, right but I can't play now, only tonight... just curiosity =)

    I think the timer note is for the timers that were not correct: I mean if you put something to cook and the timer says 5 minute, if you put 5,1 minutes fuel it will not be enough because the supposed time was wrong.

  11. #11
    Hunter Coffee's Avatar
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    I wish I could go back to 13.6 so I can get on my server...

  12. #12
    Fun Pimps Staff Gazz's Avatar
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    Quote Originally Posted by LowfDog View Post
    It wasn't entirely clear if a map reset was needed between 13.6 and 13.7?
    It is not.

    Just bugfixes, really. Lots. And then some.


    Quote Originally Posted by Armor9 View Post
    SMH.....they named a timeframe for A14 to drop. Why oh why would they do that.
    He did not say which year's February.

  13. #13
    Reconstructionist
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    hmm broke mine. Do we have to reset the map? I do use the backpack dll for 50 slots, and run with anticheat off.
    Single player game.
    Random Gen.

    I have:
    Code:
    KeyNotFoundException: The given key was not present in the dictionary.
      at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[UnityEngine.GameObject]].get_Item (System.String key) [0x00000] in <filename unknown>:0 
    
      at GameObjectPool.PoolObject (UnityEngine.GameObject obj) [0x00000] in <filename unknown>:0 
    
      at Chunk.UFS (.BlockEntityData ) [0x00000] in <filename unknown>:0 
    
      at Chunk.YFS () [0x00000] in <filename unknown>:0 
    
      at Chunk.OnHide () [0x00000] in <filename unknown>:0 
    
      at ChunkGameObject.OnDisable () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)
    
    2016-01-28T10:01:33 39.311 ERR 2: EntityBlockCreationData id=1402 r=7 d=0 m=0 m2=0 on pos 558, 97, 2342 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.311 ERR 1: EntityBlockCreationData id=1402 r=7 d=0 m=0 m2=0 on pos 558, 97, 2342 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.312 ERR 2: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 550, 96, 2349 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.312 ERR 1: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 550, 96, 2349 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.313 ERR 2: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 548, 96, 2344 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.313 ERR 1: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 548, 96, 2344 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.314 ERR 2: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 544, 96, 2344 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.314 ERR 1: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 544, 96, 2344 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.315 ERR 2: EntityBlockCreationData id=573 r=5 d=0 m=0 m2=0 on pos 558, 94, 2376 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.315 ERR 1: EntityBlockCreationData id=573 r=5 d=0 m=0 m2=0 on pos 558, 94, 2376 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.316 ERR 2: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 552, 93, 2381 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.316 ERR 1: EntityBlockCreationData id=1402 r=9 d=0 m=0 m2=0 on pos 552, 93, 2381 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.317 ERR 2: EntityBlockCreationData id=1402 r=8 d=0 m=0 m2=0 on pos 554, 93, 2380 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.317 ERR 1: EntityBlockCreationData id=1402 r=8 d=0 m=0 m2=0 on pos 554, 93, 2380 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.318 ERR 2: EntityBlockCreationData id=1402 r=12 d=0 m=0 m2=0 on pos 554, 96, 2368 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.318 ERR 1: EntityBlockCreationData id=1402 r=12 d=0 m=0 m2=0 on pos 554, 96, 2368 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.318 ERR 2: EntityBlockCreationData id=569 r=0 d=0 m=0 m2=0 on pos 552, 93, 2408 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.319 ERR 1: EntityBlockCreationData id=569 r=0 d=0 m=0 m2=0 on pos 552, 93, 2408 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.319 ERR 2: EntityBlockCreationData id=1402 r=7 d=0 m=0 m2=0 on pos 545, 93, 2407 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.320 ERR 1: EntityBlockCreationData id=1402 r=7 d=0 m=0 m2=0 on pos 545, 93, 2407 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.320 ERR 2: EntityBlockCreationData id=630 r=2 d=0 m=0 m2=0 on pos 545, 93, 2401 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.321 ERR 1: EntityBlockCreationData id=630 r=2 d=0 m=0 m2=0 on pos 545, 93, 2401 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.321 ERR 2: EntityBlockCreationData id=1402 r=2 d=0 m=0 m2=0 on pos 545, 93, 2427 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.322 ERR 1: EntityBlockCreationData id=1402 r=2 d=0 m=0 m2=0 on pos 545, 93, 2427 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.322 ERR 2: EntityBlockCreationData id=1402 r=5 d=0 m=0 m2=0 on pos 555, 93, 2424 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.323 ERR 1: EntityBlockCreationData id=1402 r=5 d=0 m=0 m2=0 on pos 555, 93, 2424 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.323 ERR 2: EntityBlockCreationData id=1402 r=5 d=0 m=0 m2=0 on pos 553, 92, 2431 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.324 ERR 1: EntityBlockCreationData id=1402 r=5 d=0 m=0 m2=0 on pos 553, 92, 2431 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.324 ERR 2: EntityBlockCreationData id=1402 r=2 d=0 m=0 m2=0 on pos 557, 92, 2430 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.325 ERR 1: EntityBlockCreationData id=1402 r=2 d=0 m=0 m2=0 on pos 557, 92, 2430 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.325 ERR 2: EntityBlockCreationData id=1402 r=1 d=0 m=0 m2=0 on pos 558, 92, 2429 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.326 ERR 1: EntityBlockCreationData id=1402 r=1 d=0 m=0 m2=0 on pos 558, 92, 2429 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.326 ERR 2: EntityBlockCreationData id=571 r=3 d=0 m=0 m2=0 on pos 550, 92, 2429 with empty transform/gameobject!
    
    2016-01-28T10:01:33 39.327 ERR 1: EntityBlockCreationData id=571 r=3 d=0 m=0 m2=0 on pos 550, 92, 2429 with empty transform/gameobject!
    
    KeyNotFoundException: The given key was not present in the dictionary.
      at System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[UnityEngine.GameObject]].get_Item (System.String key) [0x00000] in <filename unknown>:0 
    
      at GameObjectPool.PoolObject (UnityEngine.GameObject obj) [0x00000] in <filename unknown>:0 
    
      at Chunk.UFS (.BlockEntityData ) [0x00000] in <filename unknown>:0 
    
      at Chunk.YFS () [0x00000] in <filename unknown>:0 
    
      at Chunk.OnHide () [0x00000] in <filename unknown>:0 
    
      at ChunkGameObject.OnDisable () [0x00000] in <filename unknown>:0 
     
    (Filename:  Line: -1)

  14. #14
    Colony Founder herrpohl's Avatar
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    Quote Originally Posted by thewalkingdeadguy View Post
    Great work pimps! Did the E button shutting down the forge get fixed or us having to babysit them?I didn't see it in notes, so i'm assuming no?
    Nope, E button issue not fixed. First thing I tried out.

  15. #15
    Guppycurian Forum Whore Guppycur's Avatar
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    Hal's DLL doesn't work (even shows 13.6 in upper right corner) so I'm assuming no DLL will work. Sucks, too, because I was in the middle of a prefab.

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