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Thread: True Survival [JZMOD]

  1. #1
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    True Survival [JZMOD]

    WIP A16.2 TRUE SURVIVAL

    Click Here To Support True Survival

    *Because of the limit on post size I will be posting the mod description in sections

    Modded for more challenging survival combined with a steady slow progression in building & crafting.

    Profession--Upon starting, players choose which job they had prior to the apocalypse using the "start here" profession kit found on their tool belt (hot bar). This choice will determine the players starting bonus stats, items, recipes and quest lines. Players are able to learn all Professions over time by collecting 20 Profession Pages and crafting another Professions Kit. The following are the Profession choices.

    Carpenter
    Starting Recipes - All Wood Frames
    Starting Bonus Stats – 10% Faster Crafting
    Starting Bonus Gear- Claw Hammer 300q

    Doctor
    Starting Recipes – doctor Book; painkillers; super Pill; painkiller Shot; stimulant Shot; infected Shot; sedative Shot; firstAidKit; aloe Cream; antibiotics
    Starting Bonus Stats – None
    Starting Bonus Gear- suture Kit; painkiller Shot x2; stimulant Shot x2; aloe Cream x2

    Cop
    Starting Recipes – nightstick; gun Oil; weaponRepairKit; Pistol
    Starting Bonus Stats – 10% Better Dismemberment Chance; 10% Faster Reload Speed
    Starting Bonus Gear- old Revolver 600q; 9mm Rounds x16

    Soldier
    Starting Recipes – grubs; weaponRepairKit; pipe Bomb; blunderbuss; blunderbuss Ammo; mineCookingPot; AK47
    Starting Bonus Stats – 15% Better Dismemberment Chance; 10% Faster Reload Speed
    Starting Bonus Gear- old Rifle 600q; 308mm Round x19

    Chemist
    Starting Recipes – red Bull; stimulant; mixed Chemicals; oil Shale; gunpowder; biofuel; purification Tablets
    Starting Bonus Stats – None
    Starting Bonus Gear – stimulant x6

    Chef
    Starting Recipes – All Cooking Recipes; sharpening Stone; fruit Juice; goldenrod Tea; red Tea; foodPrepTable; mega Crush; beer; mead; grain Alcohol; wellness Juice
    Starting Bonus Stats – None
    Starting Bonus Gear – old Knife 600q

    Fitness Instructor
    Starting Recipes – red Bull; wellness Juice; goldenrod Tea; red Tea; fruit Juice
    Starting Bonus Stats – 5% More Stamina; 5% Less Stamina Degradation; 10% Faster Walk/Run Speed; Double hold breath time
    Starting Bonus Gear- Bat 300q

    Fireman
    Starting Recipes – aloe Cream; firstAidBandage; fireman Axe; Molotov cocktail
    Starting Bonus Stats – 5% More Stamina; 10% More Block Damage
    Starting Bonus Gear- fireman Axe 300q

    Iron Worker
    Starting Recipes – All Scrap Iron Frames
    Starting Bonus Stats –5% More Block Damage
    Starting Bonus Gear- wrench 300q

    Electrician
    Starting Recipes – wire Tool; shock Stick; electric wire relay; All Player Lights; Spotlight; speaker; switch pressure plate; tripwire post; electric timer relay; pressure plate Long; motion sensor; electric fencepost; generator bank; battery bank
    Starting Bonus Stats –5% Faster Crafting, 5% Less Repair Quality Loss
    Starting Bonus Gear- wire Tool 300q

    Steel Welder
    Starting Recipes – All Forged Frames (Steel)
    Starting Bonus Stats –5% Faster Repair Time
    Starting Bonus Gear- welder Tool 300q

    Thief
    Starting Recipes – iron Shiv; lock Pick
    Starting Bonus Stats –2 Block Treasure Radius; 25% Faster Loot timers; 20% Faster Crouch Speed; 25% Less Noise
    Starting Bonus Gear- lock Pick Gun 600q; lock Pick x 50

    Park Ranger
    Starting Recipes – wood Spear; wood Javelin; Spike Trap; herbal Antibiotics; purification Tablets
    Starting Bonus Stats –10% Faster Crafting
    Starting Bonus Gear- old Rifle 600q; 308mm Round x 19

    Mechanic
    Starting Recipes – auger; chainsaw; generator bank, minibike
    Starting Bonus Stats –None
    Starting Bonus Gear- screwdriver 300q

    Mason
    Starting Recipes – All Brick Frames
    Starting Bonus Stats –5% Faster Repair Time
    Starting Bonus Gear- brick Hammer 300q

    Bouncer
    Starting Recipes – brass Knuckles; beer; mead; grain Alcohol
    Starting Bonus Stats –5% Slower Stamina Degradation
    Starting Bonus Gear- brick Hammer 300q

    UI Improvements:
    !!Removed Crafting Lag!!
    • Added custom icons and descriptions to all Modded Items and Blocks.
    • Edited SMX HUD shows Level, Date, Time, World Temp, Wind Speed, Body Temp, Hunger Bar and Thirst Bar.
    • Added 5th slot to Crafting Que.
    • Backpack slots increased to 45.
    • Added extra smelting slots.
    • Increased text windows sizes, location and text size for better reading.
    • Increased crafting recipe ingredient list to 7.

    RWG and World Blocks:
    • Using Magolis POI Combo Pack
    • Using Clockworks Terrain Code
    • 11 new custom made biomes- Plains; Forrest; Pine Forrest; Burnt Forrest; Snowy Forrest; Snow; Dessert; Wasteland; Snowy Wasteland; Plains Wasteland, Tropical.
    • Added wild growing carrots, wheat, potatoes, cannabis, tobacco, coconut trees, date trees and apple trees to various biomes.
    • Cave Moss and Drift Wood is now collectable.
    • Turned off all lighting in POI’s
    • All Signs in the world can be broken and picked up and placed elsewhere.
    • Added over 40 decorative vehicle models including Tanks, Trucks, Cars, Military, Planes, helicopter and more.
    • Some vehicles are locked and must be broken into or Lockpick used to open them
    • Added Mortelentus Car Alarms – Chance when opening a Vehicle for a car alarm to go off and increase the heat map at that spot.
    • After about 5 layers of stone, below the normal terrain of the biome, HardStone will replace normal Stone. HardStone can only be destroyed with Steel Tools and Nitroglycerin Explosives
    • Players no longer spawn in bad biomes when starting or if no bed has been placed.

    Building:
    • Blocks no longer upgrade or downgrade into other types of blocks. Wood only upgrades to wood not to Scrap Iron.
    • All Player building blocks (but Log Cabin Wood) are upgraded from Frames
    • Building block recipes are no longer locked behind levels or required perks. To learn to build the Frames and Upgrade Material for a building set simple craft the required Tool and destroy world blocks of that style to retrieve building supplies to re build that style of block. Only the required tool will result in the retrieval of the needed materials and only by using these supplies to rebuild a block will you gain xp in the needed skill to unlock the crafting recipes so you can craft them from raw materials and not scavenge for resources.

    New Special Building Tools for deconstructing and upgrading:
    Stoneaxe=Logcabin / ClawHammer=WoodBlocks / CobblestoneHammer=CobblestoneBlocks / BrickHammer=BrickBlocks / CementSledge=CementBlocks / ConcreteSledge=ConcreteBlocks / ScrapWrench=ScrapIronBlocks / WelderTool=SteelBlocks

    Weapon Modifications:
    • Looted weapon parts are of low quality so you must collect them and improve them in the Combine Window on the Bulletpress to upgrade weapon parts.
    • Leveling a firearm skill no longer increases your damage now it increases your chance to dismember a zombie with that weapon class.
    • Current firearm modifications include silencers, and scope attachments
    • Crossbows are now made from craftable upgradable parts
    • New Firearms- Auto Crossbow; Revolver; MG4; HK416; UMP; ACW; G36C; M4A1; SCARH; AK12; DeltaElite1911; DesertEagleVII; Double Barrel Shotgun
    • Doctors Shots are usable with Bows/X-bows/Hunting Rifle and beneficial Shots can be self-injected
    • Mines inflict shrapnel damage which causes wounds, bleeding, and broken legs.
    • New ammo- Incendiary (9mm/Shotgun Shells); 9mm Shock Ammo; Carbon Arrows; Anti Personal Rockets; Doctors Shots (InfectedKiller, Painkiller, Stimulant, and Sedative).
    • Starter weapons and Tools named "Old" cannot be repaired and have 50 uses
    • New Player Crafted Guns- Crafted Revolver, Crafted Rifle

    Skill:
    Entire Skill Book system redone. A variety of skills locked behind Skill Books within a tiered loot system. 1st tier is mainly found on bookshelves and other household loot containers.2nd tier is found in small and large Safes. 3rd tier is found in Steel Ammunition Crates, Military Vehicles and on late game zombies. Very small chance of finding all books some common containers.

    Some skill books can be learned by/taught to other players via creation of the Blank Skill Book plus the appropriate resources & item’s required on a Research Desk. An Ink Pen and Book are needed to craft Blank Skill Books. Players can learn additional professions by collecting 20 profession pages and crafting another Profession Kit.

    Food:
    • Introducing Food Spoiling in world loot! The longer a player plays a map the less fresh and unspoiled food they will find and the more spoiled, moldy foods they will find. Requiring the player to become self sufficient or risk starvation in late game.
    • All basic uncooked foods can be broken down (scraped) into serving (Fruit, Grain, Protein, Veggie). These servings can be combined to make more nutritious meals.
    • New Workstation - The Food Prep Table –Used to break down food serving more efficiently, store them and cook them into nutritious meals.
    Last edited by Spider; 09-19-2017 at 02:21 AM.

  2. #2
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    Farming:
    • All players can now learn farming recipes through a Farming Quest Chain. Completing each part of the chain unlocks another level of your Farming Skill and new farming recipes.
    • All farmable plants require tilled (fertile) dirt.
    • Plant growing cycles adjusted longer.
    • Full list of cultivatable plants- Apples, hops, aloe, mushrooms, Carrots, Wheat, Coffee, Strawberry, Sunflowers, corn, potatoes, blueberry, cotton, goldenrod, yucca, chrysanthemum and Tomato
    • Some wild plants only drop seeds and cannot have seeds crafted like Bamboo, Tobacco and Marijuana
    • Some plants only grow in the wild and drop no seeds

    Zombies and Predators:
    • Over 200 Zombie variations added , now you don’t know what a zombie is going to do by how it looks or moves.
    • Added Xtrakickings Zombie Texture Overhaul Mod.
    • Zombies reworked to have much higher health but die quickly from head shots.
    • Zombie Types-
      • Normal (standard zombies, speeds vary)
      • Spitters (Spit different types of acid and explode when near death)
      • Brutes (have a speed burst and do a lot of block damage)
      • Tanks (have a lot of health and a high chance to grab)
      • Screamers (summon zombie hordes)
      • Boomers (explode when near death)
      • Suicide Boomers (charge and explode on agro)
      • Burning (move fast, catch player on fire, dismember easy, leave fire trap on death)
      • Ferals (fast, high health)
      • Crawling Ferals (move on all fours fast, high health and can climb)
      • Infected Animals (have no fear and attack on sight)
    • Cop Zombies "Acid Puke" now leaves burning acid on you and can be removed with water.
    • Fat Zombies puke leaves a smell on you for a short time that attracts other Zombies.
    • Fat Zombies explode when near death causing less player damage vs cop explosions, but greater block damage within a larger area and can puke on the player when close.
    • Snakes are now venomous and drop venom sacks which are used to make Anti-venom.
    • Custom Wandering hordes with unique infected animal groups

    Recipes:
    100’s of added recipes from new foods, weapons, clothes and so on. Existing recipes adjusted in materials and/or quantity of materials needed. Removed Jar Mold. All foods that use jars now return them. Flashlight attachable to all helmets. Smelters use molds again.

    New Systems:
    • Dead is Dead- There is no bottom to wellness.The player loses 10 wellness every time they die and when they run out of wellness they can not spawn back into the game alive with that character.
    • All clothes found in loot are low quality but can be used to learn how to craft all the variations
    • Leather must be cured by cooking it in a pot with Brain Matter and Coal Lumps. Cured Leather can then be dried on a Drying Rack.
    • Separate Repair Kits for Weapons (Weapon Repair Kit) and Machines (Scavenged Parts)
    • Small Engines for Bikes are made of quality parts(Air Filter / Radiator / Exhaust / Engine Block)and can be switched out like gun parts to improve the engine.
    • Tires can be melted in a campfire to produce Melted Rubber for crafting.
    • When Torches are placed they require fuel to burn and give off heat
    • Added Planks, Sticks, Logs, Narrow Logs, Branches
    • Added different animal meats
    • Only place to craft Bullets is at a Bullet Press
    • Steel Munition Crates (T3 Containers) relock after being looted
    • Added advanced resources for harvesting from many world Blocks (i.e.: Stoves, Desk, Fridge, Beds, Chairs and many more)
    • Added many new scraping ability’s
    • Dry Meat, Sunflower Seeds, Tobacco, Cannabis and Leather on the Drying Rack
    • All Drinks have alternate use that dumps the drink on the players head, cooling them for a short time and removing fire, acid puke and smelly puke
    • Added over 100 "Junk Items" to spice up looting. Junk items are everyday items found in loot that can be scraped for raw materials, used in crafting or needed for quest.
    • All Rotten and Moldy old food items can be scraped into "Biomass" and used in crafting fertilizer and other recipes.

    Melee System:
    Melee weapons reworked to be a feasible option...
    • 2 handed melee weapons and most tools now have a Power Swing move (Right Mouse Button) which costs more stamina with a longer cool down. They have higher head damage, and a better chance to apply debuffs like critical hits and bleeding.
    • 1 handed weapons like knifes now have a “Fight off Zombie” move (Right Mouse Button) which costs stamina has a cool down. When used, the player receives a small speed burst for a very short time and it allows the players character to fight off zombies preventing them from grabbing you. If used after you have been grabbed it will prevent the zombie from biting you.
    • Knight Stick has 100% chance to break legs.
    • Shock Stick has 50% chances to shock.
    • Added useable Spears and Javelins that have long melee range and can be thrown.
    • 3 new Bats in loot that can have nails added to them.
    • Bladed Weapons are no longer repaired but re sharpened with Sharpening Stones that can be looted or made in the forge.
    • Bladed Weapons have increased dismemberment chance but dull quicker.

    Tools:
    • Removed ability for stone axe to repair and upgrade. (Except for Logcabin Blocks)
    • Stone tools do little damage against Metal
    • Iron tools do little damage against Steel.
    • Adjusted Auger so it now works very well on soil types (dirt, clay, gravel) and stone types but not very good on metal and worthless on steel.
    • Stone Drill uses an Auger and a Diamond Bit to drill threw the hardest materials including HardStone, Iron and Steel
    • Steel Tools will break HardStone
    • Added Screwdriver

    Traps:
    • Radiated soil has increased durability and causes radiation sickness and can be collected and used for traps.
    • Added Shock Traps that.
    • Added Rigged Chest that looks like normal chest but explodes when open.
    • Changed Mines to no longer instant kill Players. Candy Tin does 40 hp. Hubcap does 60 hp. Air filter does 90 hp. Pressure Plate does 65 hp.
    • All Mines now deal shrapnel damage when walked on. Shrapnel wound Bleeds, Breaks your leg, and wounds you.
    • Added 2 Decoy mines. Place Candy Tin or Air filter on the ground as a Decoy Mine that does nothing
    • Added Bear Traps
    • Wooden Spikes do little damage but Zombies get stuck in them
    • Barbed Fence can now be picked up and does more damage. Zombies now get stuck in Barbed Fence
    • Wooden Tips now do more damage to Zombies and degrade faster

    Workstations:
    • All work station beside smelters (forge; Blast Furnace; Food Prep) requires the player to stay inside them for them to run. Most Workstation recipes are 5 seconds now, with perks they can be 1 second.
    • All workstations can now use anything in the tool slots
    • Blast Furness -for smelting Steel, Bulletproof Glass and Plastics
    • Dry Rack- for drying leather and foods
    • Still -for making Grain Alcohol and Beer
    • Basic Work Bench for crafting
    • Advanced Work Bench
    • Oil Refinery- for making Oil and Gas
    • Bullet Press- for crafting Bullets and has Combine Window
    • Placed Torches need fuel for light and heat
    • Campfire Tools-
    • Research Desk for crafting Skill books
    • Chicken Coop - Raise an egg to a baby chicken then the baby to a full grown Hen. When you have a Hen in the Coop you can craft eggs or feathers once a day. You can also slaughter the Hen and get raw chicken.
    • Armor Table – for crafting clothes and armor.

    Buffs:
    • All Buffs switched to real time so length of game day will not mess up buffs
    • Radiation sickness from walking on Radiated Soil.
    • Added new Limp debuffs. When a player reaches 10% health they will limp. Heal up above 10% health to heal the Limp
    • Added new Fast Travel buff when you are traveling on a paved road. When on a paved road you will travel 20% faster. This Does apply to animals and zombies.
    • Vitamins give wellness buff over time but do not cure dysentery.
    • Antibiotics do not give wellness and cure wound infections.
    • Large 1st Aid Kit heals and splints leg.
    • Smoking reduces hunger but has a slight stamina drain and lowers wellness slightly.
    • Sedative quickly lowers Stamina.
    • Red Bull Stamina boosts last twice as long as coffee.
    • Sleeping bags raise your core temp by 20 and can be picked up
    • Mattress beds give 1 health every 5 seconds and raise your core temp by 25. Cannot be picked up.
    • Big Beds give 2 health every 5 seconds and raise your core temp by 30. Cannot be picked up.
    • Most drink can be dumped on your head the left mouse button. When used it will lower your core temp by -15 for 3 min. Returns jar. Put out fires and remove Acid and Smelly Spit.
    • Smoke a Joint and get High for 5 min lowering stamina by 1 every second and speed by also lose 1 food and hydration every 15 seconds.
    Last edited by Spider; 08-16-2017 at 01:04 PM.

  3. #3
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    Addiction
    Stimulant Can be looted or made by a Scientist with 1xBottle Water + 1xCrushed Goldenrod + 1xMixed Chemicals = 3 Stimulants. Stimulant Buff last 3 minutes increases Wellness by 1 and stamina by 4 every second. Multiple stimulants can be taken to stack buff time. Potential risks listed below (Withdrawal).

    There are 3 different addiction stages for stimulants:

    • Addiction Stage 1 requires more than 3 Stimulants in a 24 hour period.
    • Addiction Stage 1 (+1 Stamina every second /+ 10% movement speed / -0.1 Wellness every 8 hours)
    • Addiction Stage 2 requires more than 6 Stimulants in a 48 hour period.
    • Addiction Stage 2 (+2 Stamina every second / + 15% movement speed / -0.1 Wellness every 8 hours)
    • Addiction Stage 3 requires more than 9 Stimulants in a 72 hour period.
    • Addiction Stage 3 (+4 Stamina every second / + 25% movement speed / -0.2 Wellness every 8 hours)

    Withdrawal
    If you do not keep taking Stimulants you will lose your Addiction Buff and get a Withdrawal Buff. Taking another Stimulant will cure the Withdrawal buff instantly.

    There are 3 different stages of withdrawal.
    • Withdrawal Stage 1 (+1 Stamina every second / - 5% movement speed / -0. Wellness every 2 in-game hours)
    • Withdrawal Stage 2 (+2 Stamina every second / -10% movement speeds / -0.4 Wellness every 2 in-game hours)
    • Withdrawal Stage 3 (+2 Stamina every second / -15% movement speed / -0.5 Wellness every 2 in-game hours)

    Wound Buff System
    Anything that can attack you has a chance to hurt you. Get hurt too much and you will be wounded. To heal the wound you will have to treat it and maintain it until it heals. This wound system has 5 stages..
    1. The first is Bruised and needs no tending to or maintaining it will heal on its own as long as you are not hurt more.
    2. The Second is a Small Wound. When you receive enough damage to get a Small Wound you will also get a Pain Buff that can be cured with a Pain Killer. To Heal the Small Wound you need to use a Bandage on it. After some time the bandage will get dirty and need reapplied. Do all of this successfully and your small wound will heal into Bruised. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Wound.
    3. The Third is a Wound. When you receive enough damage to get a Wound you will also get a Sprained Leg Buff that can be cured with a Splint. To Heal the Wound you need to use a First Aid Bandage on it. After some time the First Aid Bandage will get dirty and need reapplied. Do all of this successfully and your Wound will heal into Small Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to a Sever Wound.
    4. The Forth is a Severe Wound. When you receive enough damage to get a Sever Wound you will also get a Gash Buff that can be cured with a Suter Kit. To Heal the Sever Wound you need to use a Sanitized Bandage on it. After some time the Sanitized Bandage will get dirty and need reapplied. Do all of this successfully and your Sever Wound will heal into a Wound. Fail to keep the wound clean or receive to much more damage from attackers and it will progress to an Infected Wound.
    5. The Last stage is an Infected Wound. When you receive enough damage to get an Infected Wound you will also get an Infection (not the Z Virus). To Heal an Infection you need to take Antibiotics. To Heal the Infected Wound you need to use a Sanitized Bandage on it. After some time the Sanitized Bandage will get dirty and need reapplied. Do all of this successfully and your Infected Wound will heal into a Sever Wound. Fail to keep the wound clean and you will die.

    Zombie Bites
    • Stun is changed to a Zombie Grab (same buff just renamed for immersion)
    • Zombies now have a chance to transmit a Virus instead of an infection. Use Antiviral Meds to treat the symptoms and Zombie Virus.
    • Getting bitten and not caring for it is the only way to get the Z Virus. Infected can only Bite you if they Grab (stun) you. Once you receive a Bite you will also get a Bleed that can be healed as normal. To remove the Bite you must cook a Metal/Steel Pipe in the Campfire and Cauterize the Bite with it. You have 24 game hours to do this before you catch the Z Virus. After you Cauterize the Bite you will have a Bite Wound that you will need to treat with a Bandage. After some time the bandage will get dirty and need reapplying. Do all this successfully and you will receive a Wound, fail to do any of these steps and you will be infected with the Z Virus.

    Z-Virus:
    The Zombie Virus is now 7, 24 hour stages of sickness that cannot be cured (or can it?) with the 8th stage being turning into a zombie (dyeing). Only Anti-Viral Medication found in loot can regress the stages by 1 stage (1 day) prolonging your life and relieving you of the harsher symptoms.

    Z-Virus Stages
    1. Day 1: -1 Stamina per 5 seconds / -1 Water per 5 seconds
    2. Day 2: -1 Stamina per 5 seconds / -1 Water per 5 seconds / Temp +5
    3. Day 3: -1 Stamina per 4 seconds / -1 Water per 5 seconds / Temp +10 / 2% Slower
    4. Day 4: -1 Stamina per 4 seconds / -1 Water per 5 seconds / Temp +10 / 5% Slower / -1 Food per 5 Seconds
    5. Day 5: -1 Stamina per 3 seconds / -1 Water per 5 seconds / Temp +15 / 7% Slower / -1 Food per 5 Seconds / -1 health per 60 Seconds
    6. Day 6: -1 Stamina per 2 seconds / -1 Water per 5 seconds / Temp +20 / 10% Slower / -1 Food per 5 Seconds / -1 health per 60 Seconds
    7. Day 7: -1 Stamina per 1 seconds / -1 Water per 5 seconds / Temp +25 / 10% Slower / -1 Food per 5 Seconds / -1 health per 30 Seconds
    8. Day 8: Death

    Nutrition
    When you combine food groups you get nutrition (1 Severing Type + A Different Severing Type = 1 Nutrition)
    When the player starts and learns their profession their Nutrition stat is set to the highest level “Healthy Diet”.
    There are 3 good stages to Nutrition.
    • At “Good Diet” you will start to gain wellness and health effects from foods.
    • At “Balanced Diet” you will begin to heal faster from injuries like broken or sprained leg, dysentery and other injuries.
    • At Healthy Diet when you are full you will receive a slow heal over time. It takes 7 game days for the full Nutrition buff to fade completely.

    Bad Nutrition
    The longer it has been since you had “Good Diet” the more your Malnourished Stat will start to stack up. Once all good Nutrition buffs fall off you will no longer receive wellness or health from food or drink. There are 3 stages to Malnourished.
    • At “Bad Diet” you will get hungry faster and lose stamina.
    • At “Vitamin Deficiency” you will take longer to heal from injuries; get hungry faster; lose stamina and move slower.
    • At “Malnourished” you will take longer to heal from injuries; get hungry faster; lose stamina; move slower and slowly start to lose wellness.

    Wellness System
    • Vitamins give a wellness buff over time but do not cure dysentery.
    • Teas and Juices increase wellness by 0.2.
    • Wellness Juice increases wellness by 1.
    • Antibiotics do not give wellness and heal wound infections.
    • Beer reduces Wellness by -0.5.
    • Pain Pills reduce wellness by -0.1.
    • All canned foods reduce Wellness by -0.1
    • Grain Alcohol reduces wellness by -1.

    Completely New Skill and XP System
    • ALL quality items have their own crafting skill and crafting a quality item only gives XP toward its own crafting skill. So crafting Stoneaxes only gives XP for improving Stoneaxes.
    • Nearly all needed recipes are bought with Skill Points that are gained by leveling skills
    • Many added Perks

    Quest
    Added over 30 quest to starting player quest that teach new mod mechanics

    Economy and Traders
    • The currency of True Survival is the Bullet Casing use them at the trader for hard to find items and raw resources.
    • Trade with Traders by way of quest they sale for 1 Bullet Casing.
    • Do jobs for Traders to earn rewards by way of quest they sale for 1 Bullet Casing.
    • Traders do not want your junk anymore and are very selective on what they will buy from the player
    Last edited by Spider; 07-28-2017 at 10:53 AM.

  4. #4
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    True Survival Followers, Bandits & Traveling Traders

    -Added over 30 new NPC’s Bandits created by Stompy and Followers created by Drkstardragon.

    -New Followers come in 2 types.

    -Melee Follower- Will wander around and fend for themselves. You can recruit them by hitting them and they will follow you for a short time.

    -Ranged Followers- Will follow any non-enemy target. You can still make them notice you by hitting them and they will follow until something else catches their eye

    -Bandits also come in 2 types Melee and Ranged Bandits. They will kill anything that is not a bandit.

    -Bandits and Followers each have entity specific loot tables so killing a Bandit might just get you a part of their weapon or gear.

    -Each of the 4 wasteland biomes will have a specific Traveling Trader that sales unique stuff not available at other traders.

    Also Special thanks to Nanashi for starting the ai work on the NPCs for A16
    Last edited by Spider; 09-19-2017 at 02:23 AM.

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    Reserved

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    Red settings are REQUIRED*
    All others are Suggested Game settings-
    Code:
     <property name="GameWorld" 				value="Random Gen"/>		
      <property name="GameDifficulty" 			value="3"/>  			
      <property name="ZombiesRun"				value="0" />			
      <property name="BuildCreate"				value="false" />			
      <property name="DayNightLength"			value="60" />			
      <property name="DayLightLength"			value="18" />		
      <property name="PlayerSafeZoneLevel"	                value="25" />		
      <property name="PlayerSafeZoneHours"	                value="20" />			
      <property name="DropOnDeath"			        value="0" />				
      <property name="DropOnQuit"				value="0" />				
      <property name="BloodMoonEnemyCount"		        value="64" />				
      <property name="EnemySpawnMode"		        value="true" />				
      <property name="EnemyDifficulty"			value="0" />				
      <property name="BlockDurabilityModifier" 	        value="100" /> 				
      <property name="LootAbundance" 			value="100" /> 				
      <property name="LootRespawnDays"		 	value="100" /> 			
      <property name="AirDropFrequency"			value="150"/>    
      <property name="AirDropMarker"			value="true"/>	
      <property name="MaxSpawnedZombies"		        value="80"/>   
      <property name="MaxSpawnedAnimals"		        value="50"/>
      <property name="EACEnabled"				value="false"/>  
      <property name="BedrollDeadZoneSize"		        value="20"/>
    (* Without these settings I can not guarantee a challenging game experience)



    True Survival Team

    Spider (Creator) - Everything else
    Darkstardragon- UMA Creater
    Sphereii- Distribution, Installation, Technical Support
    Last edited by Spider; 09-19-2017 at 02:41 AM.

  7. #7
    Colony Founder Spider's Avatar
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    -Mod Download-


    -Warning-
    Mod is a work in progress just like the vanilla game.

    ---Files last updated on - 9/27/2017---


    Fastest Easiest Way To Play True Survival A16.2 is to download and install the 7d2dModLauncher from here-
    https://7daystodie.com/forums/showth...-7-Days-to-Die

    Mod Launcher Instructions-
    1. Remove 7D2D from your system completely & manually delete any remaining files in the 7D2D folder that are left after uninstalling.
    2. Re-DL 7D2D on Steam.
    3. After it's finished downloading, right click and go to Properties -> Betas -> Choose 16.2. Wait for the game to downgrade back to 16.2.
    4. Now open 7D2D launcher and expand the "True Survival" on the top left. Highlight True Survival 16.2 and UN-Check "Use EAC" then click Play.

    __________________________________________________ _____________________________________
    Manual Install

    Download and install the True Survival 16.2 files manually here-
    https://github.com/SpiderJZMOD/True-...al-Install.git
    Player Install Instructions-
    1. Open the modded 7DaysToDie_Data Folder then open the Managed Folder. Copy all the files in that location and overwrite the files in the same location in your game files.
    2. In the main directory of the modded files open the Data Folder and copy the Config Folder and and overwrite the folder in the same location in your game files.
    3. Then go back to the same location in the modded files and open the Prefab Folder. Copy all the files in that location and overwrite the files in the same location in your game files.
    4. Then in the main directory of the modded files copy the Mod Folder and the Config.xml and paste them into the main directory of your game files.
    5. !!THIS IS A MUST HAVE!! Download Xtrakicking 16.2 Zombie Texture Pack and replace your resources.asset file at 7DaysToDie/7DaysToDie_Data-
      https://mega.nz/#F!hjpz2SyQ!O8RHFyeaie8XiG2KhDiLLA


    __________________________________________________ _________________________________________
    Server Files

    Download Server Files here-
    https://github.com/SpiderJZMOD/True-...A16-Server.git
    Server Install Instructions-
    1. Open the modded 7DaysToDieServer_Data Folder then open the Managed Folder. Copy all the files in that location and overwrite the files in the same location in your server game files.
    2. In the main directory of the modded files open the Data Folder and copy the Config Folder and and overwrite the folder in the same location in your server game files.
    3. Then go back to the same location in the modded files and open the Prefab Folder. Copy all the files in that location and overwrite the files in the same location in your server game files.
    4. Then in the main directory of the modded files copy the Mod Folder and the Config.xml and paste them into the main directory of your server game files.


    OLD 15.1 ALPHA DOWNLOAD--> https://github.com/SpiderJZMOD/True-...-A15-JZMOD.git
    OLD ALPHA 15.2 SDX DOWNLOAD--> https://7daystodie.com/forums/showth...e-Survival-SDX
    Steam Group and Mod Forums –http://steamcommunity.com/groups/HardcoreSurvivalServer

    Terms of Use*
    Spoiler: 
    Feel free to use anything in my mod you would like. Code, assets, icons, modded systems or whatever. All I ask is that noone hijacks my mod name "True Survival" I would like to still use that when I eventually complete the Mod


    Please post all bugs here and I will see what I can do. Thanks for playing.
    Last edited by Spider; 10-24-2017 at 11:23 AM.

  8. #8
    Hunter Kevlar Axis's Avatar
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    This mod ruined the game for me. Now any other mod that I use is just too easy lol.

  9. #9
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    I have played this mod extensively. It is incredibly fun. Be prepared to die, A LOT. I can't even really play the base game anymore because I get so bored. If you want to experience a true survival game, this is the mod to play.

  10. #10
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    I've spent countless hours helping Spider tweak this mod, brought lots of ideas to it so I guess that makes me an biased person. But DAMN do I love what it became. There truly is no other mod that would please me at this point. there's just no going back to vanilla either.

    For all the hardcore fans out there, this is the mod you want. You won't regret it. Actually, you might, but for all the good reasons

  11. #11
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    Been playing this Mod since Alpha 12 when Spider found me in the steam forums complaining that the game was too easy. After playing this mod I simply cannot go back to vanilla.

    it is very challenging, not for the faint of heart. If you dont want a challenge and I mean a challenge then dont waste your time. You will die. It will happen. You will get better and realize you are twice the player you used to be after going through this. It made the game feel fresh and fun. I was at a point where the game was stale and end game was just to easy, the game offered no challenge, this mod made me get back into it and invest 100's of more hours. A lot of things Spider has implemented on his server were implemented by TFP at a later date (im not saying he came up with the idea or that they stole from him but he seems to have a lot of their future plans done already). Workstations, classes, etc.

    Give it a shot. Best mod for 7dtd that I have found yet.

  12. #12
    Zombie Hunter Puschpa's Avatar
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    While always being on the hunt for nice mods or at least tidbits to add to my server I found this mod...and it is NICE!

    Tried it in SP, to get a bit familiar to it, and later tried out on the server you mentioned. Me poor thing of course spawned in the middle of some zeds and died, but found back to a nice start very fast. Maybe I would like to play this on your server, but there is one thing that stops me - it is PvP.

    Some people may like it, some people may say yeah...it's the Zombie Apocalypse, you WILL fight about every ressource without mercy. And tbh, in a real Apocalypse me - of course - would kill my best neighbour, and probably cook and eat him, to save MY (and my dogs) life. But when it comes to gaming, I prefer a slightly more friendly environment, a counterpart to the real life, which is hard enough


    But your mod is one of the best I've seen so far beside the Valmod, and I will take the freedom to grab some parts for my server - if I'm allowed to do so

  13. #13
    Zombie Hunter
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    So far this alpha I've been stuck cobbling together elements from some of my favorite old abandoned mods and updating them to work with A13.

    This mod is new to me, as I don't visit the steam forums and I've missed it if you ever posted here before. It seems you have saved me a lot of effort going forward. It is uncanny how well your mod seems to fit my preferences. I'm very excited to test it out later tonight.

    I love the concept of prefab/biome specific content so the bullet press was great to see. Without playing it, I'm almost certain you can add me to the list of people that you have ruined the vanilla game for.

    Thank you for your hard work.

  14. #14
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    Not sure if I am overlooking something or downloading a previous version, but I was exploring the files from the full mod d/l link and it doesn't seem to include the custom variants of 'police_station1' from the mixer.

  15. #15
    Colony Founder StompyNZ's Avatar
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    If you guys wanted to see the configs in an easier to read format than xml text files it is also available here:

    http://7days2mod.com/TrueSurvival/

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