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Thread: SDX 0.6.0 (April 2016)

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    Ranger Matite's Avatar
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    Lightbulb SDX 0.6.0 (April 2016)


    Hi Guys,

    This is the official thread for SDX 0.6.0 which supports the awesome A14 release by The Fun Pimps.

    We know it took a while to prepare but good things come to those who are patient!

    If you have any issues then please feel free to post in this thread and someone will answer it ASAP.

    Of course a big thanks goes to Domonix: without him SDX would not exist. He does this in his spare time for free. Thanks also to the rest of the team for testing and answering questions here on the forum.

    Finally, on behalf of the SDX team I would like to thank everyone for their support and we really do appreciate you using this mod... we love to see your creations!




    Official Download Link for SDX 0.6.0 (April 2016)
    http://www.gamerxserver.com/download....0_Package.zip
    (direct download link with no ads)
    Updated 4th May 2016 with the new SDX Core mod fix for A14.6




    VirusTotal (Frontend.exe)

    Old Scan...
    https://www.virustotal.com/en/file/6...bfce/analysis/
    Detection ratio: 1 / 56
    You can ignore the "Qihoo-360" detection... it is a false positive.

    New Scan...
    https://www.virustotal.com/en/file/6...is/1460435143/
    Detection ratio: 1 / 57
    Now "Qihoo-360" says it is clean but "Rising" is showing a false positive.




    Tutorials
    * If you are new to SDX modding then please check out this recently updated tutorial by TheDroktarr:
    https://7daystodie.com/forums/showth...w-To-Make-Mods

    * Check out this tutorial by Pacco that describes how to get a new melee weapon into the game:
    https://7daystodie.com/forums/showth...Katana-Example

    * Another tutorial by Pacco, this time he describes how to add custom enemy textures by re-skinning the animals:
    https://7daystodie.com/forums/showth...-3-new-animals

    * Yet another tutorial by Pacco which describes how to install and set up SDX 0.6.0 on your PC:
    https://7daystodie.com/forums/showth...(and-the-Tool)

    * Tutorial by Mortelentus showing how to make an animated trapdoor trap:
    https://7daystodie.com/forums/showth...teTrap-script)




    Notes
    * You need to install Unity v5.3.3 and rebuild your mod bundle(s) for A14 otherwise your models will be invisible (a download link is below).
    * The way you use sounds in your mod has changed. They must be referenced in the "sounds.xml" file too. Check out some of the example mods below for an example.
    * The "English.txt" file in your mod can now contain description keys too.




    Example SDX 0.6.0 A14 Mods
    * Drawbridge = animation, C# script, 3D model, description key and sound:
    https://7daystodie.com/forums/showth...(Animated)-Mod

    * Garage Door = animation, C# script, 3D model, description key and sound:
    https://7daystodie.com/forums/showth...(Animated)-Mod

    * Tomato Plants and Tomato = 3D model, SpeedTree models, description key:
    https://7daystodie.com/forums/showth...and-Tomato-SDX

    * Entity Spawner = advanced C# script, etc:
    https://7daystodie.com/forums/showth...he-Spawner-SDX

    * Bear and Nail Traps = advanced C# script, custom XML elements, etc:
    https://7daystodie.com/forums/showth...rila-Traps-SDX

    * Fishing = advanced C# script, 3D models, etc:
    https://7daystodie.com/forums/showth...ishing-Mod-SDX




    Unity 5.3.3 Download
    7 Days to Die A14 uses Unity 5.3.3 and you need to use the same version in order for your assets to appear correctly ingame. You can download Unity 5.3.3 from this page:
    https://unity3d.com/get-unity/download/archive




    Unity Export Asset Bundle Script
    Add the following C# script to the "Assets" folder of your Unity 5.3.3 project to enable exporting of ".unity3d" asset bundles:
    http://www.gamerxserver.com/download...setBundles.zip


    Last edited by Matite; 05-04-2016 at 09:54 AM. Reason: Updated SDX Core mod for A14.6

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    Booyah. :-)

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    Colony Founder JaxTeller718's Avatar
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    its here its here!!!!!!!!!!!

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    Hunter
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    As Pacco teased us with new features...
    Can someone from the SDX team briefly explain whats new?

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    Colony Founder Doombringer101's Avatar
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    Wow great work guys!

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    Ranger Akkiruk's Avatar
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    Haha, last night I decided to learn how to make sdx mods and found out it wasn't in a14 yet. Then today it's here.

    Thanks, RNGesus

  7. #7
    Hunter
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    I'm currently playtesting it and it works very fine for single player. Big thanks
    As for multiplayer, well, I run a dedicated Linux server. SDX is Windows only, isn't it?
    Any plans to release it for Linux as well?

    Update: got it working with Linux server now.
    Last edited by elitelex; 04-10-2016 at 09:44 PM.

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    Hey @Matite, any chance to place at least some tutorial/info for SDX in 1st post too? Or link toward older threads etc, as it may be a bit usefull to those starting and learning how to use SDX.

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    Colony Founder Pacco's Avatar
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    Quote Originally Posted by SilverWolf View Post
    Hey @Matite, any chance to place at least some tutorial/info for SDX in 1st post too? Or link toward older threads etc, as it may be a bit usefull to those starting and learning how to use SDX.
    You could use this great tutorial:
    https://7daystodie.com/forums/showth...w-To-Make-Mods
    to get custom models in, just keep in mind that youŽll need unity 5.3.3 and the SD2DXMods folder is now called SDXMods......

  10. #10
    Nomad randor9's Avatar
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    if any one with good knowledge wants to help us bye making an update for this video please do so we would realy apreciate it sinds some of us arent the best at typing and speaking english including myself.

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    Inventor Sorrowthief's Avatar
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    I cant find Unity 5.3.3 the site has 5.3.4 will it still work?

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    Colony Founder Pacco's Avatar
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    https://unity3d.com/get-unity/download/archive
    take a look here, and no 5.3.4 wont work

  13. #13
    Inventor Sorrowthief's Avatar
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    Quote Originally Posted by Pacco View Post
    https://unity3d.com/get-unity/download/archive
    take a look here, and no 5.3.4 wont work
    Oh cool thanks! Great work guys

  14. #14
    Refugee TheDroktarr's Avatar
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    Quote Originally Posted by Pacco View Post
    You could use this great tutorial:
    https://7daystodie.com/forums/showth...w-To-Make-Mods
    to get custom models in, just keep in mind that youŽll need unity 5.3.3 and the SD2DXMods folder is now called SDXMods......
    Hey I just updated the thread for the latest version SDX v0.6.0 and alpha 14.5!

    Fixed some spelling errors and updated links + The folder names and the file layouts.

    -TheDroktarr-

  15. #15
    Colony Founder Pacco's Avatar
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    nice to see that activity about sdx again, much better to share it with people then just test, test, test

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