Page 1 of 2 12 LastLast
Results 1 to 15 of 24

Thread: SDX Chicken Mod

  1. #1
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1

    SDX Chicken Mod

    Hey guys,

    Here's an SDX mod to allow you to capture and raise chickens. Chickens will find a nest to call home, wander around, lay eggs and raise young.

    First version, expect bugs etc.


    A16 Download
    A15 Download
    A14 Download

    Video

    Cheers,

    Hal
    Last edited by HAL9000; 07-27-2017 at 05:20 PM.

  2. #2
    Leader
    Join Date
    Mar 2014
    Location
    Brisbane, Australia
    Posts
    5,306
    Rep Power
    1
    KFC here we come :-D

  3. #3
    Zombie Hunter
    Join Date
    Jun 2014
    Location
    Hungary
    Posts
    443
    Rep Power
    0
    Hi!

    Mercy on my for my eng, i watched yr vid about the mod, i get a few question to ask: (my about my not perfect eng, but may i missed this, or simply cant undestand when tis info was passed)

    1, the chiekns can "lay" nest, or we need find a place where are nests avaible?
    2, if they need a best will this mod add a recipe to us?
    3, The no of the chikens is per nest, per voxel or per chunk?
    4, if it per chunk is our "fence" can limit them?


    this mod is awsome, i cant w8 to try it out ^^

  4. #4
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1
    Quote Originally Posted by Con Agni View Post
    Hi!

    Mercy on my for my eng, i watched yr vid about the mod, i get a few question to ask: (my about my not perfect eng, but may i missed this, or simply cant undestand when tis info was passed)

    1, the chiekns can "lay" nest, or we need find a place where are nests avaible?
    2, if they need a best will this mod add a recipe to us?
    3, The no of the chikens is per nest, per voxel or per chunk?
    4, if it per chunk is our "fence" can limit them?


    this mod is awsome, i cant w8 to try it out ^^
    Hello Con Agni,

    1/2) You have to build the nests. I was going to have the chickens make them but you'd end up with them dotted about all over. There's no recipe for the nest in the mod but I can add one to the next version.
    3) The limit check is when an egg wants to hatch, it checks to make sure there's less than the maximum set in the XML around it so you can have multiple nests but limited chickens.
    4) Yes, if you have a fence then they will spawn in that group until the maximum is reached but you couldn't have a second group within the block radius limit.

    I'd recommend checking out the husbandry mod too, it expands on this idea with more animals.

    I'll be updating all my SDX mods soon so they're compatible with 14.6

  5. #5
    Zombie Hunter
    Join Date
    Jun 2014
    Location
    Hungary
    Posts
    443
    Rep Power
    0
    Thnx Good Sirr Hal, for the anwsers, the chikens seems enough for me atm =)

    Then may the nest can made from 4 wood?
    Another ting in my mind:
    1, the nest is only "works" in horizontal, or if we make nest on a voxel up or down?
    2, The nest need to be physical contact with the chiken?

  6. #6
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1
    Quote Originally Posted by Con Agni View Post
    Thnx Good Sirr Hal, for the anwsers, the chikens seems enough for me atm =)

    Then may the nest can made from 4 wood?
    Another ting in my mind:
    1, the nest is only "works" in horizontal, or if we make nest on a voxel up or down?
    2, The nest need to be physical contact with the chiken?

    1) When the chicken is looking for a nest it will search the surrounding chunks but will only look 2-3 blocks above an below.
    2) Yes, the chicken needs to be able to get to within 1 block of the nest or it won't incubate or lay eggs in the nest.

  7. #7
    Zombie Hunter
    Join Date
    Jun 2014
    Location
    Hungary
    Posts
    443
    Rep Power
    0
    Chikens can use ladders?

  8. #8
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1
    Quote Originally Posted by Con Agni View Post
    Chikens can use ladders?
    Only the very smart ones

    --edit--

    No, chickens can't use ladders (but you can change that in the XML for the entity)

  9. #9
    Inventor
    Join Date
    May 2015
    Posts
    780
    Rep Power
    0
    How far the chickens are wandering from their nests ?

    Is it a must to have a fence then ?

  10. #10
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1
    Quote Originally Posted by argeos View Post
    How far the chickens are wandering from their nests ?

    Is it a must to have a fence then ?
    The chickens will wander around for a minute or so then head back to the nest they've claimed. You can set the wander time in the XML I think.

    A fence is only needed if you don't have nests ready. When a chicken is placed down it will wander around looking for a nest. When wandering it can travel anywhere until it finds a nest. Once found and claimed it will do as described above. Fences can be bad however because if a chicken is unable to get to its nest it will disown it and start looking for another one. So if it's outside the fence and you shut the door it won't be able to get home and will start wandering to find one.

  11. #11
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1
    Updated for A14.6

  12. #12
    Zombie Hunter
    Join Date
    Jun 2014
    Location
    Hungary
    Posts
    443
    Rep Power
    0
    Quote Originally Posted by HAL9000 View Post
    Updated for A14.6
    Thnx 4 yr time!

    6 ppl w8 for this on our server, so plz keep up!

  13. #13
    Zombie Hunter
    Join Date
    Jun 2014
    Location
    Hungary
    Posts
    443
    Rep Power
    0
    Hi good sir!

    I camed with some thing to ask.

    Maybe im lame, but after we all intaled the mod, only the server side sees the chikens an they aint even move, if the other players put them down thn the nex happens:

    20160526121552_1.jpg20160526121713_1.jpg


    They still cant see them, we use p2p server
    i do something wrong?

  14. #14
    Colony Founder HAL9000's Avatar
    Join Date
    Feb 2014
    Posts
    1,880
    Rep Power
    1
    Hi Con Agni,

    Has it worked before? I intended the mod for SP only really. I don't do much multiplayer so there wasn't much opportunity to test MP. Sounds like there's a problem passing the creation event to clients.

    I can't see that text in those images as it's too small. What do the red messages say?

  15. #15
    Zombie Hunter
    Join Date
    Jun 2014
    Location
    Hungary
    Posts
    443
    Rep Power
    0
    Quote Originally Posted by HAL9000 View Post
    Hi Con Agni,

    Has it worked before? I intended the mod for SP only really. I don't do much multiplayer so there wasn't much opportunity to test MP. Sounds like there's a problem passing the creation event to clients.

    I can't see that text in those images as it's too small. What do the red messages say?
    No, this was the clean, first test version (no other mods in), only p2p 2 ppl on it to see.
    the text say any time when tho other player used the chiken ittem:

    InvaildCastExeption: cannnot cast from source type to destination type.

    If the server side used them all was fine, the other side not get the error, but wasnt able to see the chikens, or interract with them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •