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Thread: SDX Persistent Arrows

  1. #31
    Colony Founder Xtrakicking's Avatar
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    Quote Originally Posted by HAL9000 View Post
    This version isn't but the A15 one is lurking in the shadows waiting for the RC of SDX 7 (which is the version A15 will need)
    Oh ok, that explains the errors I was getting. How long till RC of SDX 7 allows this awesome looking mod to see the light again?

  2. #32
    Colony Founder HAL9000's Avatar
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    Not sure, couple of more things to get into the patching system then I think it's good to go but Dom is busy with RL so it's just when he gets round to it.

  3. #33
    Colony Founder HAL9000's Avatar
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    Update Time!

    A15 compatible version (SDX 0.7) in the OP

  4. #34
    Inventor Carlzilla's Avatar
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    Get an error trying to compile:
    c:\SDX_0.7.0\Targets\7DaysToDie\Mods\HalArrows\Scr ipts\ProjectileMoveScriptArrow.cs(190,21): error CS0103: The name 'HalHelperEvents' does not exist in the current context

  5. #35
    Colony Founder HAL9000's Avatar
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    Ah yeah, this now need the helper mod I've done to work so it'll be compatible with the fire mod when it's released. I've added a link to the OP.

  6. #36
    Hunter Grumbul's Avatar
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    sorry!

    Wrong thread!

  7. #37
    Hunter
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    Can someone please confirm, that this mod runs on a server?
    Having troubles getting this to run. Can shoot the arrow and the arrow is also a pickable item when shot. But can't actually pick it up.

  8. #38
    Scavenger oakraven's Avatar
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    Dont work for me on my server
    do's the same for me
    also the turret mod is the same
    It seems if you need to press the E key for a mod it wont work
    Last edited by oakraven; 01-06-2017 at 10:03 PM. Reason: spelling

  9. #39
    Colony Founder HAL9000's Avatar
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    I don't think the mods work on MP. I'm still in the process of creating ways for mods to sync over MP. Sometimes you can use the same methods that vanilla uses so there's no problem but if you want custom behaviour it needs to be written in. Once a nice way has been found I'll update the mods for MP

  10. #40
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    Hey hal for some reason A15 and halhelper both throw warnings with my security? Claims some thing in the files. Any idea whats up? havent had this happen before.

  11. #41
    Colony Founder HAL9000's Avatar
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    It'll be the credit card stealing code I added in the last update. That, or a false positive. Feel free to upload the file to some online checkers to get a second opinion if you're worried.

  12. #42
    Refugee Vilesyde's Avatar
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    Quote Originally Posted by HAL9000 View Post
    It'll be the credit card stealing code I added in the last update. That, or a false positive. Feel free to upload the file to some online checkers to get a second opinion if you're worried.
    lmaooo

  13. #43
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    hi i downlaoded the mod and the hal dlls and when compile i get an error that says sdx launcher stop working , after that error disappear an compile the mods..

    ingame i can pickup arrows after shoot them but from second arrow shot i dont see bow animation anymore but only bow cursor

    tried other mods and comple works fine..

    any hint??

    a15 and sdx 0.7.0
    Last edited by JC LEON; 03-21-2017 at 09:36 AM.

  14. #44
    Colony Founder HAL9000's Avatar
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    If you wait for the compile to finish and scroll up you'll see the error that was thrown

  15. #45
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    ths is the error on sdx message when it stops working

    Descrizione:
    Stopped working

    File che contribuiscono alla descrizione del problema:
    C:\Users\Labor\AppData\Local\Temp\WER1334.tmp.WERI nternalMetadata.xml
    C:\Users\Labor\AppData\Local\Temp\WER2E5E.tmp.mdmp

    Leggere l'informativa sulla privacy online:
    http://go.microsoft.com/fwlink/?link...8&clcid=0x0410

    Se l'informativa sulla privacy online non disponibile, leggere quella offline:
    C:\Windows\system32\it-IT\erofflps.txt


    and this is the error zone on compile log after sdx finished

    EVENT: Begin task: Patch localization
    PatchFile: C:\Users\Labor\Desktop\SDX_0.7.0/Targets\7DaysToDie\Mods\HalDllUpdates\Text/Localization.txt

    Eccezione non gestita: System.IndexOutOfRangeException: Indice oltre i limiti della matrice.
    in SevenDaysToDiePlugin.LocalizationTable.AddRow(Stri ng[] newColumns, String[] newRow)
    in SevenDaysToDiePlugin.LocalizationTable.Merge(Local izationTable table)
    in SevenDaysToDiePlugin.CompileLocalizationPatchTask. PatchTextFile(String sourcePath, String destPath, String patchFilePath)
    in SevenDaysToDiePlugin.CompileLocalizationPatchTask. Execute()
    in SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config)
    in SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config)
    in SDXC.Program.Run(SDXCompilerSettings settings)
    in SDXC.Program.Main(String[] args)


    i tried on two different machines and sdx crash always during compile

    tried with working beds from Cartzilla and compile works fine and mod too
    Last edited by JC LEON; 03-21-2017 at 03:45 PM.

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