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Thread: Coppi MOD - New features

  1. #1
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    Lightbulb Coppi MOD - New features

    Hi guys, some of you may know me, because I already did some changes before that now is in alloc`s fix dll.
    Like unlockall, py and other stuffs.

    Now I come here with new cool stuffs.

    Here is a youtube video showing thos stuff working, and bellow some description about each one.
    https://www.youtube.com/watch?v=zkrEBChoIqU

    Those changes are:

    1) Chat Coloring, to be able permanent coloring of players name and chat.

    2) RemItem
    Remove itens from a secureChest. So now is possible use managers to able players sell item to server.
    The player puts the itens inside the chest, get above it, and give the command. The itens inside the chest desapier and it is listed on log with name, quality, stack, how much it is used(broken status)

    3) GiveItemDetail.
    Now its possible to drop item with predefined used atribute, so you can drop a broken item.
    It good to be used togheter with remitem feature

    4) PlayerGroudDistance
    Show how hight a player is from the ground. To try catch hackers that are flying around.

    5) RemoveEntity
    Is possible the remove bugged minibikes, entity cars (spwaned accidently), zombies.
    When used on zombie, it just vanish without leaving gore on floor.

    6) si2
    Its same as showinventory, but it shows used attribute too.

    7) Unlockall (fixed)
    now you dont need to go away and come back, it make a chuck reload. So it unlock everything in front of your eye.

    8) GiveAt
    Drop an item at a position x, y, z

    9) GiveXP
    Gives base experience to a player

    10) GiveXPSkill
    Gives experience to on a player`s skill

    11) ListPlayerSkill
    List players Skills. (Athletics, Health Nut, Scavenging, ...)

    12) ListPlayersBuff (not working 100% - working on fix)
    List players Buffs (like broken leg, warm ...)

    13) MakeOwner
    Set an owner to a secureLoot or SecureDoor

    14) Safe
    Set some area as unbreakable (like a trader)
    *** WARNING THIS COMMAND CANT BE UNDONE. IF YOU SET SOME PLACE AS UNBREAKABLE IT CANT BE UNDONE

    15) SetPlayerStatus
    Define ZombieKills and PlayerKills to players.

    16) TeleportEntity
    Teleport and rotate entity like Minibike, Trader and Zombie.

    17) AddItemLoot
    Add an Item to a secureChest that is under the entity_id.

    Now the cool really stuff
    18) prender
    Now is possible to render a prefab from file on folder ...\Data\Prefabs\ direclty on dedicated server...

    19) pblock
    Place area of blocks. Now you can create a big wall in seconds or plane a mountain in seconds.
    You can place Air to remove big areas...

    20) pdup
    You can duplicate an area to another place. So is possible to move a base or arena or anything to other place on server.

    21) pundo
    Undo the prefab command. Is possible to undo prende, pblock and pdup

    22) setpundosize
    Define how many pundo history the server will store.

    23) pexport
    Now is possible to export a cool base to prefab file. The file is placed on ...\Data\Prefabs\ so its possible to save arena, bases in files to edit in some editor and than import back using prender.

    24) prepblock
    Replace blocks from an area with new blocks.
    You can place Air to remove big areas...

    25) pcheck
    Check the type of a block, to be used on prepblock

    26) pug
    PlayerUnderground - check if a player is "flying" underground with noclip.

    -------------------

    If some one want the sorce code, or binary you can download here:
    https://1drv.ms/f/s!AkVY2tzB9dkMhq1paa_Wmp_h8rY62g

    Version 3.0 (2016.10.29)
    - Fixed MakeOwner - Increase area to be able becone owner easyer.
    - Fixed MakeOwner - Now is possible to become owner of Signs

    Version 2.9 (2016.10.29)
    - Added AddItemLoot - add an item at SecureLoot

    Version 2.8 (2016.10.29)
    - Fixed some issues on showinventory2
    - Added GiveAt - Drops an item at position x, y ,z
    - Fixed GiveXP to gives base XP to a player
    - Added GiveXpSkill to add XP to skill to a player
    - Added ListPlayerSkill - List players skills added.
    - Added ListPlayersBuff - List players buffs and debuffs
    - Added MakeOwner - To define owners for a secureLoot or secureDoor
    - Added Safe - To set some area unbreakable (like trader) WARNING THIS COMMAND CANT BE UNDONE. IF YOU SET SOME PLACE AS UNBREAKABLE IT CANT BE UNDONE
    - Added SetPlayerStatus - To change players status of ZombieKills and PlayersKills
    - Added TeleportEntity - To teleport and rotate an entity (like a trader)

    Version 2.7 (2016.09.03)
    - fixed some fail report on flying detection. (player on ironBars and edges)

    Version 2.6 (2016.09.01)
    - prender now gets the Prefab YOffset to render it on correctly depth
    - pblock now is possible to set position 1 on looking block using: pblock L1

    Version 2.5 (2016.09.01)
    - Created command pug to check if a player is underground with noclip or bugged (hunting hackers)
    - Improved the command pdg to check the player`s height (if he is flying - hunting harckers)
    - Fixed the command prepblock and pcheck, now it uses only blocks name or block id to replace. No BlockRawID needed anymore.
    - Fixed placement stability, now placed blocks with, dup, render, pblock or prepblock respects gravity. (before the blocks were not set stability correctly) - Thanks to Chromecide that help me with that!

    Version 2.4 (2016.08.28) https://youtu.be/aB7jj0TDbiI
    - Created command prepblock to replace blocks.
    - Created command pcheck discover the type of a block

    Version 2.3 (2016.07.19b) https://youtu.be/cEwk-jbdzDc
    - Changed the prender to accept depth parameter.

    Version 2.2 (2016.07.19) - https://youtu.be/vEMH3CR4tPU
    - Created Commando setpundosize to define how many pundo you want to store when working with prefabs.
    - Changed pundo to get store multiples histories, as defined on setpundosize.
    - Pblock now is possible to define position p1 and then p2 with <block type> to fill places with blocks. And its possible to make continuos walls.
    - Fixed cpc to set Empty color when FFFFFF is set on a player. To avoid appears FFFFFF on logs.
    - Physics now is stored in persistent data, so if your server has py off, when you reboot the py will loaded back.

    Version 2.1 (2016.07.18)
    - Updated command pundo. Remove some variables from alloc`s persistent file to static variables.

    Version 2.0 (2016.07.17)
    - First Release Here


    -------------------

    Instalation:
    This MOD needs to run with with Alloc`s MOD version rev. 289 (9_13_16) (2016-07-18) or higher
    You can get updated Alloc`s MOD at: https://7dtd.illy.bz/wiki/Server%20fixes

    Download the file at compilated/CoppisAdditions_2.3.zip, extract it to your server`s folder:
    ...steamapps/common/7 Days to Die Dedicated Server/Mods/
    Last edited by danilocoppi; 10-29-2016 at 08:10 PM.

  2. #2
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    My server manager Botman is using some of these now and the rest will be added to commands in the next few days. Coppi's new commands work great and we will be using them to protect communal structures and some player structures against griefing and total loss due to collapses. Coppi's commands are a great asset to any server.

  3. #3
    Colony Founder Valmar's Avatar
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    This looks absolutely incredible. Its like Minecraft's WorldEdit for 7DTD, something I've been wanting for ages. I cannot overstate how awesome this is.

    Could you give a brief explanation on how one installs this either locally or to a server (assuming the process is different?) The download link provided includes multiple files. Are they all needed to work? Where do I place them? I apologize if these are newbie questions - I'm not familiar with these types of things.

  4. #4
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    You want the Mods folder in the bin directory.
    This is just Alloc's Mod with Coppi's additions exactly as in Alloc's official release except fixed and added to.

  5. #5
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    Quote Originally Posted by Valmar View Post
    This looks absolutely incredible. Its like Minecraft's WorldEdit for 7DTD, something I've been wanting for ages. I cannot overstate how awesome this is.

    Could you give a brief explanation on how one installs this either locally or to a server (assuming the process is different?) The download link provided includes multiple files. Are they all needed to work? Where do I place them? I apologize if these are newbie questions - I'm not familiar with these types of things.
    I have just changed the folder`s structure.
    The compilated version you can find on compilated folder, as everyone is used with alloc`s mod.

  6. #6
    Colony Founder Valmar's Avatar
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    Appreciated. For future reference if the server already has Allocs fixes installed does it still need everything provided in the Mods folder or only the CoppisAdditions folder?

  7. #7
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    Just Coppi's Additions folder

  8. #8
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    Quote Originally Posted by Smegzor View Post
    Just Coppi's Additions folder
    Just updated the Main post to be easyer to know how does install.

    And my Mod needs to work with Alloc`s lastest version (released today)
    rev. 289 (9_13_16) (2016-07-18)

  9. #9
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    Very nice work, I've install in my server, it works like a charm, now I can start copy and backup players awesome building for future prefab archives.

  10. #10
    Colony Founder Valmar's Avatar
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    help cpc
    cpc <steam id/player name/entity id> <color> <nameOnly>
    the <color> must be a 6 hex characters. Example: FF00FF
    the <nameOnly> must be a 1 to color only name and 0 to color all text.
    the default chat color is FFFFFF
    Purple - 9500A8
    Red - ED0000
    Gold - FFD000
    Blue - 0026FF
    Green - 00DE2C
    Recommended: use www.colorpicker.com to get color hexs


    help pblock
    Usage:
    1. pblock <block_name> <x1> <x2> <y1> <y2> <z1> <z2> <rot>
    2. pblock <block_name> <x>@<qnt> <y>@<qnt> <z>@<qnt> <rot>
    3. pblock <block_name> <qnt> <qnt> <qnt> <rot>
    4. pblock <block_name>
    5 pblock p1
    6. pblock p2 <blockname>

    1. Fill blocks with block_name from x1,y1,z1 to x2,y2,z2
    2. Fill blocks with block_name from x,y,z each quanity. Quanity can be 0, positive or negative.
    note: in-game help lists 2 twice instead of 3.
    3. Fill blocks with block_name from your position each quanity. Quanity can be 0, positive or negative.
    4. Search for block names. Fill with * to list all.
    5. Store your position to be used on method 6.
    6. Place blocks with block_name from position stored on method 5 until current location


    numbers: east - height - north
    note: if wall is invisible punch it.

    help pundo
    Usage:
    1. pundo
    Undo the last prefab command. Works with prender, dblock and pdup


    help prender
    Usage:
    1. prender <prefab_file_name> <x> <y> <z> <rot>
    2. prender <prefab_file_name> <rot>
    <rot> prefab rotation --> needs to be equal 0,1,2 or 3

    1. Render prefab on <x> <y> <z> location.
    2 Render prefab on your position


    help pexport
    Usage:
    1. pexport <x1> <x2> <y1> <y2> <z1> <z2> <prefab_file_name>
    2. pexport
    3. pexport <prefab_file_name>

    1. Export the defined area to a prefabFile on folder .../Data/Prefabs/
    2. Store the player position to be used together on method 3.
    3. Use stored position on method 2, with current position to export the area to prefabFile on folder .../Data/Prefabs


    help pdup
    Usage:
    1. pdup <x1> <x2> <y1> <y2> <z1> <z2> <x> <y> <z> <rot>
    2. pdup p1
    3. pdup p2
    4. pdup <x> <y> <z> <rot>
    5. pdup <rot>

    1. Duplicate the defined area on x,y,z
    2. Store on position 1 your current location.
    3. Store on position 2 your current location.
    4. use stored position 1 and 2 to duplicate on x,y,z
    5. use stored position 1 and 2 to duplciate on your current location
    <rot> prefab rotation -> need to be equal 0,1,2 or 3



    help pgd
    Usage:
    1. pgd <steam id / player name / entity id>
    2. pgd

    1. List 1 player ground distance
    2. List all player ground distance.

    help removeentity
    Removes an entity from the game.
    Usage:
    1. removeentity <entityID>

    You can find entityIDs with the le command.
    Note: game lists 2 as 1.


    help remitem
    Removes items from SecureLoot below the given entity.
    Usage:
    1. remitem <name/entity id>
    Last edited by Valmar; 07-29-2016 at 05:37 PM.

  11. #11
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    Hi I've encounter problem on players color text, some of the players will lost the colors after server reboot

  12. #12
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    something that might be needed

    when you change the color of your name, it adds the color code to your name in the console, and if you change the color back to white it still has the color code, maybe have a command to remove the changes.

  13. #13
    Colony Founder Valmar's Avatar
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    This mod is just too useful and cool. I'm loving it more and more. Been able to easily save, duplicate or insert prefabs at will and quickly clear out an area for building. I do have a question/request, if I may?

    Would it be possible to make pblock work similar to the pexport?

    For example pblock set1 to set your current location as the starting position. Then pblock set2 to set your current position as the end position. The pblock stone will fill that entire section between set1 and set2 with stone.

    This would make it easier to do quick changes like setting all the ground to grass, making a giant wall or other such activies without needing you to manually enter every single coordinate.

    Also is it possible for pundo to have a history so you can undo, say, up to three of your last changes as opposed to just the last change?

  14. #14
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    Quote Originally Posted by Valmar View Post
    This mod is just too useful and cool. I'm loving it more and more. Been able to easily save, duplicate or insert prefabs at will and quickly clear out an area for building. I do have a question/request, if I may?

    Would it be possible to make pblock work similar to the pexport?

    For example pblock set1 to set your current location as the starting position. Then pblock set2 to set your current position as the end position. The pblock stone will fill that entire section between set1 and set2 with stone.

    This would make it easier to do quick changes like setting all the ground to grass, making a giant wall or other such activies without needing you to manually enter every single coordinate.
    Yep, its an easy thing to be done. Today I will make this change and update it soon.


    Quote Originally Posted by Valmar View Post

    Also is it possible for pundo to have a history so you can undo, say, up to three of your last changes as opposed to just the last change?
    Yes, its possible, but I was worried about the amout information would need to be stored on server memory.
    I will create a variable where you may configure how many undo you would like to store.

  15. #15
    Colony Founder Valmar's Avatar
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    Quote Originally Posted by danilocoppi View Post
    Yep, its an easy thing to be done. Today I will make this change and update it soon.
    Awesome! You have my thanks. How easy would it be to add other similar variables of that? such as pblock target 1 will set the targeted block as position 1 rather than your player position.


    Quote Originally Posted by danilocoppi View Post

    Yes, its possible, but I was worried about the amout information would need to be stored on server memory.
    I will create a variable where you may configure how many undo you would like to store.
    A variable would be even better. Especially handy if server memory is not a concern - such as playing dedicated just for the sake of building prefabs with this mod. I can see why it could be a worry on a multiplayer server however where memory is more valuable. Having it a customization variable sounds perfect. Would such a variable be adjustable with an in-game command?


    Also, thanks again. I look forward to the next version.

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