Page 1 of 141 1231151101 ... LastLast
Results 1 to 15 of 2106

Thread: The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

  1. #1
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,594
    Rep Power
    1

    The 7D2D Mod Launcher - A Mod Launcher for 7 Days to Die

    Hey all,

    New Update: 2.0.83
    - Bug fix for Manage Modlets throwing an error
    - Experimental DMT Support
    - Available Modlets will be displayed by default, if no modlets are installed.

    New Update: 2.0.80
    - bug fixes to Manage Modlet screen

    New Update: 2.0.77
    - Fixed a bug with the Modlet database not being synced correctly
    - Fixed an issue where old data in the database hung around

    New Update: 2.0.74
    - Manage Modlets screen updated to be faster and more reliable
    - Built-in SDX support. Add an SDX Modlet, and watch it compile automatically for you
    - New Menu Option: View -> Maximize Screen which will enable scroll bars
    - Steam Version working; Add and manage your modlets right in your steam folder

    New Update: 2.0.61
    - fixed another issue where the mod launcher threw an exception if missing mods folder.

    New Update: 2.0.60
    - Fixed an issue where the mod launcher failed to load a game if there was no Mods folder.

    New Update: 2.0.59
    - Various modlet bug fixes
    - Saving Command Line Parameter is fixed
    - Go To and Play from splash screen fix.


    New Update 2.0.58
    - Bug fix for Free Space check looking at the wrong drive.

    New Update: 2.0.55 January 21, 2019

    - Fixed Steam Download Links
    - Changed the "Managed Mods" to "Add More Mods"
    - Some comfort items, such as Delete Completely will take you back where you were

    New Update: 2.0.51 January 20, 2019

    - POtentially fixing the issue where steam isn't seen. Requesting feedback
    - Fixed issue with missing DLL for zip files.

    New Update: 2.0.42 January 20, 2019
    - Fixed Local Save Game bug
    - Fixed Additional Settings being populated with garbage.

    New Update: 2.0.42 January 19, 2019

    - Lots of performance tweaks to the Modlet browser functionality
    - Tweaks and removal of extra libraries no longer needed
    - Modified the core download functionality for TempMods to be sub-folders. This allows us to use git for more than one download (ie Winter Project and DUST2DEATH's resources will be faster after the initial install)
    - Updated the Steam Download option to include the versions you want to sync.
    - Added some extra code to make Steam downloads more resilient.
    - New Configuration! View Menu -> Open Configuration File. My Mods should be remembered between releases!


    Code:
    			<SubscriptionLink>https://raw.githubusercontent.com/7D2DMods/Profiles/master/MyTestProfile.txt</SubscriptionLink>
    Update Version 2.0.19 - January 8th, 2019
    ==========================
    It's been a rough few weeks on changing and upgrading the installer. The OneClick installer that we've been using is showing its inflexibility as I've been trying to make it as smooth as possible. It has not been very smooth, admittedly.

    Expect quick jumps in version numbers as I roll out new, smaller features.

    More Tutorials are available from some great YouTubers.

    Skippy0330

    Max Fox

    German Tutorial by Eihwaz
    *************

    What does it do, exactly?


    Very simply, the Launcher reads a remote configuration file that contains different download links to the various mods. When you want to play a mod, you select it from the list, and it will automatically download and install the mod for you, then launch the game. You can also make your own configuration, called My Mods, mixing and matching mods at your leisure.

    If you are playing on a server, your server administrator can create a config for the Launcher to use, that contains all their download links that are required. Need the back pack mod? The Server Administrator can add it to their zip file, and everyone will get it.


    How do I get started?



    Download and Run: https://github.com/7D2DModLauncher/T...r.msi?raw=true

    YouTube Videos


    I created a few short YouTube videos on how to get started.

    Spoiler: 






    Extra Info


    Each of the installation methods has been signed by my security certificate, which I acquired for this tool: SphereII Software.

    The main website for the 7D2D Mod Launcher is: http://7d2dmodlauncher.org/

    For Log Files, you can go to the View menu, and select Log Files. This will allow you to view the launcher's log files, as well as your 7 Days to Die game log. An Upload Log File will upload the log file to pastebin, allowing you to share.

    You may notice that that the 7D2D Mod Launcher is also referenced as "7D2D Launcher". Development work pre-dates the Fun Pimp's own 7DLauncher name, and I wanted to remain distinct, thus the move to the more recent, 7D2D Mod Launcher.

    Enjoy playing, and I hope to hear some feedback

    -SphereII
    Last edited by sphereii; 2 Weeks Ago at 11:34 PM. Reason: Updating version

  2. #2
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,594
    Rep Power
    1
    If you do not play on EAC-protected servers, and just want to have a more enjoyable single-player experience, the 7D2D Mod Launcher includes a 7D2D Patcher utility built-in, which allows you to create, or apply, DLL patches.

    Using the open source program called xdelta, we are able to make patch file based on two versions of a DLL file.

    For instance, using herrophl's excellent work with the UABE tool, we were able to remove the second bloom, remove the sky fog, and add back in the 1-block crouch features. However, that only allowed us to have a 400M file, which was too big to download for some people.

    The 7D2D Patcher creates a delta based on the original vanilla file, and the modded file, producing a patch file that is only 128 kilobytes in size. This file ends with the prefix 7D2DPatch, and is paired with an XML file.

    The 7D2D Mod Launcher will look at the XML file, check the original file, and confirm that the patch was created for that DLL version. Then, it'll apply the patch, and verify that it meets the expected hash.

    If the hash doesn't match, the patching is skipped.


    What does bloom / sky fog removed look like?


    Before:


    After:




    Video showing the 7D2D Patcher




    This option is available under View -> Patches. The current patch is available for Alpha 14.7 only.

  3. #3
    Colony Founder JaxTeller718's Avatar
    Join Date
    Aug 2015
    Location
    Ravenhearst
    Posts
    4,300
    Rep Power
    1
    I will absolutely vouch and back sphereii hard work and expertise. He has put his all into this wonderful tool, and it is just absolutely wonderful. It has made my life, and the life of everyone on my servers so much easier. Have icons and progression files that dont push? Have them use this. You can make direct changes to your files server admins and you never have to ask everyone to update again, as long as they launch with this the new files will auto download to their pcs. It has saved me and others hours of frustration,'

    Months in development and fine tuned, i stand behind this 100 percent and am proud to have even been able to call this man both a friend and a fellow server community member. You absolutely can not go wrong with this life saving tool.

  4. #4
    Colony Founder Valmar's Avatar
    Join Date
    Jan 2015
    Posts
    4,121
    Rep Power
    1
    Fedora Approved!

  5. #5
    Hood Ornament Gamida's Avatar
    Join Date
    May 2015
    Location
    The Rock
    Posts
    4,008
    Rep Power
    1
    Hey sphereii long time no chat lol, glad you finally made the plunge and put this out there for all to use.
    Will make a big difference to those of us who like to play the game using different mods from time to time.

  6. #6
    Scavenger Thegreenpuma's Avatar
    Join Date
    Dec 2015
    Location
    Tyrol, Austria
    Posts
    44
    Rep Power
    0
    You Sir are awesome!

  7. #7
    Colony Founder StompyNZ's Avatar
    Join Date
    Apr 2015
    Posts
    3,896
    Rep Power
    1
    I've been using this for a few weeks and it works brilliantly

    (also one of the reasons I've been promoting using GitHub to host mod files )
    Last edited by StompyNZ; 08-21-2016 at 07:54 PM.

  8. #8
    Colony Founder herrpohl's Avatar
    Join Date
    Dec 2015
    Location
    Building environment...
    Posts
    1,812
    Rep Power
    1
    Great work, SphereII!

  9. #9
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,594
    Rep Power
    1
    Quote Originally Posted by JaxTeller718 View Post
    I will absolutely vouch and back sphereii hard work and expertise. He has put his all into this wonderful tool, and it is just absolutely wonderful. It has made my life, and the life of everyone on my servers so much easier. Have icons and progression files that dont push? Have them use this. You can make direct changes to your files server admins and you never have to ask everyone to update again, as long as they launch with this the new files will auto download to their pcs. It has saved me and others hours of frustration,'

    Months in development and fine tuned, i stand behind this 100 percent and am proud to have even been able to call this man both a friend and a fellow server community member. You absolutely can not go wrong with this life saving tool.
    Thank you for the kind words. Let's hope this will make server administrators more flexible in the mods they can deploy!

    Quote Originally Posted by Valmar View Post
    Fedora Approved!
    Thank you for your mods, and your help, sir.

    Quote Originally Posted by Gamida View Post
    Hey sphereii long time no chat lol, glad you finally made the plunge and put this out there for all to use.
    Will make a big difference to those of us who like to play the game using different mods from time to time.
    Very long time no see! Thanks for your challenging test scenarios!

    Quote Originally Posted by StompyNZ View Post
    I've been using this for a few weeks and it works brilliantly

    (also one of the reasons I've been promoting using GitHub to host mod files )
    And thank you for trying to group the mods together. It works great!

    Quote Originally Posted by herrpohl View Post
    Great work, SphereII!
    It pales compared to what you have been contributing, sir! I hope this is just another piece of the puzzle!

  10. #10
    Colony Founder Spider's Avatar
    Join Date
    Mar 2014
    Posts
    1,890
    Rep Power
    1
    Looks awesome. One question. I know this works with xml mods with icons but will this work for SDX mods

  11. #11
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,594
    Rep Power
    1
    Quote Originally Posted by Spider View Post
    Looks awesome. One question. I know this works with xml mods with icons but will this work for SDX mods
    I'm not that familiar with SDX, I'll admit. So I cannot confirm one way or another if it works.

    However, the launcher will install and patch anything you provide. So if you provide it with a modified DLL, it will find the original, and replace it. If you have a new directory structure, then the launcher will install the new structure. If you provide a 7D2DPatch file, it will patch large files while keeping the patch file small.

    I would look forward to working with someone with SDX to test somethings out.

    -SphereII

  12. #12
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,594
    Rep Power
    1
    I looked into it, and seems to be mostly modded XML and .DLL files.

    I followed the instructions and installed SDX, and tested the Double Barrel shotgun mod, as well as Hal's Turrent, Lawn Mower, and Michonne's Katana mod. I then created diff between the SDX installed folder, and my baseline, and generated a zip file ( using Beyond Compare 4).

    The zip file in question is this: http://www.mediafire.com/download/q4...ax/SDXTest.zip

    I created a sample 7D2D Launcher config, which can be found here: https://raw.githubusercontent.com/Sp...master/SDX.xml

    You can copy and paste that link, then, in the Launcher, click on "Open URL", and paste it in. You'll then have a new SDX mod available in the launcher.

    Config Example:


    Game Screen:


    By providing pre-made zip files, and configs, we can create mods that contains groupings of SDX mods, without the user needing to use the FrontEnd or installing SDX itself. It does not appear as if you need to update Settings.ini either.

    For instance, if Spider has all the mods installed, and working, he could create a zip file of just the changed files, and share them.

    It may not be ideal, or as easy as adding custom icons or XML changes, but then again, the SDX process is slightly more complex.

    End users may not be able to make their own combinations without using SDX and FrontEnd, but we could provide some pre-made SDX mod combinations to get a good feel for them, and give it some more exposure.

    Server Administrators could create these packages, and allow their clients to easily connect to their servers.

    -SphereII

  13. #13
    Colony Founder sphereii's Avatar
    Join Date
    Dec 2015
    Posts
    3,594
    Rep Power
    1
    Added a new config to the SDX link from the posting above. It's called SphereII SDX Bigger, which is a larger download, at about 200M. But it includes more SDX mods, including CCTV, DoubleBarrel, HalArrow, HalChicken and Turret, Lawn Mower, Lucille, Medieval, Katana, Morte's Farming, Fishing, and Husbandry mods. I also included RangedWeapons and My Dogs, in addition to the Stone Oven, TargetDummer, and WhyAmINaked.

    These mods combinations are more of a proof of concept project, rather than any kind of official mod. However, modders can create their own combination to create a solid game play experience based on themes.

    As in the above post, you can click on Open URL in the launcher, and paste this link: https://raw.githubusercontent.com/Sp...master/SDX.xml

    Random Screenshots:





    Full Imgur Album


    -SphereII
    Last edited by sphereii; 08-23-2016 at 12:26 AM. Reason: adding images

  14. #14
    Hunter vudugan's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Rep Power
    0
    Hello, Love this utility, Awesome work.

  15. #15
    Zombie Hunter Rizzano's Avatar
    Join Date
    Aug 2014
    Location
    Denver, CO
    Posts
    463
    Rep Power
    1
    Ty sir for your hard work! We at Forum Fanatics are proud to have you as a member and a friend.

    With that said, I was hesitant at first to use this tool as I hate change. I preferred the old way of copying the 7d2d folder and pasting, downloading from the net the mods I needed, unzipping and dragging in the files, etc.

    But after much hesitation because I am a stubborn b*stard, I tried it out, and have never regretted it since. This tool is an absolute must have if you play on modded servers, want a modded single player, or are a server admin and want a fast and easy way to distribute your mods. You will not dissapointed if you try this out. So if you are like me and hesitant to change, try this out anyway, and then you will REALLY be hesitant to change back to the old method.

    TY SPHERE! You sir, are appreciated.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •