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Thread: Guppy Server

  1. #3121
    Colony Founder StompyNZ's Avatar
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    Added this to the main server:

    https://7daystodie.com/forums/showth...l=1#post712454

    so now if you do a visitmap x z x2 z2 check, it will generate the mismatch file and be viewable from the map where the issues are

  2. #3122
    Colony Founder Gamida's Avatar
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    Dare I ask what all these mismatches are?

  3. #3123
    Colony Founder StompyNZ's Avatar
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    Quote Originally Posted by Gamida View Post
    Dare I ask what all these mismatches are?
    Density on a block that is outside the normal limits for the block type

    essentially one of the causes of the terrain glitching out

  4. #3124
    Colony Founder Gamida's Avatar
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    ok so the 110 of them I saw on map were glitches...damn them, damn them all...

  5. #3125
    Guppycurian Forum Whore Guppycur's Avatar
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    Well... I use different densities for some of my prefabs. It's how you get a terrain block to line up evenly with a crafted block. I suspect rwg does the same.

  6. #3126
    Colony Founder StompyNZ's Avatar
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    Quote Originally Posted by Gamida View Post
    ok so the 110 of them I saw on map were glitches...damn them, damn them all...
    and thats just in the ONE region near the base that I scanned

  7. #3127
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    I went to the workbench and tried to build an auger blade. The formula for it was a repair kit, forged steel, and an auger blade. Is that right?

  8. #3128
    Guppycurian Forum Whore Guppycur's Avatar
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    I think I read that in a vanilla bug report, but I'll change it to make sense.

  9. #3129
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    Thanks. Wasn't sure if I was missing something or not.

  10. #3130
    Colony Founder StompyNZ's Avatar
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    that is how it's supposed to be

    It's a cheap hack for allowing you to increase the quality of the auger blade as your skill increases

  11. #3131
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    So, your not actually supposed to be able to build one from scratch, just improve one that you have.

    Thanks Stormy.

  12. #3132
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    The tunnel that goes west from the bedrock base, I've branched off at the end to the burnt zone. I was just getting into and found some coal deposits. Didn't get to explore to much, but there's some there.

    Also, on the NW branch, you may notice a couple of cut outs that I made on the west side. There were sand and nitrate deposits there. I didn't do a lot of digging into them, so should be more to dig out.

  13. #3133
    Guppycurian Forum Whore Guppycur's Avatar
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    Oooh, nice. Coal. =)

  14. #3134
    Raving Looney razor1612's Avatar
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  15. #3135
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    BTW, I placed the blade traps in the box labeled trap parts.

    Were you wanting to place gun traps. What were you thoughts on placement. I was thinking about placing them behind the blade traps. Cut out holes in the wall, place the traps there. Then tunnel to the traps from the inside and build steel bunkers behind the turrets. We can reload the guns if need be from inside. Place iron bars on top, so if something gets inside, we can shoot them. May be too ambitious, but it's could be cool.

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