Thread: A16 - Undead Legacy. More loot, gear, recipes, custom ui, rebalancing.

NEWS

I am currently working on version 2.0 of Undead Legacy for A17, it will hopefully be out in Q2 2019. Meanwhile consider checking out the A16.4 version if you haven't already to get a sence what to expect.

Terms:
• Mod Author - Subquake, the developer and author of Undead Legacy.

Usage:
1. You are allowed to use Undead Legacy with or without any kind of modifications to its source material. All modifications and/or derivative works of Undead Legacy are restricted to private use only if not stated otherwise with written consent from Mod Author.
2. Your rights to use, reuse, distribute, duplicate, copy and modify Undead Legacy is limited to private use only if not stated otherwise with written consent from Mod Author.
3. Mod Author is not responsible for any damage, that may be inflicted during an incorrect or correct installation of Undead Legacy.
4. All artwork related files (any format of images or video files) for Undead Legacy posted, shared or distributed by Mod Author in any form (digital or physical) belong to Mod Author unless stated otherwise by Mod Author and duplicating/copying these files is limited to private use only unless stated otherwise by a written consent by Mod Author.
5. If you have a written consent (digital or physical) from Mod Author to do one or more of the following: use, reuse, distribute, duplicate, copy or modify Undead Legacy outside of private use only, you are obligated to give appropriate credit to Mod Author, provide a link to the original source of Undead Legacy and these Terms of use, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the Mod Author endorses you or your use.

MAIN FEATURES (FOR A16.4)

• Unique user interface inspired by post-apocalyptic fallout like games.
• 770+ new items/blocks: workstations, tools, consumables, weapons, ammo, parts, junk, armor etc.
• 47 Collectible perks (By finding rare magazines).
• 5 new workstations:
Smithing Table, Ammunitions Table, Carpenters Bench, Engineering Table, Dye & Paint Table
• Crafting list replaced by a crafting grid (see screenshots below)
• Player crafted working ovens and wall ovens.
• Blacksmith perk with 12 levels, that unlocks most metal related recipes.
• Looting list rebalanced from top to bottom.
• The longer you will play and the higher your level will be, the less likely you'll find fresh food, because no one is making sure that the food stored in those fridges without electricity stay fresh. Food itself doesn't perish or rot once obtained.
• Rebalanced scrap values for many items and blocks.
• Most electrical items can be scraped into multiple components by Examining them.
• More challenging and improved crafting recipes.
• All Container slots rebalanced.
• Support for EAC - mod doesn't change core assets of the game.
• Support for both single player and dedicated servers.
• Increased backpack version available with 80 slot backpack!
• Increased minibike storage up to 80 slots from vanilla 15 slots!

SCREENSHOTS (A16.4)

 Official website Official Undead Legacy website/wiki Bigger Backpack Undead Legacy for A16.4 with 80 slot backpack (EasyAntiCheat must be turned off) Standard Backpack Undead Legacy for A16.4 with 32 slot vanilla backpack (EasyAntiCheat Friendly) Install Guide A quick guide how to manually install the mod.

FEEDBACK & SUPPORT

Thanks to all the wonderful people, that are current and former patrons as well as people, who contributed through PayPal or otherwise, I can't express enough how much I value your support, it means a lot to me!

If you like the mod consider supporting its development through PayPal, becoming a patron on Patreon or at the very least leave a comment with your experiences here on the forums or on the mods Discord channel, thank you!

2. I like this look and am excited to see it finished and give it a try. Nice work!

3. ui mod only would be also nice

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Contact:
E-Mail: [email protected]
Forum profile: https://7daystodie.com/forums/member.php?96669-Subquake

Terms:
• Mod Author - Subquake, the developer and author of Undead Legacy.

Usage:
1. You are allowed to use Undead Legacy with or without any kind of modifications to its source material. All modifications and/or derivative works of Undead Legacy are restricted to private use only if not stated otherwise with written consent from Mod Author.
2. Your rights to use, reuse, distribute, duplicate, copy and modify Undead Legacy is limited to private use only if not stated otherwise with written consent from Mod Author.
3. Mod Author is not responsible for any damage, that may be inflicted during an incorrect or correct installation of Undead Legacy.
4. All artwork related files (any format of images or video files) for Undead Legacy posted, shared or distributed by Mod Author in any form (digital or physical) belong to Mod Author unless stated otherwise by Mod Author and duplicating/copying these files is limited to private use only unless stated otherwise by a written consent by Mod Author.
5. If you have a written consent (digital or physical) from Mod Author to do one or more of the following: use, reuse, distribute, duplicate, copy or modify Undead Legacy outside of private use only, you are obligated to give appropriate credit to Mod Author, provide a link to the original source of Undead Legacy and these Terms of use, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the Mod Author endorses you or your use.

5. Wow looks epic! Keep up the good work!

6. PERMISSIONS

Here's a list of users or mods, that were granted permission to reuse parts of Undead Legacy for their own mods:

 Mod or User Assets Veldian 9mmBullet.png, 44MagBullet.png, 762mmBullet.png, shotgunShell.png, shotgunSlug.png 七日杀吧 Undead Legacy 1.3.0.3 and older versions User Interface XML code only, excluding all textures and icons

7. So it's been a while since my last post, but for a good reason. I did some brainstorming about how I want the UI of the windows to look and asked around to my friends and I redrew most of it to have a totally new and hopefully better looking UI (At least I think it's now much better)

I've updated my main post with new screenshots, scratched the old ones.

8. You are doing an amazing job man. I only wish Atlas Icons could be pushed to the client via URL like the UI.

9. Originally Posted by BeatKidz
You are doing an amazing job man. I only wish Atlas Icons could be pushed to the client via URL like the UI.
I'm sure Steam Workshop support will be available at some point too, they just have their hands busy with other things first.

The fact, that you can push XUI xmls now to clients is very nice and you can make the UI so that the images are pushed from a url too as you mentioned, however I'm making this with local images, so that you can play even when you have no internet access

For anyone interested, here's some bit of code:

in windows.xml
Code:
<sprite depth="2" name="backgroundMain" size="452,235" style="ui_image" type="sliced">
<texture style="bg_item_desc2"/>
</sprite>
in styles.xml
Code:
<style name="ui_image" type="sprite">
<style_entry name="width" value="116"/>
<style_entry name="height" value="80"/>
<style_entry name="pivot" value="TopLeft"/>
<style_entry name="globalopacity" value="true"/>
<style_entry name="foregroundlayer" value="true"/>
<style_entry name="atlas" value="ItemIconAtlas"/>
<style_entry name="sprite" value="_ui_transp" />
<style_entry name="tipe" value="Sliced" />
</style>

<style name="bg_item_desc2" type="texture">
<style_entry name="material" value="Materials/Transparent Colored"/>
</style>
It's a relative path to the image, not absolute and this way I have all the images, including the icon images in <game folder>\Mods\UndeadLegacy folder:

10. UUu i love when mod have tons of items Hope You even add more in future.GJ we cant wait to see this in A15

11. Originally Posted by Gorys211034
UUu i love when mod have tons of items Hope You even add more in future.GJ we cant wait to see this in A15
I also love ton of items, that's why I'm making this mod, since I think while the items the default game offers are nice and all, they are far and few between.

Here's an update: Worked quite a bit to get the hardest workstations UI done, which in my opinion is the forge of course:

And also I updated the workbench:

12. Untitled-1.jpg
I have been using the UI push since the first release. I currently am working on an in-game Wiki with the UI for the large amount of mods I have added. I'm currently working on an MMORPG style Mod.

13. The UI part of your mod looks amazing, i really like the grid list. Think i'll try to make a grid list too for my xui mod (just without those really cool graphics you have )

14. Originally Posted by Devidian
The UI part of your mod looks amazing, i really like the grid list. Think i'll try to make a grid list too for my xui mod (just without those really cool graphics you have )
Excuse my ignorance, and my laziness for posting before searching.

This thread gives me the impression that it is possible for a dedi to store UI XMLs and push them to the client, which raises a few questions in my mind:

Does this make the server go to the modded tab?
Can a client run any UI version without it causing a problem with EAC/valve when joining a server?

15. Originally Posted by zigstum
Excuse my ignorance, and my laziness for posting before searching.

This thread gives me the impression that it is possible for a dedi to store UI XMLs and push them to the client, which raises a few questions in my mind:

Does this make the server go to the modded tab?
Can a client run any UI version without it causing a problem with EAC/valve when joining a server?