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Thread: A16 - Undead Legacy. More loot, gear, recipes, custom ui, rebalancing.

  1. #1336
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    Subquake super excited to see your take on 17 any chance you can make the draw bridges usable again? I noticed they changed them so you can only deploy them one way and I liked using mine upside down

  2. #1337
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    Subquake super excited to see your take on 17 any chance you can make the draw bridges usable again? I noticed they changed them so you can only deploy them one way and I liked using mine upside down

  3. #1338
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    Quote Originally Posted by Olmansteel View Post
    Subquake super excited to see your take on 17 any chance you can make the draw bridges usable again? I noticed they changed them so you can only deploy them one way and I liked using mine upside down
    Advanced Rotation = yes & that solves your issue of floating bases lol

  4. #1339
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    Actually I used it as a trapdoor for the vehicles to go underground. Works really well

  5. #1340
    Reconstructionist Subquake's Avatar
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    FPS style stat bars for item stats, represents deltas in color (green - the new item is better in that stat, red - new item is worse in that stat)



    When modifying weapons it will show in red/green any negative/positive effects, the item gets from any modifications attached to it.
    Last edited by Subquake; 4 Weeks Ago at 03:20 AM.

  6. #1341
    Reconstructionist Subquake's Avatar
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  7. #1342
    Guppycurian Forum Whore Guppycur's Avatar
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    I like the middle yellow one.

  8. #1343
    Reconstructionist Subquake's Avatar
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    Quote Originally Posted by Guppycur View Post
    I like the middle yellow one.
    Color will be determined on what type of mob you kill, similar how it was in A16, Nurses would drop pink beams, Soldiers - green, Cops - blue, Construction workers - yellow, Normal zombies - white etc... Color will indicate what kind of loot you can find.

    Strength of the beam is determined by the mob: Normal - tier 1, Feral - tier 2, Radiated - tier 3.

  9. #1344
    Guppycurian Forum Whore Guppycur's Avatar
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    Ah. Interesting mechanic. It's not my personal taste, but it is cool. "Run for the bright green". =)

  10. #1345
    Reconstructionist Subquake's Avatar
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    Quote Originally Posted by Guppycur View Post
    Ah. Interesting mechanic. It's not my personal taste, but it is cool. "Run for the bright green". =)
    I would prefer it to be more like borderlands and color would represent loot quality (common, uncommon, rare, epic, legendary etc), however for that I would need to shift my focus off content and again change C# code to support that, maybe later, but not in the immediate future.

  11. #1346
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    Hi, buddy, August is coming to an end. I'm looking forward to your work

  12. #1347
    Reconstructionist Subquake's Avatar
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    You'll be able to configure how fast the loot despawns from zombies through options from 5 min up to 6 hours:


  13. #1348
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    Hey @subquake hows it hanging on a 17 release? I know 18 is in the works for the base game. Been looking for additional mods to play and Undead Legacy looks amazing

  14. #1349
    Reconstructionist Subquake's Avatar
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    Tonight I added inventory search feature to further help with inventory management


  15. #1350
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    This mod looks amazing! You've added so much cool stuff to the game. Looking forward to it.

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