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Thread: A16 - Undead Legacy. More loot, gear, recipes, custom ui, rebalancing.

  1. #1321
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    Excellent work! Really looking forward to this!

  2. #1322
    Scavenger vonerich's Avatar
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    Subquake, you continue to impress. Keep up the amazing work!

  3. #1323
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    Ummm....WOW just WOW. I'm thoroughly impressed with your coding ability. You are knocking it out of the park, and having 7d2d do things I never dreamed of as possible. I'm giddy with excitement for when this mod (new game?!?) will be released.

  4. #1324
    Reconstructionist Subquake's Avatar
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  5. #1325
    Colony Founder Odetta's Avatar
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    Is that custom code or xml?

  6. #1326
    Tracker Necrodemus's Avatar
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    Really nice work.

  7. #1327
    Reconstructionist Subquake's Avatar
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    Custom code @Odetta, thanks @Necrodemus

  8. #1328
    Reconstructionist Subquake's Avatar
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    Posted some screenshots of workstations on my patreon page, that will be ready for release version of the mod, most essential ones basically, new tiers and types will be added after release: https://www.patreon.com/posts/29097738

    P.S. If A18 does get released before end of August, I might skip A17 release, update and release it for A18 when it's ready instead.
    Last edited by Subquake; 08-12-2019 at 03:41 AM.

  9. #1329
    Colony Founder Odetta's Avatar
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    To be honest I think it won't release until September, then we got about 3-4 months of exp builds before stable. I say release for A17 as it's gonna be at least 4-5 months of play time.

    Up to you though. Some great work btw.

  10. #1330
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    Agreed.

    Or, if you would rather switch to A18 then maybe release one A17 version for feedback.

    Just in case you can't see how excited I am for this mod then just notice that I have had this forum account for over 2 years and have only posted twice, both of them in this thread lol

  11. #1331
    Reconstructionist Subquake's Avatar
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    Quote Originally Posted by Odetta View Post
    To be honest I think it won't release until September, then we got about 3-4 months of exp builds before stable. I say release for A17 as it's gonna be at least 4-5 months of play time.

    Up to you though. Some great work btw.
    Yeah, well I am working as hard as I can to get the mod at a playable state, so that I can release an experimental version to poke around, find bugs etc. I have made so much progress on the mod this July and I am hoping that the release is not far away, if it's going to be before A18, I will release it, if not, then and only then I might hold onto the release, will see.

    Quote Originally Posted by DirtyRat View Post
    Just in case you can't see how excited I am for this mod then just notice that I have had this forum account for over 2 years and have only posted twice, both of them in this thread lol
    Thanks, I really appreciate the support! I'm still sole maker of the mod and I am very, very excited to work on content stuff now when most C# code nightmare is more or less behind my back, still a lot of custom features could be added down the line, but they aren't essential to hold back the release so those will wait a later time to be added in.

  12. #1332
    Reconstructionist Subquake's Avatar
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  13. #1333
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    Nice progress and updates.
    Thanks for all your work.

  14. #1334
    Reconstructionist Subquake's Avatar
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    Recipes for which you don't have the required resources to craft will now be darkened, it was a very often requested feature for the mod back in A16.4 and I am happy, that I was able to do it now. And also improved the visuals of the crafting workstations.


  15. #1335
    Scavenger vonerich's Avatar
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    Looking great!

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